1 Commits (b42056419ab1b411c57cbcb617d886bc124e2bcb)

Author SHA1 Message Date
jake d73a07391b break out the rest of everything into its own crate 7 months ago
jake fbeaf5e93e genuflect towards the great clippy 7 months ago
jake 622c6e598d break out entity and maps into separate crates 7 months ago
jake 4b1ded6f7d clean up new mainloop stuff 2 years ago
jake fdce44cdd8 refactor the rest of the fucking code 2 years ago
jake 16a4653360 pass EntityGateway clones rather than letting functions borrow 2 years ago
jake 1b506e014f clean up last of normal warnings 3 years ago
jake 4ce7fb2a26 lint src/common/* 3 years ago
jake 60f04597d1 if any of these sends fail the program should panic so unwrap is fine 3 years ago
jake 1b9594dbec rename 3 years ago
jake b79c2b3ae6 update async-std to 1.9.0 3 years ago
jake 45f0cc35dd clean this up a bit 3 years ago
jake ae7ba9e3fe start on misc interserver things like player counts and ship lists 4 years ago
jake 6686aee824 fix dumb thing 4 years ago
jake a3db5b65e2 add ability for servers to manually send messages to eachother 4 years ago
jake 578e4c7cf8 properly handle disconnections in interserver connections 4 years ago
jake cd1c30c8eb handle error 4 years ago
jake 317acad564 cleanup 4 years ago
jake c8059edb42 move interserver handler from login -> character and handle new ship messages 4 years ago
jake 2926938201 add InterserverActor trait for cross-server communication 4 years ago