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actually save new character stuff

pbs
jake 4 years ago
parent
commit
c384b13453
  1. 6
      src/login/character.rs

6
src/login/character.rs

@ -266,13 +266,13 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()), items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)], InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)],
}; };
entity_gateway.set_character_inventory(&character.id, &inventory);
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into()));
entity_gateway.set_character_inventory(&character.id, &inventory).await;
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await;
let mut equipped = EquippedEntity::default(); let mut equipped = EquippedEntity::default();
equipped.weapon = Some(weapon.id); equipped.weapon = Some(weapon.id);
equipped.armor = Some(armor.id); equipped.armor = Some(armor.id);
equipped.mag = Some(mag.id); equipped.mag = Some(mag.id);
entity_gateway.set_character_equips(&character.id, &equipped);
entity_gateway.set_character_equips(&character.id, &equipped).await;
} }

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