set mag owner on character create
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@ -224,9 +224,11 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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equipped: true,
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}}).await;
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let mut mag = Mag::baby_mag(character.appearance.skin);
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mag.change_owner(character.char_class, character.section_id);
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entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Mag(Mag::baby_mag(character.appearance.skin)),
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item: ItemDetail::Mag(mag),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 2,
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