actually save new character stuff
This commit is contained in:
parent
b34deba17f
commit
c384b13453
@ -266,13 +266,13 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
|
||||
InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)],
|
||||
};
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory);
|
||||
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into()));
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory).await;
|
||||
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await;
|
||||
let mut equipped = EquippedEntity::default();
|
||||
equipped.weapon = Some(weapon.id);
|
||||
equipped.armor = Some(armor.id);
|
||||
equipped.mag = Some(mag.id);
|
||||
entity_gateway.set_character_equips(&character.id, &equipped);
|
||||
entity_gateway.set_character_equips(&character.id, &equipped).await;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user