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148src/ship/room.rs
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use std::convert::{From, Into, TryFrom, TryInto};
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#[derive(Debug)]
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pub enum RoomCreationError {
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InvalidMode,
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InvalidEpisode(u8),
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InvalidDifficulty(u8),
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}
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#[derive(Debug)]
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pub enum Episode {
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One,
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Two,
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Four,
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}
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impl TryFrom<u8> for Episode {
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type Error = RoomCreationError;
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fn try_from(value: u8) -> Result<Episode, RoomCreationError> {
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match value {
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0 => Ok(Episode::One),
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1 => Ok(Episode::Two),
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2 => Ok(Episode::Four),
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_ => Err(RoomCreationError::InvalidEpisode(value))
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}
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}
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}
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impl Into<u8> for Episode {
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fn into(self) -> u8 {
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match self {
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Episode::One => 1,
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Episode::Two => 2,
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Episode::Four => 3,
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}
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}
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}
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#[derive(Debug)]
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pub enum Difficulty {
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Normal,
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Hard,
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VeryHard,
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Ultimate,
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}
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impl TryFrom<u8> for Difficulty {
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type Error = RoomCreationError;
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fn try_from(value: u8) -> Result<Difficulty, RoomCreationError> {
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match value {
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0 => Ok(Difficulty::Normal),
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1 => Ok(Difficulty::Hard),
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2 => Ok(Difficulty::VeryHard),
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3 => Ok(Difficulty::Ultimate),
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_ => Err(RoomCreationError::InvalidDifficulty(value))
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}
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}
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}
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impl Into<u8> for Difficulty {
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fn into(self) -> u8 {
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match self {
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Difficulty::Normal => 0,
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Difficulty::Hard => 1,
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Difficulty::VeryHard => 2,
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Difficulty::Ultimate => 3,
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}
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}
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}
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#[derive(Debug)]
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pub enum RoomMode {
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Single {
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episode: Episode,
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difficulty: Difficulty,
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},
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Multi {
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episode: Episode,
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difficulty: Difficulty,
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},
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Challenge {
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episode: Episode,
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},
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Battle {
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episode: Episode,
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difficulty: Difficulty,
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}
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}
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#[derive(Debug)]
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pub struct RoomState {
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mode: RoomMode,
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name: [u16; 16],
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password: [u16; 16],
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pub maps: [u32; 0x20],
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// drop_table
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// items on ground
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// enemy info
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}
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impl RoomState {
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/*fn new(mode: RoomMode) -> Room {
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Room {
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mode: mode,
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}
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}*/
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pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom) -> Result<RoomState, RoomCreationError> {
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if [create_room.battle, create_room.challenge, create_room.single_player].iter().sum::<u8>() > 1 {
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return Err(RoomCreationError::InvalidMode)
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}
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let room_mode = if create_room.battle == 1 {
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RoomMode::Battle {
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episode: create_room.episode.try_into()?,
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difficulty: create_room.difficulty.try_into()?,
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}
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}
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else if create_room.challenge == 1 {
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RoomMode::Challenge {
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episode: create_room.episode.try_into()?,
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}
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}
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else if create_room.single_player == 1 {
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RoomMode::Single {
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episode: create_room.episode.try_into()?,
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difficulty: create_room.difficulty.try_into()?,
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}
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}
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else { // normal multimode
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RoomMode::Multi {
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episode: create_room.episode.try_into()?,
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difficulty: create_room.difficulty.try_into()?,
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}
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};
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Ok(RoomState {
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mode: room_mode,
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name: create_room.name,
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password: create_room.password,
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maps: [0; 0x20],
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})
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}
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}
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