jake
5 years ago
3 changed files with 270 additions and 17 deletions
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use std::time::SystemTime;
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
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//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use libpso::packet::login::{Login, Session};
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
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let new_user = NewUserAccountEntity {
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username: username.into(),
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password: bcrypt::hash(password, 5).unwrap(),
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guildcard: 1,
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team_id: None,
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banned: false,
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muted_until: SystemTime::now(),
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created_at: SystemTime::now(),
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flags: 0,
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};
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let user = entity_gateway.create_user(new_user).unwrap();
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let new_settings = NewUserSettingsEntity::new(user.id);
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let _settings = entity_gateway.create_user_settings(new_settings).unwrap();
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let new_character = NewCharacterEntity::new(user.id);
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let character = entity_gateway.create_character(new_character).unwrap();
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(user, character)
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}
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pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
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let username = username.to_string();
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let password = password.to_string();
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ship.handle(id, &RecvShipPacket::Login(Login {
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tag: 0,
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guildcard: 0,
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version: 0,
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unknown1: [0; 6],
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team: 0,
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username: utf8_to_array!(username, 16),
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unknown2: [0; 32],
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password: utf8_to_array!(password, 16),
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unknown3: [0; 40],
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hwinfo: [0; 8],
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session: Session::new(),
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})).unwrap().for_each(drop);
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}
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pub fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
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ship.handle(id, &RecvShipPacket::CharData(CharData {
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_unknown: [0; 0x828]
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})).unwrap().for_each(drop);
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}
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pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
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ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
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unknown: [0; 2],
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name: utf8_to_utf16_array!(name, 16),
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password: utf8_to_utf16_array!(password, 16),
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difficulty: 0,
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battle: 0,
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challenge: 0,
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episode: 1,
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single_player: 0,
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padding: [0; 3],
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})).unwrap().for_each(drop);
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).unwrap().for_each(drop);
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}
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pub fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
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ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: room_id,
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})).unwrap().for_each(drop);
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}
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#[test]
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fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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});
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for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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for _ in 0..5 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: tool
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: slot,
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equipped: false,
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}
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});
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}
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
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}
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#[test]
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fn test_pick_up_item_stack_of_items_not_already_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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});
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
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}
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