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properly separate clients in characterlogin server handling

pbs
jake 5 years ago
parent
commit
b174a5a759
  1. 121
      src/login/character.rs

121
src/login/character.rs

@ -1,6 +1,7 @@
use std::net;
use std::sync::Arc;
use std::io::Read;
use std::collections::HashMap;
use rand::{Rng, RngCore};
use bcrypt::{DEFAULT_COST, hash, verify};
@ -29,6 +30,7 @@ pub const CHARACTER_PORT: u16 = 12001;
#[derive(Debug)]
pub enum CharacterError {
ClientNotFound(ClientId),
}
#[derive(Debug)]
@ -123,18 +125,29 @@ fn generate_param_data(path: &str) -> (ParamDataHeader, Vec<u8>) {
}, buffer)
}
// TODO: rip these client-specific vars into a HashMap<ClientId, ClientState>
pub struct CharacterServerState<DA: DataAccess> {
//shared_state: SharedLoginState<DA>,
data_access: DA,
param_header: ParamDataHeader,
struct ClientState {
param_index: usize,
param_data: Arc<Vec<u8>>,
user: Option<UserAccount>,
characters: Option<[Option<Character>; 4]>,
guildcard_data_buffer: Option<Vec<u8>>,
}
impl ClientState {
fn new() -> ClientState {
ClientState {
param_index: 0,
user: None,
characters: None,
guildcard_data_buffer: None,
}
}
}
pub struct CharacterServerState<DA: DataAccess> {
data_access: DA,
param_header: ParamDataHeader,
param_data: Vec<u8>,
clients: HashMap<ClientId, ClientState>,
}
impl<DA: DataAccess> CharacterServerState<DA> {
@ -145,32 +158,32 @@ impl<DA: DataAccess> CharacterServerState<DA> {
//shared_state: shared_state,
data_access: data_access,
param_header: param_header,
param_index: 0,
param_data: Arc::new(param_data),
user: None,
characters: None,
guildcard_data_buffer: None,
param_data: param_data,
clients: HashMap::new(),
}
}
fn validate_login(&mut self, pkt: &Login) -> Vec<SendCharacterPacket> {
match get_login_status(&self.data_access, pkt) {
fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
Ok(match get_login_status(&self.data_access, pkt) {
Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, pkt.security_data);
response.guildcard = user.guildcard.map_or(0, |gc| gc) as u32;
response.team_id = user.team_id.map_or(0, |ti| ti) as u32;
self.user = Some(user);
client.user = Some(user);
vec![SendCharacterPacket::LoginResponse(response)]
},
Err(err) => {
vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, pkt.security_data))]
}
})
}
}
fn get_settings(&mut self) -> Vec<SendCharacterPacket> {
let user = self.user.as_ref().unwrap();
fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let user = client.user.as_ref().unwrap();
// TODO: this should error (data should be added on account creation, why did I copy this silly sylv logic?)
let settings = match self.data_access.get_user_settings_by_user(&user) {
Some(settings) => settings,
None => self.data_access.create_user_settings_by_user(&user),
@ -180,16 +193,17 @@ impl<DA: DataAccess> CharacterServerState<DA> {
settings.settings.joystick_config, 0, 0);
let pkt = SendCharacterPacket::SendKeyAndTeamSettings(pkt);
vec![pkt]
Ok(vec![pkt])
}
fn char_select(&mut self, select: &CharSelect) -> Vec<SendCharacterPacket> {
if self.characters.is_none() {
self.characters = Some(self.data_access.get_characters_by_user(self.user.as_ref().unwrap()));
fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
if client.characters.is_none() {
client.characters = Some(self.data_access.get_characters_by_user(client.user.as_ref().unwrap()));
}
let chars = self.characters.as_ref().unwrap();
if let Some(char) = &chars[select.slot as usize] {
let chars = client.characters.as_ref().unwrap();
Ok(if let Some(char) = &chars[select.slot as usize] {
vec![SendCharacterPacket::CharacterPreview(CharacterPreview {
flag: 0,
slot: select.slot,
@ -202,7 +216,7 @@ impl<DA: DataAccess> CharacterServerState<DA> {
slot: select.slot,
code: 2,
})]
}
})
}
fn validate_checksum(&mut self) -> Vec<SendCharacterPacket> {
@ -212,31 +226,32 @@ impl<DA: DataAccess> CharacterServerState<DA> {
})]
}
fn guildcard_data_header(&mut self) -> Vec<SendCharacterPacket> {
let guildcard_data = self.data_access.get_guild_card_data_by_user(self.user.as_ref().unwrap());
fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let guildcard_data = self.data_access.get_guild_card_data_by_user(client.user.as_ref().unwrap());
let bytes = guildcard_data.guildcard.as_bytes();
let mut crc = crc32::Digest::new(crc32::IEEE);
crc.write(&bytes[..]);
self.guildcard_data_buffer = Some(bytes.to_vec());
client.guildcard_data_buffer = Some(bytes.to_vec());
vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))]
Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))])
}
fn guildcard_data_chunk(&mut self, chunk: u32, again: u32) -> Vec<SendCharacterPacket> {
if again != 0 {
fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result<Vec<SendCharacterPacket>, CharacterError> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
Ok(if again != 0 {
let start = chunk as usize * GUILD_CARD_CHUNK_SIZE;
let len = std::cmp::min(GUILD_CARD_CHUNK_SIZE, self.guildcard_data_buffer.as_ref().unwrap().len() as usize - start);
let len = std::cmp::min(GUILD_CARD_CHUNK_SIZE, client.guildcard_data_buffer.as_ref().unwrap().len() as usize - start);
let end = start + len;
let mut buf = [0u8; GUILD_CARD_CHUNK_SIZE as usize];
buf[..len as usize].copy_from_slice(&self.guildcard_data_buffer.as_ref().unwrap()[start..end]);
buf[..len as usize].copy_from_slice(&client.guildcard_data_buffer.as_ref().unwrap()[start..end]);
vec![SendCharacterPacket::GuildcardDataChunk(GuildcardDataChunk::new(chunk, buf, len))]
} else {
Vec::new()
}
})
}
}
@ -247,6 +262,8 @@ impl<DA: DataAccess> ServerState for CharacterServerState<DA> {
type PacketError = CharacterError;
fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> {
self.clients.insert(id, ClientState::new());
let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48];
@ -260,32 +277,34 @@ impl<DA: DataAccess> ServerState for CharacterServerState<DA> {
]
}
fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket) -> Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)>> {
match pkt {
fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)>>, CharacterError> {
Ok(match pkt {
RecvCharacterPacket::Login(login) => {
Box::new(self.validate_login(login).into_iter().map(move |pkt| (id, pkt)))
Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::RequestSettings(_req) => {
Box::new(self.get_settings().into_iter().map(move |pkt| (id, pkt)))
Box::new(self.get_settings(id)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::CharSelect(sel) => {
Box::new(self.char_select(sel).into_iter().map(move |pkt| (id, pkt)))
Box::new(self.char_select(id, sel)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::Checksum(_checksum) => {
Box::new(self.validate_checksum().into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::GuildcardDataRequest(_request) => {
Box::new(self.guildcard_data_header().into_iter().map(move |pkt| (id, pkt)))
Box::new(self.guildcard_data_header(id)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::GuildcardDataChunkRequest(request) => {
Box::new(self.guildcard_data_chunk(request.chunk, request.again).into_iter().map(move |pkt| (id, pkt)))
Box::new(self.guildcard_data_chunk(id, request.chunk, request.again)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::ParamDataRequest(_request) => {
Box::new(vec![SendCharacterPacket::ParamDataHeader(self.param_header.clone())].into_iter().map(move |pkt| (id, pkt)))
},
RecvCharacterPacket::ParamDataChunkRequest(_request) => {
let chunk = self.param_index;
self.param_index += 1;
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let chunk = client.param_index;
client.param_index += 1;
let start = chunk * 0x6800;
let end = std::cmp::min((chunk+1)*0x6800, self.param_data.len());
@ -301,7 +320,7 @@ impl<DA: DataAccess> ServerState for CharacterServerState<DA> {
}
)].into_iter().map(move |pkt| (id, pkt)))
}
}
})
}
}
@ -328,7 +347,8 @@ mod test {
}
let mut server = CharacterServerState::new(TestData {});
server.user = Some(UserAccount {
let mut clientstate = ClientState::new();
clientstate.user = Some(UserAccount {
id: 1,
username: "testuser".to_owned(),
password: bcrypt::hash("mypassword", 5).unwrap(),
@ -338,8 +358,11 @@ mod test {
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
});
server.clients.insert(ClientId(5), clientstate);
let send = server.handle(ClientId(5), &RecvCharacterPacket::RequestSettings(RequestSettings {flag: 0})).collect::<Vec<_>>();
let send = server.handle(ClientId(5), &RecvCharacterPacket::RequestSettings(RequestSettings {flag: 0}))
.unwrap()
.collect::<Vec<_>>();
assert!(send.len() == 1);
assert!(send[0].0 == ClientId(5));
@ -356,7 +379,7 @@ mod test {
let send = server.handle(ClientId(1), &RecvCharacterPacket::Checksum(Checksum {flag: 0,
checksum: 1234,
padding: 0,
})).collect::<Vec<_>>();
})).unwrap().collect::<Vec<_>>();
assert!(send.len() == 1);
let bytes = send[0].1.as_bytes();

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