impl grinders, fix mag pbs, fix bank thing, etc
#128
Merged
jake
merged 12 commits from use_grinders
into master
2 years ago
18 changed files with 844 additions and 232 deletions
-
18data/item_stats/mag_stats.toml
-
2src/common/mainloop/client.rs
-
2src/entity/gateway/entitygateway.rs
-
58src/entity/gateway/inmemory.rs
-
6src/entity/gateway/postgres/postgres.rs
-
80src/entity/item/weapon.rs
-
39src/ship/items/actions.rs
-
36src/ship/items/apply_item.rs
-
27src/ship/items/bank.rs
-
106src/ship/items/inventory.rs
-
71src/ship/items/state.rs
-
2src/ship/items/tasks.rs
-
1src/ship/ship.rs
-
56tests/test_bank.rs
-
373tests/test_item_id.rs
-
2tests/test_item_pickup.rs
-
87tests/test_item_use.rs
-
110tests/test_rooms.rs
@ -0,0 +1,373 @@ |
|||
use elseware::common::serverstate::{ClientId, ServerState};
|
|||
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|||
use elseware::entity::item;
|
|||
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
|||
use elseware::entity::character::TechLevel;
|
|||
//use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
|
|||
|
|||
use libpso::packet::ship::*;
|
|||
use libpso::packet::messages::*;
|
|||
|
|||
#[path = "common.rs"]
|
|||
mod common;
|
|||
use common::*;
|
|||
|
|||
|
|||
#[async_std::test]
|
|||
async fn test_use_monomate_after_leaving_and_rejoining_room() {
|
|||
let mut entity_gateway = InMemoryGateway::default();
|
|||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|||
|
|||
let mut p1_items = Vec::new();
|
|||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
|||
let mut item = Vec::new();
|
|||
for _ in 0..2usize {
|
|||
item.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: tool
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
p1_items.push(item::InventoryItemEntity::Stacked(item));
|
|||
}
|
|||
|
|||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
|||
|
|||
let mut p2_items = Vec::new();
|
|||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
|||
let mut item = Vec::new();
|
|||
for _ in 0..2usize {
|
|||
item.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: tool
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
p2_items.push(item::InventoryItemEntity::Stacked(item));
|
|||
}
|
|||
|
|||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
|
|||
|
|||
let mut ship = Box::new(ShipServerState::builder()
|
|||
.gateway(entity_gateway.clone())
|
|||
.build());
|
|||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|||
join_lobby(&mut ship, ClientId(1)).await;
|
|||
join_lobby(&mut ship, ClientId(2)).await;
|
|||
create_room(&mut ship, ClientId(1), "room", "").await;
|
|||
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
|
|||
leave_room(&mut ship, ClientId(1)).await;
|
|||
join_room(&mut ship, ClientId(1), 0).await;
|
|||
|
|||
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x10003,
|
|||
})))).await.unwrap();
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x210006,
|
|||
})))).await.unwrap();
|
|||
|
|||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|||
assert_eq!(inventory_items.items.len(), 2);
|
|||
inventory_items.items[0].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 2)
|
|||
}).unwrap();
|
|||
inventory_items.items[1].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 1)
|
|||
}).unwrap();
|
|||
|
|||
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|||
assert_eq!(inventory_items.items.len(), 2);
|
|||
inventory_items.items[0].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 1)
|
|||
}).unwrap();
|
|||
inventory_items.items[1].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 2)
|
|||
}).unwrap();
|
|||
}
|
|||
|
|||
|
|||
|
|||
#[async_std::test]
|
|||
async fn test_using_some_monomates_after_a_convoluted_series_of_leaves_and_joins() {
|
|||
let mut entity_gateway = InMemoryGateway::default();
|
|||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|||
let (_user3, char3) = new_user_character(&mut entity_gateway, "a3", "a", 1).await;
|
|||
|
|||
let mut p1_items = Vec::new();
|
|||
for tool in vec![item::tool::ToolType::Monofluid, item::tool::ToolType::Difluid, item::tool::ToolType::Trifluid].into_iter() {
|
|||
let mut item = Vec::new();
|
|||
for _ in 0..2usize {
|
|||
item.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: tool
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
p1_items.push(item::InventoryItemEntity::Stacked(item));
|
|||
}
|
|||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
|||
|
|||
let mut p2_items = Vec::new();
|
|||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
|||
let mut item = Vec::new();
|
|||
for _ in 0..6usize {
|
|||
item.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: tool
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
p2_items.push(item::InventoryItemEntity::Stacked(item));
|
|||
}
|
|||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
|
|||
|
|||
let mut p3_items = Vec::new();
|
|||
for _ in 0..5usize {
|
|||
p3_items.push(
|
|||
item::InventoryItemEntity::Individual(
|
|||
entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Weapon(
|
|||
item::weapon::Weapon {
|
|||
weapon: item::weapon::WeaponType::Saber,
|
|||
grind: 0,
|
|||
special: None,
|
|||
attrs: [None, None, None],
|
|||
tekked: true,
|
|||
}
|
|||
),
|
|||
}).await.unwrap()
|
|||
));
|
|||
}
|
|||
entity_gateway.set_character_inventory(&char3.id, &item::InventoryEntity::new(p3_items)).await.unwrap();
|
|||
|
|||
let mut ship = Box::new(ShipServerState::builder()
|
|||
.gateway(entity_gateway.clone())
|
|||
.build());
|
|||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|||
log_in_char(&mut ship, ClientId(3), "a3", "a").await;
|
|||
join_lobby(&mut ship, ClientId(1)).await;
|
|||
join_lobby(&mut ship, ClientId(2)).await;
|
|||
join_lobby(&mut ship, ClientId(3)).await;
|
|||
|
|||
// so lets trace the item_ids here as it is dumb:
|
|||
create_room(&mut ship, ClientId(1), "room", "").await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2 : ; 0x210000
|
|||
// g3 : ; 0x410000
|
|||
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x10003
|
|||
// g2/p2: 0x210000 0x210001 ; 0x210002
|
|||
// g3 : ; 0x410000
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x210000,
|
|||
})))).await.unwrap();
|
|||
|
|||
join_room(&mut ship, ClientId(3), 0).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2/p2: 0x210000 0x210001 ; 0x210002
|
|||
// g3/p3: 0x410000 0x410001 0x410002 0x410003 0x0410004 ; 0x410005
|
|||
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2 : ; 0x210002
|
|||
// g3/p3: 0x410000 0x410001 0x410002 0x410003 0x410004 ; 0x410005
|
|||
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2/p2: 0x210002 0x210003 ; 0x210004
|
|||
// g3/p3: 0x410000 0x410001 0x410002 0x410003 0x410004 ; 0x410005
|
|||
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2 : ; 0x210004
|
|||
// g3/p3: 0x410000 0x410001 0x410002 0x410003 0x410004 ; 0x410005
|
|||
|
|||
leave_room(&mut ship, ClientId(3)).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2 : ; 0x210004
|
|||
// g3 : ; 0x410005
|
|||
|
|||
join_room(&mut ship, ClientId(3), 0).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2/p3: 0x210004 0x210005 0x210006 0x210007 0x210008 ; 0x210009
|
|||
// g3 : ; 0x410007
|
|||
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p1: 0x010000 0x010001 0x010002 ; 0x010003
|
|||
// g2/p3: 0x210004 0x210005 0x210006 0x210007 0x210008 ; 0x210009
|
|||
// g3/p2: 0x410005 0x410006 ; 0x410007
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x410005,
|
|||
})))).await.unwrap();
|
|||
|
|||
leave_room(&mut ship, ClientId(1)).await;
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
// g1 : ; 0x010003
|
|||
// g2/p3: 0x210004 0x210005 0x210006 0x210007 0x210008 ; 0x210009
|
|||
// g3 : ; 0x410007
|
|||
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p2: 0x010003 0x010004 ; 0x010005
|
|||
// g2/p3: 0x210004 0x210005 0x210006 0x210007 0x210008 ; 0x210009
|
|||
// g3 : ; 0x410007
|
|||
|
|||
join_room(&mut ship, ClientId(1), 0).await;
|
|||
// g1/p2: 0x010003 0x010004 ; 0x010005
|
|||
// g2/p3: 0x210004 0x210005 0x210006 0x210007 0x210008 ; 0x210009
|
|||
// g3/p1: 0x410008 0x410009 0x41000A ; 0x41000B
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x010003,
|
|||
})))).await.unwrap();
|
|||
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
leave_room(&mut ship, ClientId(3)).await;
|
|||
join_room(&mut ship, ClientId(3), 0).await;
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p3: 0x010005 0x010006 0x010007 0x010008 0x010009 ; 0x010009
|
|||
// g2/p2: 0x210009 0x21000A ; 0x21000B
|
|||
// g3/p1: 0x410008 0x410009 0x41000A ; 0x41000B
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x210009,
|
|||
})))).await.unwrap();
|
|||
|
|||
leave_room(&mut ship, ClientId(2)).await;
|
|||
join_room(&mut ship, ClientId(2), 0).await;
|
|||
// g1/p3: 0x010005 0x010006 0x010007 0x010008 0x010009 ; 0x010009
|
|||
// g2/p2: 0x21000B 0x21000C ; 0x21000D
|
|||
// g3/p1: 0x410008 0x410009 0x401000A ; 0x41000B
|
|||
|
|||
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x21000B,
|
|||
})))).await.unwrap();
|
|||
|
|||
|
|||
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|||
assert_eq!(inventory_items.items.len(), 2);
|
|||
inventory_items.items[0].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 1)
|
|||
}).unwrap();
|
|||
inventory_items.items[1].with_stacked(|items| {
|
|||
assert_eq!(items.len(), 6)
|
|||
}).unwrap();
|
|||
}
|
|||
|
|||
|
|||
#[async_std::test]
|
|||
async fn test_depositing_a_full_stack_then_withdrawing_part() {
|
|||
let mut entity_gateway = InMemoryGateway::default();
|
|||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|||
|
|||
let mut p1_items = Vec::new();
|
|||
for tool in vec![item::tool::ToolType::Monofluid, item::tool::ToolType::Difluid, item::tool::ToolType::Trifluid].into_iter() {
|
|||
let mut item = Vec::new();
|
|||
for _ in 0..5usize {
|
|||
item.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: tool
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
p1_items.push(item::InventoryItemEntity::Stacked(item));
|
|||
}
|
|||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
|||
|
|||
let mut monomates = Vec::new();
|
|||
for _ in 0..3usize {
|
|||
monomates.push(entity_gateway.create_item(
|
|||
item::NewItemEntity {
|
|||
item: item::ItemDetail::Tool(
|
|||
item::tool::Tool {
|
|||
tool: item::tool::ToolType::Monomate,
|
|||
}
|
|||
),
|
|||
}).await.unwrap());
|
|||
}
|
|||
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankName("".into())).await.unwrap();
|
|||
|
|||
let mut ship = Box::new(ShipServerState::builder()
|
|||
.gateway(entity_gateway.clone())
|
|||
.build());
|
|||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|||
join_lobby(&mut ship, ClientId(1)).await;
|
|||
create_room(&mut ship, ClientId(1), "room", "").await;
|
|||
|
|||
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|||
client: 0,
|
|||
target: 0,
|
|||
unknown: 0,
|
|||
})))).await.unwrap();
|
|||
|
|||
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x10001,
|
|||
action: 0,
|
|||
item_amount: 5,
|
|||
meseta_amount: 0,
|
|||
unknown: 0,
|
|||
})))).await.unwrap();
|
|||
|
|||
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x10001,
|
|||
action: 1,
|
|||
item_amount: 3,
|
|||
meseta_amount: 0,
|
|||
unknown: 0,
|
|||
})))).await.unwrap();
|
|||
|
|||
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
|||
client: 0,
|
|||
target: 0,
|
|||
item_id: 0x20001,
|
|||
})))).await.unwrap();
|
|||
}
|
Write
Preview
Loading…
Cancel
Save
Reference in new issue