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fdce44cdd8
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refactor the rest of the fucking code
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2022-10-18 04:46:21 -06:00 |
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6d2753d082
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improve error display a bit
continuous-integration/drone/push Build is failing
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2021-12-10 23:41:17 -07:00 |
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bacf309978
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on_connect/on_disconnect return results
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2020-10-30 21:25:29 -06:00 |
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05596cec4f
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change serverstate on_connect and on_disconnect to async
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2020-10-30 21:25:29 -06:00 |
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2926938201
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add InterserverActor trait for cross-server communication
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2020-08-19 21:21:09 -06:00 |
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8d49c50cc5
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async EntityGateway
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2020-06-02 18:51:18 -06:00 |
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93426dc52a
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async!
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2020-01-23 18:00:34 -08:00 |
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272be2db74
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ServerState on_disconnect
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2020-01-10 19:42:05 -08:00 |
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d86f5caca1
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serverstate::handle now returns a result (patch/login converted)
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2019-09-15 13:17:49 -07:00 |
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929f0e7f85
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add client_id arg to on_connect
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2019-09-15 13:16:49 -07:00 |
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709d0bae81
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make clientid a stronger type
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2019-09-14 11:43:02 -07:00 |
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Jake Probst
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3690e05265
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that one huge refactor
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2019-09-04 09:17:48 -07:00 |
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Jake Probst
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606bd191b8
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split packet to sendpacket and recvpacket in serverstate
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2019-08-24 14:18:07 -07:00 |
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Jake Probst
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ee31196ac1
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remove comments
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2019-08-20 18:01:04 -07:00 |
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Jake Probst
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cec6da0d85
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major refactor of client/server structures
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2019-07-17 23:17:57 -07:00 |
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