move room packet handlers to own file
This commit is contained in:
parent
4a01beb9e8
commit
f38e3357f4
@ -1,2 +1,3 @@
|
||||
pub mod auth;
|
||||
pub mod lobby;
|
||||
pub mod room;
|
||||
|
253
src/ship/packet/handler/room.rs
Normal file
253
src/ship/packet/handler/room.rs
Normal file
@ -0,0 +1,253 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use libpso::character::character;
|
||||
use crate::ship::room;
|
||||
|
||||
pub fn create_room(id: ClientId,
|
||||
create_room: &CreateRoom,
|
||||
client_location: &mut ClientLocation,
|
||||
clients: &mut HashMap<ClientId, ClientState>,
|
||||
rooms: &mut Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
let area_client = client_location.get_local_client(id).unwrap();
|
||||
let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let room_id = client_location.create_new_room(id).unwrap();
|
||||
|
||||
let client = clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
|
||||
room.bursting = true;
|
||||
|
||||
let players = [PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: 1,
|
||||
maps: room.maps.map_headers(),
|
||||
players: players,
|
||||
client: 0,
|
||||
leader: 0,
|
||||
one: 1,
|
||||
difficulty: create_room.difficulty,
|
||||
battle: create_room.battle,
|
||||
event: 0,
|
||||
section: 0, // TODO
|
||||
challenge: create_room.challenge,
|
||||
random_seed: 23, // TODO
|
||||
episode: create_room.episode,
|
||||
one2: 1,
|
||||
single_player: create_room.single_player,
|
||||
unknown: 0,
|
||||
};
|
||||
rooms[room_id.0] = Some(room);
|
||||
|
||||
let leader = client_location.get_area_leader(area);
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
|
||||
match leader {
|
||||
Ok(leader) => Box::new(result.chain(lobby_neighbors
|
||||
.into_iter()
|
||||
.map(move |c| {
|
||||
(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
|
||||
}))),
|
||||
Err(_) => Box::new(result)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn room_name_request(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
match area {
|
||||
RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
|
||||
RoomLobby::Lobby(_) => panic!()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn join_room(id: ClientId,
|
||||
pkt: &MenuSelect,
|
||||
client_location: &mut ClientLocation,
|
||||
clients: &mut HashMap<ClientId, ClientState>,
|
||||
level_table: &CharacterLevelTable,
|
||||
rooms: &mut Rooms)
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let original_area = client_location.get_area(id).unwrap();
|
||||
let original_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let room = rooms.get(pkt.item as usize)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
|
||||
if room.bursting {
|
||||
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
|
||||
}
|
||||
let room_id = RoomId(pkt.item as usize);
|
||||
let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
|
||||
|
||||
let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let player_headers = all_clients.iter()
|
||||
.enumerate()
|
||||
.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
|
||||
let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
acc[i] = PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: header_client.user.id.0,
|
||||
_unknown1: [0,0,0, c.local_client.id() as u32, 0],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
};
|
||||
acc
|
||||
});
|
||||
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: all_clients.len() as u32,
|
||||
maps: room.map_headers(),
|
||||
players: player_headers,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
difficulty: room.mode.difficulty().into(),
|
||||
battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
|
||||
event: 0,
|
||||
section: room.section_id.into(),
|
||||
challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
|
||||
random_seed: room.random_seed,
|
||||
episode: room.mode.episode().into(),
|
||||
one2: 1,
|
||||
single_player: 0, // TODO
|
||||
unknown: 0,
|
||||
};
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
let add_to = AddToRoom {
|
||||
flag: 0x10000,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 0, // TODO: ??????????
|
||||
lobby: 0xff,
|
||||
block: 0,
|
||||
event: 0,
|
||||
padding: 1,
|
||||
playerinfo: PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30], // TOOD: this should be something
|
||||
},
|
||||
character: c,
|
||||
},
|
||||
};
|
||||
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||
.into_iter()
|
||||
.chain(original_room_clients.clone().into_iter()
|
||||
.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||
);
|
||||
|
||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = true;
|
||||
if let Ok(leader) = client_location.get_area_leader(original_area) {
|
||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
Ok(result.chain(original_neighbors.into_iter()
|
||||
.map(|c| (c.client, leave_lobby.clone()))).collect())
|
||||
}
|
||||
else {
|
||||
Ok(result.collect())
|
||||
}
|
||||
}
|
||||
|
||||
pub fn done_bursting(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &mut Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
if let RoomLobby::Room(room_id) = area {
|
||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = false;
|
||||
}
|
||||
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
vec![
|
||||
(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
|
||||
]
|
||||
}).flatten())
|
||||
}
|
||||
|
||||
|
||||
pub fn request_room_list(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let active_room_list = rooms.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, r)| {
|
||||
r.as_ref().map(|room| {
|
||||
RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: i as u32,
|
||||
difficulty: room.get_difficulty_for_room_list(),
|
||||
players: client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
|
||||
name: libpso::utf8_to_utf16_array!(room.name, 16),
|
||||
episode: room.get_episode_for_room_list(),
|
||||
flags: room.get_flags_for_room_list(),
|
||||
}
|
||||
})
|
||||
});
|
||||
let baseroom: RoomList = RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: ROOM_MENU_ID,
|
||||
difficulty: 0x00,
|
||||
players: 0x00,
|
||||
name: libpso::utf8_to_utf16_array!("Room list menu", 16),
|
||||
episode: 0,
|
||||
flags: 0,
|
||||
};
|
||||
|
||||
Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
|
||||
baseroom,
|
||||
rooms: active_room_list.collect()
|
||||
}))].into_iter())
|
||||
}
|
||||
|
||||
pub fn cool_62(id: ClientId,
|
||||
cool_62: &Like62ButCooler,
|
||||
client_location: &ClientLocation)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let target = cool_62.flag as u8;
|
||||
let cool_62 = cool_62.clone();
|
||||
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
|
||||
}))
|
||||
}
|
235
src/ship/ship.rs
235
src/ship/ship.rs
@ -27,6 +27,7 @@ use crate::ship::room;
|
||||
use crate::ship::packet::handler;
|
||||
|
||||
pub const SHIP_PORT: u16 = 23423;
|
||||
pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ShipError {
|
||||
@ -165,7 +166,7 @@ pub struct ShipServerState<EG: EntityGateway> {
|
||||
client_location: ClientLocation,
|
||||
level_table: CharacterLevelTable,
|
||||
name: String,
|
||||
rooms: [Option<room::RoomState>; MAX_ROOMS],
|
||||
rooms: Rooms,
|
||||
item_database: items::ActiveItemDatabase,
|
||||
}
|
||||
|
||||
@ -182,7 +183,6 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
client.block = pkt.item as u32;
|
||||
@ -208,125 +208,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
])
|
||||
}
|
||||
|
||||
fn join_room(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let original_area = self.client_location.get_area(id).unwrap();
|
||||
let original_neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
||||
let room = self.rooms.get(pkt.item as usize)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
|
||||
if room.bursting {
|
||||
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
|
||||
}
|
||||
let room_id = RoomId(pkt.item as usize);
|
||||
let original_room_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
self.client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
|
||||
|
||||
let all_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let player_headers = all_clients.iter()
|
||||
.enumerate()
|
||||
.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
|
||||
let header_client = self.clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
acc[i] = PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: header_client.user.id.0,
|
||||
_unknown1: [0,0,0, c.local_client.id() as u32, 0],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
};
|
||||
acc
|
||||
});
|
||||
|
||||
let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = self.client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: all_clients.len() as u32,
|
||||
maps: room.map_headers(),
|
||||
players: player_headers,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
difficulty: room.mode.difficulty().into(),
|
||||
battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
|
||||
event: 0,
|
||||
section: room.section_id.into(),
|
||||
challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
|
||||
random_seed: room.random_seed,
|
||||
episode: room.mode.episode().into(),
|
||||
one2: 1,
|
||||
single_player: 0, // TODO
|
||||
unknown: 0,
|
||||
};
|
||||
|
||||
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
let add_to = AddToRoom {
|
||||
flag: 0x10000,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 0, // TODO: ??????????
|
||||
lobby: 0xff,
|
||||
block: 0,
|
||||
event: 0,
|
||||
padding: 1,
|
||||
playerinfo: PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30], // TOOD: this should be something
|
||||
},
|
||||
character: c,
|
||||
},
|
||||
};
|
||||
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||
.into_iter()
|
||||
.chain(original_room_clients.clone().into_iter()
|
||||
.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||
);
|
||||
|
||||
let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = true;
|
||||
if let Ok(leader) = self.client_location.get_area_leader(original_area) {
|
||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
Ok(result.chain(original_neighbors.into_iter()
|
||||
.map(|c| (c.client, leave_lobby.clone()))).collect())
|
||||
}
|
||||
else {
|
||||
Ok(result.collect())
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn done_bursting(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
if let RoomLobby::Room(room_id) = area {
|
||||
let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = false;
|
||||
}
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
vec![
|
||||
(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
|
||||
]
|
||||
}).flatten())
|
||||
}
|
||||
|
||||
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
match &msg.msg {
|
||||
@ -419,65 +302,6 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
})))
|
||||
}
|
||||
|
||||
fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
let area_client = self.client_location.get_local_client(id).unwrap();
|
||||
let lobby_neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
||||
let room_id = self.client_location.create_new_room(id).unwrap();
|
||||
|
||||
let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
|
||||
room.bursting = true;
|
||||
|
||||
let players = [PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: 1,
|
||||
maps: room.maps.map_headers(),
|
||||
players: players,
|
||||
client: 0,
|
||||
leader: 0,
|
||||
one: 1,
|
||||
difficulty: create_room.difficulty,
|
||||
battle: create_room.battle,
|
||||
event: 0,
|
||||
section: 0, // TODO
|
||||
challenge: create_room.challenge,
|
||||
random_seed: 23, // TODO
|
||||
episode: create_room.episode,
|
||||
one2: 1,
|
||||
single_player: create_room.single_player,
|
||||
unknown: 0,
|
||||
};
|
||||
self.rooms[room_id.0] = Some(room);
|
||||
|
||||
let leader = self.client_location.get_area_leader(area);
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
|
||||
match leader {
|
||||
Ok(leader) => Box::new(result.chain(lobby_neighbors
|
||||
.into_iter()
|
||||
.map(move |c| {
|
||||
(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
|
||||
}))),
|
||||
Err(_) => Box::new(result)
|
||||
}
|
||||
}
|
||||
|
||||
fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
match area {
|
||||
RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: self.rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
|
||||
RoomLobby::Lobby(_) => panic!()
|
||||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.config.update(update_config);
|
||||
@ -507,47 +331,6 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
Box::new(None.into_iter())
|
||||
}
|
||||
|
||||
fn request_room_list(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let active_room_list = self.rooms.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, r)| {
|
||||
r.as_ref().map(|room| {
|
||||
RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: i as u32,
|
||||
difficulty: room.get_difficulty_for_room_list(),
|
||||
players: self.client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
|
||||
name: libpso::utf8_to_utf16_array!(room.name, 16),
|
||||
episode: room.get_episode_for_room_list(),
|
||||
flags: room.get_flags_for_room_list(),
|
||||
}
|
||||
})
|
||||
});
|
||||
let baseroom: RoomList = RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: ROOM_MENU_ID,
|
||||
difficulty: 0x00,
|
||||
players: 0x00,
|
||||
name: libpso::utf8_to_utf16_array!("Room list menu", 16),
|
||||
episode: 0,
|
||||
flags: 0,
|
||||
};
|
||||
|
||||
Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
|
||||
baseroom,
|
||||
rooms: active_room_list.collect()
|
||||
}))].into_iter())
|
||||
}
|
||||
|
||||
fn cool_62(&mut self, id: ClientId, cool_62: &Like62ButCooler) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let target = cool_62.flag as u8;
|
||||
let cool_62 = cool_62.clone();
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
@ -578,7 +361,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
RecvShipPacket::MenuSelect(menuselect) => {
|
||||
match menuselect.menu {
|
||||
BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
ROOM_MENU_ID => Box::new(self.join_room(id, menuselect)?.into_iter()),
|
||||
ROOM_MENU_ID => Box::new(handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?.into_iter()),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
},
|
||||
@ -596,10 +379,10 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
Box::new(self.player_chat(id, msg)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::CreateRoom(create_room) => {
|
||||
self.create_room(id, create_room)
|
||||
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)
|
||||
},
|
||||
RecvShipPacket::RoomNameRequest(_req) => {
|
||||
self.room_name_request(id)
|
||||
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
||||
},
|
||||
RecvShipPacket::UpdateConfig(pkt) => {
|
||||
self.update_config(id, pkt)
|
||||
@ -608,23 +391,21 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
RecvShipPacket::ViewInfoboardRequest(pkt) => {
|
||||
self.request_infoboard(id, pkt)
|
||||
},
|
||||
|
||||
RecvShipPacket::WriteInfoboard(pkt) => {
|
||||
self.write_infoboard(id, pkt)
|
||||
},
|
||||
|
||||
RecvShipPacket::RoomListRequest(_req) => {
|
||||
self.request_room_list(id)
|
||||
handler::room::request_room_list(id, &self.client_location, &self.rooms)
|
||||
},
|
||||
RecvShipPacket::Like62ButCooler(cool62) => {
|
||||
self.cool_62(id, cool62)
|
||||
handler::room::cool_62(id, cool62, &self.client_location)
|
||||
},
|
||||
RecvShipPacket::ClientCharacterData(_) => {
|
||||
// TOOD: validate this in some way?
|
||||
Box::new(None.into_iter())
|
||||
},
|
||||
RecvShipPacket::DoneBursting(_) => {
|
||||
self.done_bursting(id)
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user