fix picking up stacked items messing up inventory count
This commit is contained in:
parent
649e79c332
commit
c26bc895da
@ -21,16 +21,16 @@ struct RoomItemId(RoomId, u32);
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ClientItemId(pub u32);
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pub struct ClientItemId(pub u32);
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, PartialEq)]
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enum ActiveItemEntityId {
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pub enum ActiveItemEntityId {
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Individual(ItemEntityId),
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Individual(ItemEntityId),
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Stacked(Vec<ItemEntityId>),
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Stacked(Vec<ItemEntityId>),
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Meseta(Meseta),
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Meseta(Meseta),
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, PartialEq)]
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enum HeldItemType {
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pub enum HeldItemType {
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Individual(ItemDetail),
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Individual(ItemDetail),
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Stacked(Tool, usize),
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Stacked(Tool, usize),
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}
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}
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@ -89,10 +89,10 @@ impl FloorItemType {
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct InventoryItem {
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pub struct InventoryItem {
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entity_id: ActiveItemEntityId,
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pub entity_id: ActiveItemEntityId,
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item_id: ClientItemId,
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pub item_id: ClientItemId,
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item: HeldItemType,
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pub item: HeldItemType,
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equipped: bool,
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pub equipped: bool,
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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@ -113,6 +113,7 @@ pub struct BankItem {
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}
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}
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#[derive(Debug)]
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pub struct CharacterInventory<'a>(&'a Vec<InventoryItem>);
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pub struct CharacterInventory<'a>(&'a Vec<InventoryItem>);
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impl<'a> CharacterInventory<'a> {
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impl<'a> CharacterInventory<'a> {
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@ -132,6 +133,10 @@ impl<'a> CharacterInventory<'a> {
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})
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})
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}
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}
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pub fn slot(&self, slot: usize) -> Option<&'a InventoryItem> {
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self.0.get(slot)
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}
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pub fn count(&self) -> usize {
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pub fn count(&self) -> usize {
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self.0.len()
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self.0.len()
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}
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}
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@ -325,13 +330,46 @@ impl ItemManager {
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inventory.push(inventory_item);
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inventory.push(inventory_item);
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} // else something went very wrong TODO: log it
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} // else something went very wrong TODO: log it
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},
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},
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FloorItemType::Stacked(tool, usize) => {
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FloorItemType::Stacked(tool, amount) => {
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let inventory_item = InventoryItem {
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let inventory_item = inventory.iter_mut()
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entity_id: floor_item.entity_id,
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.filter(|i| {
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item_id: floor_item.item_id,
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if let HeldItemType::Stacked(tooltype, _amount) = i.item {
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item: HeldItemType::Stacked(tool, usize),
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tooltype == tool
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equipped: false,
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}
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};
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else {
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false
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}
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})
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.next()
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.map(|existing_inv_item| {
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// TOOD: check stack amount does not exceed limit
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if let (ActiveItemEntityId::Stacked(ref mut inv_item_id),
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ActiveItemEntityId::Stacked(floor_item_id))
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= (&mut existing_inv_item.entity_id, &floor_item.entity_id)
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{
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inv_item_id.append(&mut floor_item_id.clone());
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}
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if let (HeldItemType::Stacked(_inv_tooltype, ref mut inv_amount),
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FloorItemType::Stacked(_floor_tooltype, floor_amount))
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= (&mut existing_inv_item.item, &floor_item.item)
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{
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// TODO: check tools are eq?
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*inv_amount += floor_amount
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}
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existing_inv_item.clone()
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})
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.unwrap_or_else(|| {
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let picked_up_item = InventoryItem {
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entity_id: floor_item.entity_id,
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item_id: floor_item.item_id,
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item: HeldItemType::Stacked(tool, amount),
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equipped: false,
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};
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inventory.push(picked_up_item.clone());
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picked_up_item
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});
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if let ActiveItemEntityId::Stacked(item_ids) = &inventory_item.entity_id {
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if let ActiveItemEntityId::Stacked(item_ids) = &inventory_item.entity_id {
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for item_id in item_ids {
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for item_id in item_ids {
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@ -345,7 +383,6 @@ impl ItemManager {
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},
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},
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}); // TODO: error check
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}); // TODO: error check
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};
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};
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inventory.push(inventory_item);
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} // else something went very wrong TODO: log it
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} // else something went very wrong TODO: log it
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},
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},
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FloorItemType::Meseta(meseta) => {
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FloorItemType::Meseta(meseta) => {
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@ -243,7 +243,7 @@ pub struct ShipServerState<EG: EntityGateway> {
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level_table: CharacterLevelTable,
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level_table: CharacterLevelTable,
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name: String,
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name: String,
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rooms: Rooms,
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rooms: Rooms,
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item_manager: items::ItemManager,
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pub item_manager: items::ItemManager,
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quests: quests::QuestList,
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quests: quests::QuestList,
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}
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}
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216
tests/test_item_pickup.rs
Normal file
216
tests/test_item_pickup.rs
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@ -0,0 +1,216 @@
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use std::time::SystemTime;
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
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//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use libpso::packet::login::{Login, Session};
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
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let new_user = NewUserAccountEntity {
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username: username.into(),
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password: bcrypt::hash(password, 5).unwrap(),
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guildcard: 1,
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team_id: None,
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banned: false,
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muted_until: SystemTime::now(),
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created_at: SystemTime::now(),
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flags: 0,
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};
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let user = entity_gateway.create_user(new_user).unwrap();
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let new_settings = NewUserSettingsEntity::new(user.id);
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let _settings = entity_gateway.create_user_settings(new_settings).unwrap();
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let new_character = NewCharacterEntity::new(user.id);
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let character = entity_gateway.create_character(new_character).unwrap();
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(user, character)
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}
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pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
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let username = username.to_string();
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let password = password.to_string();
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ship.handle(id, &RecvShipPacket::Login(Login {
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tag: 0,
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guildcard: 0,
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version: 0,
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unknown1: [0; 6],
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team: 0,
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username: utf8_to_array!(username, 16),
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unknown2: [0; 32],
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password: utf8_to_array!(password, 16),
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unknown3: [0; 40],
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hwinfo: [0; 8],
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session: Session::new(),
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})).unwrap().for_each(drop);
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}
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pub fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
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ship.handle(id, &RecvShipPacket::CharData(CharData {
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_unknown: [0; 0x828]
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})).unwrap().for_each(drop);
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}
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pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
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ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
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unknown: [0; 2],
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name: utf8_to_utf16_array!(name, 16),
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password: utf8_to_utf16_array!(password, 16),
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difficulty: 0,
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battle: 0,
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challenge: 0,
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episode: 1,
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single_player: 0,
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padding: [0; 3],
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})).unwrap().for_each(drop);
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).unwrap().for_each(drop);
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}
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pub fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
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ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: room_id,
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})).unwrap().for_each(drop);
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}
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#[test]
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fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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});
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for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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for _ in 0..5 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: tool
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: slot,
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equipped: false,
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}
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});
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}
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
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}
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#[test]
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fn test_pick_up_item_stack_of_items_not_already_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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});
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
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}
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