cratesplitting #141

Merged
jake merged 29 commits from cratesplitting into master 1 year ago
  1. 14
      .drone.yml
  2. 73
      Cargo.toml
  3. 20
      client/Cargo.toml
  4. 27
      client/src/lib.rs
  5. 17
      drops/Cargo.toml
  6. 27
      drops/src/box_drop_table.rs
  7. 18
      drops/src/generic_armor.rs
  8. 16
      drops/src/generic_shield.rs
  9. 14
      drops/src/generic_unit.rs
  10. 18
      drops/src/generic_weapon.rs
  11. 90
      drops/src/lib.rs
  12. 28
      drops/src/rare_drop_table.rs
  13. 10
      drops/src/tech_table.rs
  14. 16
      drops/src/tool_table.rs
  15. 23
      entity/Cargo.toml
  16. 0
      entity/src/account.rs
  17. 4
      entity/src/character.rs
  18. 8
      entity/src/gateway/entitygateway.rs
  19. 10
      entity/src/gateway/inmemory.rs
  20. 0
      entity/src/gateway/mod.rs
  21. 0
      entity/src/gateway/postgres/migrations/V0001__initial.sql
  22. 0
      entity/src/gateway/postgres/migrations/V0002__equips.sql
  23. 0
      entity/src/gateway/postgres/migrations/V0003__item_notes.sql
  24. 0
      entity/src/gateway/postgres/migrations/V0004__meseta.sql
  25. 0
      entity/src/gateway/postgres/migrations/V0005__trade.sql
  26. 0
      entity/src/gateway/postgres/migrations/V0006__playtime.sql
  27. 0
      entity/src/gateway/postgres/migrations/V0007__player_keyconfig.sql
  28. 0
      entity/src/gateway/postgres/migrations/V0008__playtime_not_null.sql
  29. 0
      entity/src/gateway/postgres/migrations/V0009__no_player_keyconfig.sql
  30. 0
      entity/src/gateway/postgres/migrations/V0010__char_create_timestamp.sql
  31. 0
      entity/src/gateway/postgres/migrations/V0011__shared_bank.sql
  32. 0
      entity/src/gateway/postgres/migrations/V0012__room.sql
  33. 0
      entity/src/gateway/postgres/migrations/V0013__room2.sql
  34. 3
      entity/src/gateway/postgres/migrations/mod.rs
  35. 0
      entity/src/gateway/postgres/mod.rs
  36. 14
      entity/src/gateway/postgres/models.rs
  37. 14
      entity/src/gateway/postgres/postgres.rs
  38. 2
      entity/src/item/armor.rs
  39. 0
      entity/src/item/esweapon.rs
  40. 8
      entity/src/item/mag.rs
  41. 30
      entity/src/item/mod.rs
  42. 0
      entity/src/item/shield.rs
  43. 0
      entity/src/item/tech.rs
  44. 0
      entity/src/item/tool.rs
  45. 0
      entity/src/item/unit.rs
  46. 2
      entity/src/item/weapon.rs
  47. 0
      entity/src/lib.rs
  48. 4
      entity/src/room.rs
  49. 31
      entity/src/team.rs
  50. 25
      items/Cargo.toml
  51. 52
      items/src/actions.rs
  52. 20
      items/src/apply_item.rs
  53. 30
      items/src/bank.rs
  54. 20
      items/src/floor.rs
  55. 20
      items/src/inventory.rs
  56. 0
      items/src/itemstateaction.rs
  57. 3
      items/src/lib.rs
  58. 18
      items/src/manager.rs
  59. 26
      items/src/state.rs
  60. 43
      items/src/tasks.rs
  61. 38
      items/src/trade.rs
  62. 12
      location/Cargo.toml
  63. 2
      location/src/lib.rs
  64. 14
      maps/Cargo.toml
  65. 2
      maps/src/area.rs
  66. 37
      maps/src/enemy.rs
  67. 59
      maps/src/lib.rs
  68. 28
      maps/src/maps.rs
  69. 4
      maps/src/monster.rs
  70. 8
      maps/src/object.rs
  71. 150
      maps/src/room.rs
  72. 3
      maps/src/variant.rs
  73. 18
      networking/Cargo.toml
  74. 0
      networking/src/cipherkeys.rs
  75. 4
      networking/src/interserver.rs
  76. 1
      networking/src/lib.rs
  77. 6
      networking/src/mainloop/client.rs
  78. 18
      networking/src/mainloop/interserver.rs
  79. 0
      networking/src/mainloop/mod.rs
  80. 0
      networking/src/serverstate.rs
  81. 22
      pktbuilder/Cargo.toml
  82. 11
      pktbuilder/src/character.rs
  83. 11
      pktbuilder/src/lib.rs
  84. 15
      pktbuilder/src/lobby.rs
  85. 106
      pktbuilder/src/message.rs
  86. 5
      pktbuilder/src/quest.rs
  87. 22
      pktbuilder/src/room.rs
  88. 5
      pktbuilder/src/ship.rs
  89. 107
      pktbuilder/src/team.rs
  90. 0
      pktbuilder/src/trade.rs
  91. 18
      quests/Cargo.toml
  92. 11
      quests/src/lib.rs
  93. 17
      room/Cargo.toml
  94. 213
      room/src/lib.rs
  95. 17
      shops/Cargo.toml
  96. 16
      shops/src/armor.rs
  97. 95
      shops/src/lib.rs
  98. 23
      shops/src/tool.rs
  99. 16
      shops/src/weapon.rs
  100. 10
      src/bin/login.rs

14
.drone.yml

@ -6,7 +6,19 @@ name: test elseware
concurrency:
limit: 1
environment:
CARGO_INCREMENTAL: false
steps:
- name: clean cache
image: rustlang/rust:nightly
volumes:
- name: cache
path: /usr/local/cargo
- name: target-cache
path: /drone/src/target
commands:
- cargo prune
- name: build
image: rustlang/rust:nightly
volumes:
@ -33,7 +45,7 @@ steps:
- name: target-cache
path: /drone/src/target
commands:
- cargo test
- cargo test --jobs 1
volumes:
- name: cache

73
Cargo.toml

@ -4,8 +4,40 @@ version = "0.1.0"
authors = ["Jake Probst <jake.probst@gmail.com>"]
edition = "2021"
[dependencies]
[workspace]
members = [
"client",
"drops",
"entity",
"items",
"location",
"maps",
"networking",
"pktbuilder",
"quests",
"room",
"shops",
"stats",
"trade",
]
[workspace.dependencies]
entity = { path = "./entity" }
maps = { path = "./maps" }
networking = { path = "./networking" }
shops = { path = "./shops" }
stats = { path = "./stats" }
items = { path = "./items" }
pktbuilder = { path = "./pktbuilder" }
quests = { path = "./quests" }
location = { path = "./location" }
client = { path = "./client" }
drops = { path = "./drops" }
trade = { path = "./trade" }
room = { path = "./room" }
libpso = { git = "http://git.sharnoth.com/jake/libpso" }
async-std = { version = "1.9.0", features = ["unstable", "attributes"] }
futures = "0.3.5"
rand = "0.7.3"
@ -33,3 +65,42 @@ sqlx = { version = "0.6.2", features = ["runtime-async-std-native-tls", "postgre
strum = "0.19.5"
strum_macros = "0.19"
anyhow = { version = "1.0.68", features = ["backtrace"] }
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
networking = { workspace = true }
shops = { workspace = true }
stats = { workspace = true }
items = { workspace = true }
pktbuilder = { workspace = true }
quests = { workspace = true }
location = { workspace = true }
client = { workspace = true }
drops = { workspace = true }
trade = { workspace = true }
room = { workspace = true }
libpso = { workspace = true }
ages-prs = { workspace = true }
anyhow = { workspace = true }
async-recursion = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
bcrypt = { workspace = true }
byteorder = { workspace = true }
chrono = { workspace = true }
crc = { workspace = true }
derive_more = { workspace = true }
enum-utils = { workspace = true }
fern = { workspace = true }
futures = { workspace = true }
log = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
ron = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
toml = { workspace = true }
thiserror = { workspace = true }

20
client/Cargo.toml

@ -0,0 +1,20 @@
[package]
name = "client"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
networking = { workspace = true }
shops = { workspace = true }
items = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }
chrono = { workspace = true }

27
src/ship/client.rs → client/src/lib.rs

@ -6,15 +6,20 @@ use futures::future::BoxFuture;
use libpso::packet::ship::*;
use libpso::packet::login::Session;
use crate::common::serverstate::ClientId;
use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
use crate::entity::character::CharacterEntity;
use crate::entity::item;
use networking::serverstate::ClientId;
use entity::account::{UserAccountEntity, UserSettingsEntity};
use entity::character::CharacterEntity;
use entity::item;
use crate::ship::ship::ShipError;
use crate::ship::items;
use crate::ship::map::MapArea;
use crate::ship::shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
use maps::area::MapArea;
use shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
#[derive(thiserror::Error, Debug)]
pub enum ClientError {
#[error("not found {0}")]
NotFound(ClientId),
}
#[derive(Clone, Default)]
@ -46,7 +51,7 @@ impl Clients {
.await;
let client = clients
.get(&client_id)
.ok_or_else(|| ShipError::ClientNotFound(client_id))?
.ok_or(ClientError::NotFound(client_id))?
.read()
.await;
@ -69,7 +74,7 @@ impl Clients {
for (cindex, client_id) in client_ids.iter().enumerate() {
let c = clients
.get(client_id)
.ok_or_else(|| ShipError::ClientNotFound(*client_id))?
.ok_or(ClientError::NotFound(*client_id))?
.read()
.await;
client_states[cindex].write(c);
@ -95,7 +100,7 @@ impl Clients {
.await;
let mut client = clients
.get(&client_id)
.ok_or_else(|| ShipError::ClientNotFound(client_id))?
.ok_or(ClientError::NotFound(client_id))?
.write()
.await;

17
drops/Cargo.toml

@ -0,0 +1,17 @@
[package]
name = "drops"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
stats = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
serde = { workspace = true }
enum-utils = { workspace = true }
toml = { workspace = true }
chrono = { workspace = true }

27
src/ship/drops/box_drop_table.rs → drops/src/box_drop_table.rs

@ -2,18 +2,17 @@
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use serde::{Serialize, Deserialize};
use crate::entity::character::SectionID;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::map::{MapObject, MapObjectType, FixedBoxDropType};
use crate::ship::drops::rare_drop_table::{RareDropTable, RareDropItem};
use crate::ship::drops::generic_weapon::GenericWeaponTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
use crate::ship::drops::generic_unit::GenericUnitTable;
use crate::ship::drops::tool_table::ToolTable;
use crate::entity::item::ItemDetail;
use entity::character::SectionID;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use maps::object::{MapObject, MapObjectType, FixedBoxDropType};
use crate::rare_drop_table::{RareDropTable, RareDropItem};
use crate::generic_weapon::GenericWeaponTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
use crate::generic_unit::GenericUnitTable;
use crate::tool_table::ToolTable;
#[derive(Debug, Serialize, Deserialize)]
struct BoxDropRate {
@ -176,7 +175,7 @@ impl BoxDropTable {
fn random_box_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
self.rare_drop(map_area, rng).or_else(|| {
let rate = self.box_rates.rates_by_area(map_area);
let type_weights = WeightedIndex::new(&[rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
let type_weights = WeightedIndex::new([rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
rate.tool_rate, rate.meseta_rate, rate.nothing_rate]).unwrap();
let btype = type_weights.sample(rng);
match btype {
@ -204,7 +203,7 @@ impl BoxDropTable {
FixedBoxDropType::Specific(value) => {
let mut buf: [u8; 16] = [0; 16];
buf[0..4].copy_from_slice(&u32::to_be_bytes(value));
ItemDetail::parse_item_from_bytes(buf)
ItemDropType::parse_item_from_bytes(buf)
},
}
}

18
src/ship/drops/generic_armor.rs → drops/src/generic_armor.rs

@ -1,14 +1,14 @@
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::Rng;
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::armor::{ArmorType, Armor};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{armor_stats, ArmorStats};
use entity::character::SectionID;
use entity::item::armor::{ArmorType, Armor};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{armor_stats, ArmorStats};
#[derive(Debug, Serialize, Deserialize)]
@ -46,7 +46,7 @@ impl GenericArmorTable {
}
fn armor_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ArmorType {
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
let rank_weights = WeightedIndex::new([self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32;
let armor_level = std::cmp::max(0i32, self.armor_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);
@ -80,7 +80,7 @@ impl GenericArmorTable {
}
pub fn slots<R: Rng>(&self, _area_map: &MapArea, rng: &mut R) -> usize {
let slot_weights = WeightedIndex::new(&[self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
let slot_weights = WeightedIndex::new([self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
self.slot_rates.slot3, self.slot_rates.slot4]).unwrap();
slot_weights.sample(rng)
}

16
src/ship/drops/generic_shield.rs → drops/src/generic_shield.rs

@ -1,14 +1,14 @@
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::Rng;
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::shield::{ShieldType, Shield};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{shield_stats, ShieldStats};
use entity::item::shield::{ShieldType, Shield};
use entity::character::SectionID;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{shield_stats, ShieldStats};
#[derive(Debug, Serialize, Deserialize)]
@ -36,7 +36,7 @@ impl GenericShieldTable {
}
fn shield_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ShieldType {
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
let rank_weights = WeightedIndex::new([self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32;
let shield_level = std::cmp::max(0i32, self.shield_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);

14
src/ship/drops/generic_unit.rs → drops/src/generic_unit.rs

@ -1,14 +1,14 @@
use std::collections::BTreeMap;
use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::Rng;
use rand::seq::IteratorRandom;
use crate::entity::item::unit::{UnitType, Unit, UnitModifier};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{unit_stats, UnitStats};
use entity::character::SectionID;
use entity::item::unit::{UnitType, Unit, UnitModifier};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{unit_stats, UnitStats};

18
src/ship/drops/generic_weapon.rs → drops/src/generic_weapon.rs

@ -1,14 +1,14 @@
use std::collections::{HashMap, BTreeMap};
use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::Rng;
use rand::distributions::{WeightedIndex, Distribution};
use rand::seq::SliceRandom;
use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use entity::character::SectionID;
use entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
@ -240,7 +240,7 @@ impl AttributeTable {
fn generate_attribute<R: Rng>(&self, pattern: &PercentPatternType, rates: &AttributeRate, rng: &mut R) -> Option<WeaponAttribute> {
let attribute_weights = WeightedIndex::new(&[rates.none, rates.native, rates.abeast, rates.machine, rates.dark, rates.hit]).unwrap();
let attribute_weights = WeightedIndex::new([rates.none, rates.native, rates.abeast, rates.machine, rates.dark, rates.hit]).unwrap();
let attr = match attribute_weights.sample(rng) {
0 => return None,
1 => Attribute::Native,
@ -253,7 +253,7 @@ impl AttributeTable {
let percents = self.percent_rates.get_by_pattern(pattern);
let value_weights = WeightedIndex::new(&percents.as_array()).unwrap();
let value_weights = WeightedIndex::new(percents.as_array()).unwrap();
let value = value_weights.sample(rng);
let percent = ((value + 1) * 5) as i8;
@ -477,7 +477,7 @@ impl GenericWeaponTable {
let pattern = std::cmp::min(area % ratio.inc, 3);
let weights = self.grind_rates.grind_rate[pattern as usize];
let grind_choice = WeightedIndex::new(&weights).unwrap();
let grind_choice = WeightedIndex::new(weights).unwrap();
grind_choice.sample(rng)
}

90
src/ship/drops/mod.rs → drops/src/lib.rs

@ -5,7 +5,6 @@
// to their drops
mod drop_table;
pub mod rare_drop_table;
mod generic_weapon;
mod generic_armor;
@ -22,19 +21,19 @@ use std::io::Read;
use serde::{Serialize, Deserialize};
use rand::{Rng, SeedableRng};
use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::generic_weapon::GenericWeaponTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
use crate::ship::drops::generic_unit::GenericUnitTable;
use crate::ship::drops::tool_table::ToolTable;
use crate::ship::drops::rare_drop_table::RareDropTable;
use crate::ship::drops::box_drop_table::BoxDropTable;
use crate::ship::map::MapObject;
use crate::entity::item::{weapon, armor, shield, unit, mag, tool, tech};
use maps::monster::MonsterType;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::generic_weapon::GenericWeaponTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
use crate::generic_unit::GenericUnitTable;
use crate::tool_table::ToolTable;
use crate::rare_drop_table::RareDropTable;
use crate::box_drop_table::BoxDropTable;
use maps::object::MapObject;
use entity::item::{ItemType, weapon, armor, shield, unit, mag, tool, tech, esweapon};
fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
@ -55,18 +54,6 @@ pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficul
toml::from_str::<T>(s.as_str()).unwrap()
}
// this is just copypaste
pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
// TODO: where does the rare monster toml file actually live
let mut path = PathBuf::from("data/battle_param/");
path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
toml::from_str::<T>(s.as_str()).unwrap()
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum MonsterDropType {
#[serde(rename = "weapon")]
@ -102,6 +89,28 @@ pub enum ItemDropType {
Meseta(u32),
}
impl ItemDropType {
pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
match item_type {
ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
ItemType::Armor(_a) => Some(ItemDropType::Armor(armor::Armor::from_bytes(data).ok()?)),
ItemType::Shield(_s) => Some(ItemDropType::Shield(shield::Shield::from_bytes(data).ok()?)),
ItemType::Unit(_u) => Some(ItemDropType::Unit(unit::Unit::from_bytes(data).ok()?)),
ItemType::Mag(_m) => Some(ItemDropType::Mag(mag::Mag::from_bytes(data).ok()?)),
ItemType::Tool(_t) => Some(ItemDropType::Tool(tool::Tool::from_bytes(data).ok()?)),
_ => None,
}
}
}
#[derive(Clone, Debug)]
pub struct ItemDrop {
pub map_area: MapArea,
@ -112,7 +121,12 @@ pub struct ItemDrop {
}
pub struct DropTable {
pub trait DropTable {
fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType>;
fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType>;
}
pub struct StandardDropTable {
monster_stats: HashMap<MonsterType, MonsterDropStats>,
rare_table: RareDropTable,
weapon_table: GenericWeaponTable,
@ -124,11 +138,12 @@ pub struct DropTable {
rng: rand_chacha::ChaCha20Rng,
}
impl DropTable {
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable {
impl StandardDropTable {
#[allow(clippy::new_ret_no_self)]
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
DropTable {
Box::new(StandardDropTable {
monster_stats: monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect(),
rare_table: RareDropTable::new(episode, difficulty, section_id),
weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
@ -138,7 +153,7 @@ impl DropTable {
tool_table: ToolTable::new(episode, difficulty, section_id),
box_table: BoxDropTable::new(episode, difficulty, section_id),
rng: rand_chacha::ChaCha20Rng::from_entropy(),
}
})
}
pub fn builder() -> DropTableBuilder {
@ -168,8 +183,10 @@ impl DropTable {
MonsterDropType::None => None,
}
}
}
pub fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
impl DropTable for StandardDropTable {
fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
let monster_stat = *self.monster_stats.get(monster)?;
let drop_anything = self.rng.gen_range(0, 100);
@ -197,7 +214,7 @@ impl DropTable {
}
}
pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
self.box_table.get_drop(map_area, object, &mut self.rng)
}
}
@ -244,8 +261,8 @@ impl DropTableBuilder {
self
}
pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable {
DropTable {
pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
Box::new(StandardDropTable {
monster_stats: self.monster_stats.unwrap_or_else(|| {
let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect()
@ -258,10 +275,9 @@ impl DropTableBuilder {
tool_table: self.tool_table.unwrap_or_else(|| ToolTable::new(episode, difficulty, section_id)),
box_table: self.box_table.unwrap_or_else(|| BoxDropTable::new(episode, difficulty, section_id)),
rng: self.rng.unwrap_or_else(rand_chacha::ChaCha20Rng::from_entropy),
})
}
}
}
#[cfg(test)]
mod test {

28
src/ship/drops/rare_drop_table.rs → drops/src/rare_drop_table.rs

@ -1,20 +1,20 @@
use std::collections::HashMap;
use rand::Rng;
use serde::{Serialize, Deserialize};
use crate::entity::item::weapon::{Weapon, WeaponType};
use crate::entity::item::armor::{Armor, ArmorType};
use crate::entity::item::shield::{Shield, ShieldType};
use crate::entity::item::unit::{Unit, UnitType};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::mag::{Mag, MagType};
use crate::entity::character::SectionID;
use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::generic_weapon::AttributeTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
use entity::item::weapon::{Weapon, WeaponType};
use entity::item::armor::{Armor, ArmorType};
use entity::item::shield::{Shield, ShieldType};
use entity::item::unit::{Unit, UnitType};
use entity::item::tool::{Tool, ToolType};
use entity::item::mag::{Mag, MagType};
use entity::character::SectionID;
use maps::monster::MonsterType;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use crate::generic_weapon::AttributeTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
type ItemParseFn = Box<dyn Fn(&String) -> Option<RareDropItem>>;

10
src/ship/drops/tech_table.rs → drops/src/tech_table.rs

@ -3,11 +3,11 @@ use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::tech::{Technique, TechniqueDisk};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use entity::item::tech::{Technique, TechniqueDisk};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::{ItemDropType, load_data_file};

16
src/ship/drops/tool_table.rs → drops/src/tool_table.rs

@ -1,14 +1,14 @@
use std::collections::{BTreeMap};
use std::collections::BTreeMap;
use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::Rng;
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::tech_table::TechniqueTable;
use entity::item::tool::{Tool, ToolType};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::{ItemDropType, load_data_file};
use crate::tech_table::TechniqueTable;
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, enum_utils::FromStr)]

23
entity/Cargo.toml

@ -0,0 +1,23 @@
[package]
name = "entity"
version = "0.1.0"
edition = "2021"
[dependencies]
libpso = { workspace = true }
maps = { workspace = true }
chrono = { workspace = true }
anyhow = { workspace = true }
async-std = { workspace = true }
sqlx = { workspace = true }
thiserror = { workspace = true }
serde = { workspace = true }
async-trait = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }
refinery = { workspace = true }
lazy_static = { workspace = true }
futures = { workspace = true }
strum = { workspace = true }
strum_macros = { workspace = true }
toml = { workspace = true }

0
src/entity/account.rs → entity/src/account.rs

4
src/entity/character.rs → entity/src/character.rs

@ -4,8 +4,8 @@ use serde::{Serialize, Deserialize};
use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
use libpso::character::settings::{DEFAULT_PALETTE_CONFIG, DEFAULT_TECH_MENU};
use crate::entity::item::tech::Technique;
use crate::entity::account::UserAccountId;
use crate::item::tech::Technique;
use crate::account::UserAccountId;
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, enum_utils::FromStr, derive_more::Display, Serialize, Deserialize, Default)]
pub enum CharacterClass {

8
src/entity/gateway/entitygateway.rs → entity/src/gateway/entitygateway.rs

@ -1,10 +1,10 @@
use thiserror::Error;
use futures::future::{Future, BoxFuture};
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
use crate::entity::room::*;
use crate::account::*;
use crate::character::*;
use crate::item::*;
use crate::room::*;
// TODO: better granularity?

10
src/entity/gateway/inmemory.rs → entity/src/gateway/inmemory.rs

@ -2,11 +2,11 @@ use std::collections::BTreeMap;
use std::convert::TryInto;
use futures::future::{Future, BoxFuture};
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::entity::item::*;
use crate::entity::room::*;
use crate::account::*;
use crate::character::*;
use crate::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::item::*;
use crate::room::*;
use async_std::sync::{Arc, Mutex};

0
src/entity/gateway/mod.rs → entity/src/gateway/mod.rs

0
src/entity/gateway/postgres/migrations/V0001__initial.sql → entity/src/gateway/postgres/migrations/V0001__initial.sql

0
src/entity/gateway/postgres/migrations/V0002__equips.sql → entity/src/gateway/postgres/migrations/V0002__equips.sql

0
src/entity/gateway/postgres/migrations/V0003__item_notes.sql → entity/src/gateway/postgres/migrations/V0003__item_notes.sql

0
src/entity/gateway/postgres/migrations/V0004__meseta.sql → entity/src/gateway/postgres/migrations/V0004__meseta.sql

0
src/entity/gateway/postgres/migrations/V0005__trade.sql → entity/src/gateway/postgres/migrations/V0005__trade.sql

0
src/entity/gateway/postgres/migrations/V0006__playtime.sql → entity/src/gateway/postgres/migrations/V0006__playtime.sql

0
src/entity/gateway/postgres/migrations/V0007__player_keyconfig.sql → entity/src/gateway/postgres/migrations/V0007__player_keyconfig.sql

0
src/entity/gateway/postgres/migrations/V0008__playtime_not_null.sql → entity/src/gateway/postgres/migrations/V0008__playtime_not_null.sql

0
src/entity/gateway/postgres/migrations/V0009__no_player_keyconfig.sql → entity/src/gateway/postgres/migrations/V0009__no_player_keyconfig.sql

0
src/entity/gateway/postgres/migrations/V0010__char_create_timestamp.sql → entity/src/gateway/postgres/migrations/V0010__char_create_timestamp.sql

0
src/entity/gateway/postgres/migrations/V0011__shared_bank.sql → entity/src/gateway/postgres/migrations/V0011__shared_bank.sql

0
src/entity/gateway/postgres/migrations/V0012__room.sql → entity/src/gateway/postgres/migrations/V0012__room.sql

0
src/entity/gateway/postgres/migrations/V0013__room2.sql → entity/src/gateway/postgres/migrations/V0013__room2.sql

3
entity/src/gateway/postgres/migrations/mod.rs

@ -0,0 +1,3 @@
use refinery::include_migration_mods;
include_migration_mods!("src/gateway/postgres/migrations");

0
src/entity/gateway/postgres/mod.rs → entity/src/gateway/postgres/mod.rs

14
src/entity/gateway/postgres/models.rs → entity/src/gateway/postgres/models.rs

@ -4,13 +4,13 @@ use std::convert::Into;
use serde::{Serialize, Deserialize};
use libpso::character::settings;
use libpso::util::vec_to_array;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
use crate::entity::room::*;
use crate::ship::map::MapArea;
use crate::ship::room::{Episode, Difficulty};
use crate::ship::monster::MonsterType;
use crate::account::*;
use crate::character::*;
use crate::item::*;
use crate::room::*;
use maps::area::MapArea;
use maps::room::{Episode, Difficulty};
use maps::monster::MonsterType;
#[derive(Debug, sqlx::FromRow)]
pub struct PgUserAccount {

14
src/entity/gateway/postgres/postgres.rs → entity/src/gateway/postgres/postgres.rs

@ -1,16 +1,16 @@
// this lint is currently bugged and suggests incorrect code https://github.com/rust-lang/rust-clippy/issues/9123
#![allow(clippy::explicit_auto_deref)]
use std::convert::{From, TryFrom, Into};
use std::convert::{From, Into};
use futures::future::{Future, BoxFuture};
use futures::stream::{StreamExt, FuturesOrdered};
use async_std::sync::{Arc, Mutex};
use libpso::character::guildcard;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::entity::item::*;
use crate::entity::room::*;
use crate::account::*;
use crate::character::*;
use crate::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::item::*;
use crate::room::*;
use super::models::*;
use sqlx::postgres::PgPoolOptions;
@ -19,7 +19,7 @@ use sqlx::Connection;
mod embedded {
use refinery::embed_migrations;
embed_migrations!("src/entity/gateway/postgres/migrations");
embed_migrations!("src/gateway/postgres/migrations");
}

2
src/entity/item/armor.rs → entity/src/item/armor.rs

@ -1,5 +1,5 @@
use serde::{Serialize, Deserialize};
use crate::entity::item::ItemEntityId;
use crate::item::ItemEntityId;
#[derive(Debug, Copy, Clone)]
pub enum ItemParseError {

0
src/entity/item/esweapon.rs → entity/src/item/esweapon.rs

8
src/entity/item/mag.rs → entity/src/item/mag.rs

@ -1,9 +1,9 @@
use thiserror::Error;
use std::collections::HashMap;
use thiserror::Error;
use serde::{Serialize, Deserialize};
use crate::entity::item::tool::ToolType;
use crate::entity::character::{CharacterClass, SectionID};
use crate::entity::item::ItemEntityId;
use crate::item::tool::ToolType;
use crate::character::{CharacterClass, SectionID};
use crate::item::ItemEntityId;
use std::io::Read;
use std::cmp::Ordering::{Less, Greater, Equal};

30
src/entity/item/mod.rs → entity/src/item/mod.rs

@ -9,11 +9,11 @@ pub mod mag;
pub mod esweapon;
use serde::{Serialize, Deserialize};
use crate::entity::character::CharacterEntityId;
use crate::entity::room::RoomEntityId;
use crate::ship::map::MapArea;
use crate::ship::monster::MonsterType;
use crate::ship::drops::ItemDropType;
use crate::character::CharacterEntityId;
use crate::room::RoomEntityId;
use maps::area::MapArea;
use maps::monster::MonsterType;
//use crate::ship::drops::ItemDropType;
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct ItemEntityId(pub u32);
@ -156,26 +156,6 @@ impl ItemDetail {
}
}
pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
match item_type {
ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
ItemType::Armor(_a) => Some(ItemDropType::Armor(armor::Armor::from_bytes(data).ok()?)),
ItemType::Shield(_s) => Some(ItemDropType::Shield(shield::Shield::from_bytes(data).ok()?)),
ItemType::Unit(_u) => Some(ItemDropType::Unit(unit::Unit::from_bytes(data).ok()?)),
ItemType::Mag(_m) => Some(ItemDropType::Mag(mag::Mag::from_bytes(data).ok()?)),
ItemType::Tool(_t) => Some(ItemDropType::Tool(tool::Tool::from_bytes(data).ok()?)),
_ => None,
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
ItemDetail::Weapon(w) => w.as_bytes(),

0
src/entity/item/shield.rs → entity/src/item/shield.rs

0
src/entity/item/tech.rs → entity/src/item/tech.rs

0
src/entity/item/tool.rs → entity/src/item/tool.rs

0
src/entity/item/unit.rs → entity/src/item/unit.rs

2
src/entity/item/weapon.rs → entity/src/item/weapon.rs

@ -1,4 +1,4 @@
use crate::entity::item::ItemEntityId;
use crate::item::ItemEntityId;
use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone)]

0
src/entity/mod.rs → entity/src/lib.rs

4
src/entity/room.rs → entity/src/room.rs

@ -1,8 +1,8 @@
use serde::{Serialize, Deserialize};
use crate::entity::character::{CharacterEntityId, SectionID};
use crate::ship::room::{Episode, Difficulty};
use crate::character::{CharacterEntityId, SectionID};
use maps::room::{Episode, Difficulty};
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]

31
entity/src/team.rs

@ -0,0 +1,31 @@
use serde::{Serialize, Deserialize};
use super::account::UserAccountId;
// [2022-10-23 00:11:18][elseware::common::mainloop::client][WARN] error RecvServerPacket::from_bytes: WrongPacketForServerType(490, [40, 0, 234, 1, 0, 0, 0, 0, 9, 0, 74, 0, 97, 0, 115, 0, 100, 0, 102, 0, 0, 0, 0, 0, 192, 52, 67, 3, 60, 159, 129, 0, 32, 64, 233, 10, 196, 156, 152, 0])
// [2022-10-23 00:20:14][elseware::common::mainloop::client][WARN] error RecvServerPacket::from_bytes: WrongPacketForServerType(490, [40, 0, 234, 1, 0, 0, 0, 0, 9, 0, 74, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 0, 0, 152, 0])
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct TeamEntityId(pub u32);
pub struct NewTeamEntity {
pub created_by: UserAccountId,
pub name: String,
}
#[derive(Debug, Clone)]
pub struct TeamEntity {
pub id: TeamEntityId,
pub owner: UserAccountId,
pub name: String,
pub team_flag: [u8; 2048],
}

25
items/Cargo.toml

@ -0,0 +1,25 @@
[package]
name = "items"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
shops = { workspace = true }
location = { workspace = true }
drops = { workspace = true }
libpso = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }
serde = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
async-recursion = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }

52
src/ship/items/actions.rs → items/src/actions.rs

@ -1,6 +1,6 @@
// TODO: replace various u32s and usizes denoting item amounts for ItemAmount(u32) for consistency
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemNote};
use crate::ClientItemId;
use entity::item::{Meseta, ItemNote};
use async_std::sync::Arc;
use std::future::Future;
use futures::future::BoxFuture;
@ -8,30 +8,33 @@ use std::pin::Pin;
use std::iter::IntoIterator;
use anyhow::Context;
use libpso::packet::{ship::Message, messages::GameMessage};
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
use crate::entity::item::{ItemDetail, NewItemEntity, TradeId, ItemModifier};
use crate::entity::item::tool::Tool;
use crate::entity::room::RoomEntityId;
use crate::ship::map::MapArea;
use crate::ship::ship::SendShipPacket;
use crate::ship::items::state::{ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, IndividualItemDetail};
use crate::ship::items::bank::{BankItem, BankItemDetail};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
use crate::ship::items::floor::{FloorItem, FloorItemDetail};
use crate::ship::items::apply_item::{apply_item, ApplyItemAction};
use crate::ship::shops::ShopItem;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::packet::builder;
use crate::ship::location::AreaClient;
use crate::ship::monster::MonsterType;
use entity::character::{CharacterEntity, CharacterEntityId};
use entity::gateway::{EntityGateway, EntityGatewayTransaction};
use entity::item::{ItemDetail, NewItemEntity, TradeId, ItemModifier};
use entity::item::tool::Tool;
use entity::room::RoomEntityId;
use maps::area::MapArea;
use crate::state::{ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, IndividualItemDetail};
use crate::bank::{BankItem, BankItemDetail};
use crate::inventory::{InventoryItem, InventoryItemDetail};
use crate::floor::{FloorItem, FloorItemDetail};
use crate::apply_item::{apply_item, ApplyItemAction};
use shops::ShopItem;
use drops::{ItemDrop, ItemDropType};
use location::AreaClient;
use maps::monster::MonsterType;
pub enum TriggerCreateItem {
Yes,
No
}
#[derive(Clone)]
pub enum CreateItem {
Individual(AreaClient, ClientItemId, IndividualItemDetail),
Stacked(AreaClient, ClientItemId, Tool, usize),
}
pub(super) fn take_item_from_floor<'a, EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId
@ -1144,7 +1147,7 @@ pub(super) fn apply_item_action_packets<'a, EG, TR>(
character_id: CharacterEntityId,
area_client: AreaClient,
) -> impl Fn((ItemStateProxy, TR), ApplyItemAction)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<SendShipPacket>), anyhow::Error>>
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<CreateItem>), anyhow::Error>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
@ -1161,7 +1164,7 @@ where
let (inventory_item_detail, create_item) = if item_detail.is_stackable() {
let tool = item_detail.as_tool().ok_or_else(|| ItemStateError::NotATool(ClientItemId(0xFFFFFFFF)))?;
let create_item = builder::message::create_stacked_item(area_client, item_id, &tool, 1).map_err(|_err| ItemStateError::Dummy)?;
let create_item = CreateItem::Stacked(area_client, item_id, tool, 1);
let item_detail = StackedItemDetail {
entity_ids: vec![new_item.id],
tool
@ -1173,7 +1176,7 @@ where
entity_id: new_item.id,
item: item_detail,
};
let create_item = builder::message::create_individual_item(area_client, item_id, &item_detail).map_err(|_err| ItemStateError::Dummy)?;
let create_item = CreateItem::Individual(area_client, item_id, item_detail.clone());
(InventoryItemDetail::Individual(item_detail), create_item)
};
@ -1187,7 +1190,8 @@ where
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(create_item)))]
//vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(create_item)))]
vec![create_item]
}
else {
Vec::new()

20
src/ship/items/apply_item.rs → items/src/apply_item.rs

@ -4,15 +4,15 @@ use thiserror::Error;
use anyhow::Context;
use rand::SeedableRng;
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::character::{CharacterEntity, TechLevel};
use crate::entity::item::mag::{MagCell, MagCellError};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::tech::TechniqueDisk;
use crate::entity::item::{ItemDetail, ItemEntityId};
use crate::entity::item::weapon::WeaponModifier;
use crate::ship::items::state::ItemStateProxy;
use crate::ship::items::inventory::InventoryItemDetail;
use entity::gateway::{EntityGateway, GatewayError};
use entity::character::{CharacterEntity, TechLevel};
use entity::item::mag::{MagCell, MagCellError};
use entity::item::tool::{Tool, ToolType};
use entity::item::tech::TechniqueDisk;
use entity::item::{ItemDetail, ItemEntityId};
use entity::item::weapon::WeaponModifier;
use crate::state::ItemStateProxy;
use crate::inventory::InventoryItemDetail;
#[derive(Error, Debug)]
@ -226,7 +226,7 @@ pub async fn liberta_kit<EG: EntityGateway>(entity_gateway: &mut EG, used_cell:
fn jack_o_lantern() -> Result<Vec<ApplyItemAction>, anyhow::Error>
{
let mag_rate = WeightedIndex::new(&[13, 13, 13, 13, 12, 12, 12, 12]).unwrap();
let mag_rate = WeightedIndex::new([13, 13, 13, 13, 12, 12, 12, 12]).unwrap();
let mag_type = match mag_rate.sample(&mut rand_chacha::ChaChaRng::from_entropy()) {
0 => ToolType::CellOfMag502,
1 => ToolType::CellOfMag213,

30
src/ship/items/bank.rs → items/src/bank.rs

@ -1,15 +1,15 @@
use std::cmp::Ordering;
use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity};
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use crate::entity::character::CharacterEntityId;
use crate::entity::item::BankIdentifier;
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
use entity::character::CharacterEntityId;
use entity::item::BankIdentifier;
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::inventory::{InventoryItem, InventoryItemDetail};
#[derive(thiserror::Error, Debug)]
@ -325,15 +325,7 @@ impl std::cmp::Eq for BankItemDetail {}
impl std::cmp::PartialOrd for BankItemDetail {
fn partial_cmp(&self, other: &BankItemDetail) -> Option<std::cmp::Ordering> {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.partial_cmp(&other_value)
Some(self.cmp(other))
}
}
@ -344,8 +336,8 @@ impl std::cmp::Ord for BankItemDetail {
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
let self_value = u32::from_le_bytes(self_bytes);
let other_value = u32::from_le_bytes(other_bytes);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.cmp(&other_value)
}
@ -362,7 +354,7 @@ impl std::cmp::Eq for BankItem {}
impl std::cmp::PartialOrd for BankItem {
fn partial_cmp(&self, other: &BankItem) -> Option<std::cmp::Ordering> {
self.item.partial_cmp(&other.item)
Some(self.cmp(other))
}
}

20
src/ship/items/floor.rs → items/src/floor.rs

@ -1,14 +1,14 @@
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail};
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail};
use std::future::Future;
use crate::ship::map::MapArea;
use crate::entity::character::CharacterEntityId;
use crate::entity::item::mag::Mag;
use maps::area::MapArea;
use entity::character::CharacterEntityId;
use entity::item::mag::Mag;
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail};
use crate::inventory::{InventoryItem, InventoryItemDetail};
pub enum FloorType {
Local,
@ -96,13 +96,13 @@ pub struct FloorState {
impl FloorState {
pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
let item = self.local.0
.drain_filter(|item| {
.extract_if(|item| {
item.item_id == *item_id
})
.next();
item.or_else(|| {
self.shared.0
.drain_filter(|item| {
.extract_if(|item| {
item.item_id == *item_id
})
.next()

20
src/ship/items/inventory.rs → items/src/inventory.rs

@ -1,18 +1,18 @@
use std::cmp::Ordering;
use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use crate::entity::character::CharacterEntityId;
use crate::entity::item::tool::ToolType;
use crate::entity::item::mag::Mag;
use crate::entity::item::weapon::Weapon;
use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::ship::items::floor::{FloorItem, FloorItemDetail};
use entity::character::CharacterEntityId;
use entity::item::tool::ToolType;
use entity::item::mag::Mag;
use entity::item::weapon::Weapon;
use shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::floor::{FloorItem, FloorItemDetail};
#[derive(Clone, Debug)]
pub enum InventoryItemDetail {

0
src/ship/items/itemstateaction.rs → items/src/itemstateaction.rs

3
src/ship/items/mod.rs → items/src/lib.rs

@ -1,3 +1,5 @@
#![feature(extract_if)]
pub mod state;
pub mod actions;
pub mod apply_item;
@ -6,6 +8,7 @@ pub mod inventory;
pub mod floor;
pub mod bank;
pub mod tasks;
pub mod trade;
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, serde::Serialize, serde::Deserialize, derive_more::Display)]
pub struct ClientItemId(pub u32);

18
src/ship/items/manager.rs → items/src/manager.rs

@ -1,4 +1,4 @@
use crate::ship::items::ClientItemId;
use crate::ClientItemId;
use std::collections::HashMap;
use std::cmp::Ordering;
use std::cell::RefCell;
@ -9,18 +9,18 @@ use crate::entity::item::{ItemDetail, ItemNote, BankName};
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, BankItemEntity};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::weapon;
use crate::ship::map::MapArea;
use maps::area::MapArea;
use crate::ship::ship::ItemDropLocation;
use crate::ship::trade::TradeItem;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::location::{AreaClient, RoomId};
use crate::ship::shops::ShopItem;
use drops::{ItemDrop, ItemDropType};
use location::{AreaClient, RoomId};
use shops::ShopItem;
use crate::ship::packet::handler::trade::{TradeError, OTHER_MESETA_ITEM_ID};
use crate::ship::items::bank::*;
use crate::ship::items::floor::*;
use crate::ship::items::inventory::*;
use crate::ship::items::transaction::{ItemTransaction, ItemAction, TransactionError, TransactionCommitError};
use crate::bank::*;
use crate::floor::*;
use crate::inventory::*;
use crate::transaction::{ItemTransaction, ItemAction, TransactionError, TransactionCommitError};
#[derive(PartialEq, Eq)]
pub enum FloorType {

26
src/ship/items/state.rs → items/src/state.rs

@ -4,18 +4,18 @@ use async_std::sync::{Arc, RwLock, Mutex};
use futures::stream::{FuturesOrdered, StreamExt};
use anyhow::Context;
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankIdentifier};
use crate::entity::item::tool::Tool;
use crate::entity::item::weapon::Weapon;
use crate::entity::item::mag::Mag;
use crate::ship::drops::ItemDrop;
use crate::ship::items::ClientItemId;
use crate::ship::items::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
use crate::ship::items::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
use crate::ship::items::bank::{Bank, BankState, BankItem, BankItemDetail, BankError};
use crate::ship::location::{AreaClient, RoomId};
use entity::gateway::{EntityGateway, GatewayError};
use entity::character::{CharacterEntity, CharacterEntityId};
use entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankIdentifier};
use entity::item::tool::Tool;
use entity::item::weapon::Weapon;
use entity::item::mag::Mag;
use drops::ItemDrop;
use crate::ClientItemId;
use crate::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
use crate::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
use crate::bank::{Bank, BankState, BankItem, BankItemDetail, BankError};
use location::{AreaClient, RoomId};
#[derive(thiserror::Error, Debug)]
pub enum ItemStateError {
@ -50,7 +50,7 @@ pub enum ItemStateError {
#[error("stacked item")]
StackedItemError(Vec<ItemEntity>),
#[error("apply item {0}")]
ApplyItemError(#[from] crate::ship::items::apply_item::ApplyItemError),
ApplyItemError(#[from] crate::apply_item::ApplyItemError),
#[error("item is not a mag {0}")]
NotAMag(ClientItemId),
#[error("item is not mag food {0}")]

43
src/ship/items/tasks.rs → items/src/tasks.rs

@ -1,24 +1,23 @@
use futures::future::BoxFuture;
use crate::ship::items::ClientItemId;
use crate::entity::item::Meseta;
use crate::ship::ship::SendShipPacket;
use crate::ship::map::MapArea;
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
use crate::entity::item::ItemModifier;
use crate::entity::room::RoomEntityId;
use crate::ship::items::state::{ItemState, ItemStateProxy, IndividualItemDetail};
use crate::ship::items::itemstateaction::{ItemStateAction, ItemAction};
use crate::ship::items::inventory::InventoryItem;
use crate::ship::items::floor::FloorItem;
use crate::ship::shops::ShopItem;
use crate::ship::trade::TradeItem;
use crate::ship::location::AreaClient;
use crate::ship::drops::ItemDrop;
use crate::ship::monster::MonsterType;
use crate::ship::items::actions;
use crate::ClientItemId;
use entity::item::Meseta;
use maps::area::MapArea;
use entity::character::{CharacterEntity, CharacterEntityId};
use entity::gateway::{EntityGateway, EntityGatewayTransaction};
use entity::item::ItemModifier;
use entity::room::RoomEntityId;
use crate::state::{ItemState, ItemStateProxy, IndividualItemDetail};
use crate::itemstateaction::{ItemStateAction, ItemAction};
use crate::inventory::InventoryItem;
use crate::floor::FloorItem;
use shops::ShopItem;
use crate::trade::TradeItem;
use location::AreaClient;
use drops::ItemDrop;
use maps::monster::MonsterType;
use crate::actions;
pub fn pick_up_item<'a, EG>(
item_state: &'a mut ItemState,
@ -278,7 +277,7 @@ pub fn use_item<'a, EG> (
area_client: AreaClient,
item_id: &'a ClientItemId,
amount: u32,
) -> BoxFuture<'a, Result<Vec<SendShipPacket>, anyhow::Error>>
) -> BoxFuture<'a, Result<Vec<actions::CreateItem>, anyhow::Error>>
where
EG: EntityGateway + 'static,
{
@ -372,6 +371,8 @@ where
Ok((transaction, result))
})
}
#[allow(clippy::type_complexity)]
pub fn trade_items<'a, EG> (
item_state: &'a mut ItemState,
entity_gateway: &'a mut EG,

38
items/src/trade.rs

@ -0,0 +1,38 @@
use crate::ClientItemId;
#[derive(Debug, Clone)]
pub enum TradeItem {
Individual(ClientItemId),
Stacked(ClientItemId, usize),
}
impl TradeItem {
pub fn stacked(&self) -> Option<(ClientItemId, usize)> {
match self {
TradeItem::Stacked(item_id, amount) => Some((*item_id, *amount)),
_ => None
}
}
pub fn stacked_mut(&mut self) -> Option<(ClientItemId, &mut usize)> {
match self {
TradeItem::Stacked(item_id, ref mut amount) => Some((*item_id, amount)),
_ => None
}
}
pub fn item_id(&self) -> ClientItemId {
match self {
TradeItem::Individual(item_id) => *item_id,
TradeItem::Stacked(item_id, _) => *item_id,
}
}
pub fn amount(&self) -> usize {
match self {
TradeItem::Individual(_) => 1,
TradeItem::Stacked(_, amount) => *amount,
}
}
}

12
location/Cargo.toml

@ -0,0 +1,12 @@
[package]
name = "location"
version = "0.1.0"
edition = "2021"
[dependencies]
networking = { workspace = true }
async-std = { workspace = true }
derive_more = { workspace = true }
futures= { workspace = true }
thiserror = { workspace = true }

2
src/ship/location.rs → location/src/lib.rs

@ -2,7 +2,7 @@
use std::collections::HashMap;
use std::time::SystemTime;
use thiserror::Error;
use crate::common::serverstate::ClientId;
use networking::serverstate::ClientId;
use async_std::sync::{Arc, RwLock};
use futures::{stream, StreamExt};

14
maps/Cargo.toml

@ -0,0 +1,14 @@
[package]
name = "maps"
version = "0.1.0"
edition = "2021"
[dependencies]
byteorder = { workspace = true }
serde = { workspace = true }
thiserror = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
toml = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }

2
src/ship/map/area.rs → maps/src/area.rs

@ -2,7 +2,7 @@
use serde::{Serialize, Deserialize};
use std::collections::HashMap;
use thiserror::Error;
use crate::ship::room::Episode;
use crate::room::Episode;
use std::fmt;
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]

37
src/ship/map/enemy.rs → maps/src/enemy.rs

@ -1,19 +1,18 @@
// TOOD: `pub(super) for most of these?`
use std::io::{Read};
use std::collections::HashMap;
use std::fs::File;
use std::path::PathBuf;
use byteorder::{LittleEndian, ReadBytesExt};
use thiserror::Error;
use crate::ship::ship::ShipEvent;
use crate::ship::monster::MonsterType;
use crate::ship::room::Episode;
use crate::ship::map::*;
use rand::{Rng, SeedableRng};
use serde::{Serialize, Deserialize};
use crate::ship::drops::{load_rare_monster_file};
use crate::Holiday;
use crate::area::{MapArea, MapAreaError};
use crate::room::Episode;
use crate::monster::MonsterType;
#[derive(Debug, Copy, Clone)]
pub struct RawMapEnemy {
@ -69,6 +68,17 @@ impl RawMapEnemy {
}
pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
// TODO: where does the rare monster toml file actually live
let mut path = PathBuf::from("data/battle_param/");
path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s).unwrap();
toml::from_str::<T>(s.as_str()).unwrap()
}
#[derive(Error, Debug)]
#[error("")]
pub enum MapEnemyError {
@ -76,6 +86,7 @@ pub enum MapEnemyError {
MapAreaError(#[from] MapAreaError),
}
// making this `pub type` doesn't allow `impl`s to be defined?
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RareMonsterAppearTable {
@ -103,7 +114,7 @@ impl RareMonsterAppearTable {
rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32)
}
pub fn apply(&self, enemy: MapEnemy, event: ShipEvent) -> MapEnemy {
pub fn apply(&self, enemy: MapEnemy, event: Holiday) -> MapEnemy {
if enemy.can_be_rare() && self.roll_is_rare(&enemy.monster) {
enemy.into_rare(event)
}
@ -345,12 +356,12 @@ impl MapEnemy {
guaranteed rare monsters don't count towards the limit
*/
#[must_use]
pub fn into_rare(self, event: ShipEvent) -> MapEnemy {
pub fn into_rare(self, event: Holiday) -> MapEnemy {
match (self.monster, self.map_area.to_episode(), event) {
(MonsterType::RagRappy, Episode::One, _) => {MapEnemy {monster: MonsterType::AlRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, ShipEvent::Easter) => {MapEnemy {monster: MonsterType::EasterRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, ShipEvent::Halloween) => {MapEnemy {monster: MonsterType::HalloRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, ShipEvent::Christmas) => {MapEnemy {monster: MonsterType::StRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, Holiday::Easter) => {MapEnemy {monster: MonsterType::EasterRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, Holiday::Halloween) => {MapEnemy {monster: MonsterType::HalloRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, Holiday::Christmas) => {MapEnemy {monster: MonsterType::StRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two, _) => {MapEnemy {monster: MonsterType::LoveRappy, shiny:true, ..self}},
(MonsterType::Hildebear, _, _) => {MapEnemy {monster: MonsterType::Hildeblue, shiny:true, ..self}},
(MonsterType::PoisonLily, _, _) => {MapEnemy {monster: MonsterType::NarLily, shiny:true, ..self}},

59
maps/src/lib.rs

@ -0,0 +1,59 @@
pub mod area;
pub mod enemy;
pub mod object;
pub mod variant;
pub mod maps;
pub mod monster;
pub mod room;
#[derive(Clone, Copy)]
pub enum Holiday {
None,
Christmas,
Valentines,
Easter,
Halloween,
Sonic,
NewYear,
Summer,
White,
Wedding,
Fall,
Spring,
Summer2,
Spring2,
}
impl From<Holiday> for u32 {
fn from(other: Holiday) -> u32 {
u16::from(other) as u32
}
}
impl From<Holiday> for u16 {
fn from(other: Holiday) -> u16 {
u8::from(other) as u16
}
}
impl From<Holiday> for u8 {
fn from(other: Holiday) -> u8 {
match other {
Holiday::None => 0,
Holiday::Christmas => 1,
Holiday::Valentines => 3,
Holiday::Easter => 4,
Holiday::Halloween => 5,
Holiday::Sonic => 6,
Holiday::NewYear => 7,
Holiday::Summer => 8,
Holiday::White => 9,
Holiday::Wedding => 10,
Holiday::Fall => 11,
Holiday::Spring => 12,
Holiday::Summer2 => 13,
Holiday::Spring2 => 14,
}
}
}

28
src/ship/map/maps.rs → maps/src/maps.rs

@ -6,14 +6,15 @@ use std::fs::File;
use thiserror::Error;
use crate::ship::ship::ShipEvent;
use crate::ship::monster::MonsterType;
use crate::ship::room::{Episode, RoomMode, PlayerMode};
// TODO: don't use *
use crate::ship::map::*;
//use crate::ship::ship::ShipEvent;
use crate::area::MapArea;
use crate::Holiday;
use crate::enemy::{MapEnemy, RawMapEnemy, RareMonsterAppearTable};
use crate::monster::MonsterType;
use crate::variant::{MapVariant, MapVariantMode};
use crate::object::{MapObject, RawMapObject};
use crate::room::{Episode, RoomMode, PlayerMode};
pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
let mut object_data = Vec::new();
@ -325,7 +326,7 @@ impl Maps {
enemies: Vec<Option<MapEnemy>>,
objects: Vec<Option<MapObject>>,
rare_monster_table: &RareMonsterAppearTable,
event: ShipEvent)
event: Holiday)
{
self.enemy_data = enemies
.into_iter()
@ -358,7 +359,7 @@ impl Maps {
}
}
pub fn generate_free_roam_maps(room_mode: RoomMode, event: ShipEvent) -> Maps {
pub fn generate_free_roam_maps(room_mode: RoomMode, event: Holiday) -> Maps {
let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
let map_variants = default_map_variants(room_mode.episode(), room_mode.player_mode());
Maps {
@ -375,3 +376,12 @@ pub fn generate_free_roam_maps(room_mode: RoomMode, event: ShipEvent) -> Maps {
map_variants,
}
}
pub fn null_free_roam_maps(_room_mode: RoomMode, _event: Holiday) -> Maps {
Maps {
enemy_data: Default::default(),
object_data: Default::default(),
map_variants: Default::default(),
}
}

4
src/ship/monster.rs → maps/src/monster.rs

@ -4,7 +4,7 @@ use std::fs::File;
use std::io::Read;
use std::path::PathBuf;
use serde::{Serialize, Deserialize};
use crate::ship::room::{Difficulty, Episode, RoomMode};
use crate::room::{Difficulty, Episode, RoomMode};
#[derive(Debug)]
@ -149,7 +149,7 @@ pub enum MonsterType {
}
#[derive(serde::Deserialize, Debug)]
#[derive(Deserialize, Debug)]
pub struct MonsterStats {
pub atp: u16,
pub mst: u16,

8
src/ship/map/object.rs → maps/src/object.rs

@ -1,13 +1,11 @@
// TOOD: `pub(super) for most of these?`
use std::io::{Read};
use std::io::Read;
use byteorder::{LittleEndian, ReadBytesExt};
use crate::ship::room::Episode;
// TODO: don't use *
use crate::ship::map::*;
use crate::room::Episode;
use crate::area::MapArea;
#[derive(Debug, Copy, Clone)]

150
maps/src/room.rs

@ -0,0 +1,150 @@
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum Episode {
#[display(fmt="ep1")]
One,
#[display(fmt="ep2")]
Two,
#[display(fmt="ep4")]
Four,
}
impl TryFrom<u8> for Episode {
type Error = ();
fn try_from(value: u8) -> Result<Episode, ()> {
match value {
1 => Ok(Episode::One),
2 => Ok(Episode::Two),
3 => Ok(Episode::Four),
_ => Err(())
}
}
}
impl From<Episode> for u8 {
fn from(other: Episode) -> u8 {
match other {
Episode::One => 1,
Episode::Two => 2,
Episode::Four => 3,
}
}
}
impl Episode {
pub fn from_quest(value: u8) -> Option<Episode> {
match value {
0 => Some(Episode::One),
1 => Some(Episode::Two),
2 => Some(Episode::Four),
_ => None,
}
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
pub enum Difficulty {
Normal,
Hard,
VeryHard,
Ultimate,
}
impl TryFrom<u8> for Difficulty {
type Error = ();
fn try_from(value: u8) -> Result<Difficulty, ()> {
match value {
0 => Ok(Difficulty::Normal),
1 => Ok(Difficulty::Hard),
2 => Ok(Difficulty::VeryHard),
3 => Ok(Difficulty::Ultimate),
_ => Err(())
}
}
}
impl From<Difficulty> for u8 {
fn from(other: Difficulty) -> u8 {
match other {
Difficulty::Normal => 0,
Difficulty::Hard => 1,
Difficulty::VeryHard => 2,
Difficulty::Ultimate => 3,
}
}
}
#[derive(Debug, Copy, Clone)]
pub enum PlayerMode {
Single,
Multi,
}
impl PlayerMode {
pub fn value(&self) -> u8 {
match self {
PlayerMode::Single => 1,
PlayerMode::Multi => 0,
}
}
}
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum RoomMode {
#[display(fmt="single")]
Single {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="multi")]
Multi {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="challenge")]
Challenge {
episode: Episode,
},
#[display(fmt="battle")]
Battle {
episode: Episode,
difficulty: Difficulty,
}
}
impl RoomMode {
pub fn difficulty(&self) -> Difficulty {
match self {
RoomMode::Single {difficulty, ..} => *difficulty,
RoomMode::Multi {difficulty, ..} => *difficulty,
RoomMode::Battle {difficulty, ..} => *difficulty,
RoomMode::Challenge {..} => Difficulty::Normal,
}
}
pub fn episode(&self) -> Episode {
match self {
RoomMode::Single {episode, ..} => *episode,
RoomMode::Multi {episode, ..} => *episode,
RoomMode::Battle {episode, ..} => *episode,
RoomMode::Challenge {episode, ..} => *episode,
}
}
pub fn battle(&self) -> bool {
matches!(self, RoomMode::Battle {..})
}
pub fn challenge(&self) -> bool {
matches!(self, RoomMode::Challenge {..})
}
pub fn player_mode(&self) -> PlayerMode {
match self {
RoomMode::Single {..} => PlayerMode::Single,
_ => PlayerMode::Multi,
}
}
}

3
src/ship/map/variant.rs → maps/src/variant.rs

@ -3,7 +3,8 @@
use rand::Rng;
// TODO: don't use *
use crate::ship::map::*;
//use crate::map::*;
use crate::area::MapArea;
#[derive(Debug, PartialEq, Eq)]
pub enum MapVariantMode {

18
networking/Cargo.toml

@ -0,0 +1,18 @@
[package]
name = "networking"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
futures = { workspace = true }
log = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
derive_more = { workspace = true }

0
src/common/cipherkeys.rs → networking/src/cipherkeys.rs

4
src/common/interserver.rs → networking/src/interserver.rs

@ -2,8 +2,8 @@ use std::net::Ipv4Addr;
use async_std::channel;
use serde::{Serialize, Deserialize};
use serde::de::DeserializeOwned;
use crate::entity::account::UserAccountId;
use crate::entity::character::CharacterEntityId;
use entity::account::UserAccountId;
use entity::character::CharacterEntityId;
#[derive(Debug, Copy, Clone, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct ServerId(pub usize);

1
src/common/mod.rs → networking/src/lib.rs

@ -1,7 +1,6 @@
pub mod cipherkeys;
pub mod serverstate;
pub mod mainloop;
pub mod leveltable;
pub mod interserver;
// https://www.reddit.com/r/rust/comments/33xhhu/how_to_create_an_array_of_structs_that_havent/

6
src/common/mainloop/client.rs → networking/src/mainloop/client.rs

@ -9,8 +9,8 @@ use log::{trace, info, warn, error};
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use libpso::PacketParseError;
use crate::common::serverstate::ClientId;
use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
use crate::serverstate::ClientId;
use crate::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
#[derive(Debug)]
@ -255,7 +255,7 @@ where
let (mut socket, addr) = listener.accept().await.unwrap();
id += 1;
let client_id = crate::common::serverstate::ClientId(id);
let client_id = crate::serverstate::ClientId(id);
info!("new client {:?} {:?} {:?}", client_id, socket, addr);
let (client_tx, client_rx) = async_std::channel::unbounded();

18
src/common/mainloop/interserver.rs → networking/src/mainloop/interserver.rs

@ -8,13 +8,11 @@ use std::collections::HashMap;
use serde::Serialize;
use serde::de::DeserializeOwned;
use crate::common::interserver::{ServerId, InterserverActor};
use crate::interserver::{ServerId, InterserverActor};
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use crate::common::serverstate::{ServerState, SendServerPacket, RecvServerPacket};
use crate::login::character::CharacterServerState;
//use crate::ship::ship::ShipServerState;
use crate::entity::gateway::entitygateway::EntityGateway;
use crate::serverstate::{ServerState, SendServerPacket, RecvServerPacket};
use entity::gateway::entitygateway::EntityGateway;
use async_std::channel;
use std::fmt::Debug;
@ -149,7 +147,7 @@ where
info!("[interserver listen] new server: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::common::interserver::ServerId(id);
let server_id = crate::interserver::ServerId(id);
let (client_tx, client_rx) = async_std::channel::unbounded();
state.set_sender(server_id, client_tx.clone()).await;
@ -196,7 +194,7 @@ where
}
};
id += 1;
let server_id = crate::common::interserver::ServerId(id);
let server_id = crate::interserver::ServerId(id);
info!("[interserver connect] found loginserv: {:?} {:?}", server_id, socket);
let (client_tx, client_rx) = async_std::channel::unbounded();
@ -220,12 +218,8 @@ where
let mut buf = [0u8; 1];
loop {
let peek = socket.peek(&mut buf).await;
match peek {
Ok(len) if len == 0 => {
if let Ok(0) = peek {
break
},
_ => {
}
}
}
}

0
src/common/mainloop/mod.rs → networking/src/mainloop/mod.rs

0
src/common/serverstate.rs → networking/src/serverstate.rs

22
pktbuilder/Cargo.toml

@ -0,0 +1,22 @@
[package]
name = "pktbuilder"
version = "0.1.0"
edition = "2021"
[dependencies]
quests = { workspace = true }
stats = { workspace = true }
location = { workspace = true }
client = { workspace = true }
items = { workspace = true }
networking = { workspace = true }
maps = { workspace = true }
room = { workspace = true }
shops = { workspace = true }
entity = { workspace = true }
libpso = { workspace = true }
anyhow = { workspace = true }
futures = { workspace = true }
thiserror = { workspace = true }

11
src/ship/character.rs → pktbuilder/src/character.rs

@ -1,10 +1,9 @@
use libpso::character::character;
use crate::common::leveltable::CharacterStats;
use crate::entity::character::CharacterEntity;
//use crate::ship::items::{CharacterInventory, CharacterBank};
use crate::ship::items::bank::BankState;
use crate::ship::items::inventory::InventoryState;
use crate::entity::item::Meseta;
use stats::leveltable::CharacterStats;
use entity::character::CharacterEntity;
use items::bank::BankState;
use items::inventory::InventoryState;
use entity::item::Meseta;
#[derive(Default)]

11
src/ship/packet/builder/mod.rs → pktbuilder/src/lib.rs

@ -3,14 +3,15 @@ pub mod message;
pub mod room;
pub mod quest;
pub mod ship;
pub mod character;
use libpso::character::character::Inventory;
use libpso::packet::ship::{PlayerHeader, PlayerInfo};
use crate::common::leveltable::LEVEL_TABLE;
use crate::ship::character::CharacterBytesBuilder;
use crate::ship::ship::ClientState;
use crate::ship::location::AreaClient;
use crate::ship::items::inventory::InventoryState;
use stats::leveltable::LEVEL_TABLE;
use crate::character::CharacterBytesBuilder;
use client::ClientState;
use location::AreaClient;
use items::inventory::InventoryState;
pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
PlayerHeader {

15
src/ship/packet/builder/lobby.rs → pktbuilder/src/lobby.rs

@ -1,9 +1,10 @@
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::ship::ship::{Clients, ShipEvent};
use crate::ship::location::{ClientLocation, LobbyId, ClientLocationError};
use crate::ship::packet::builder::{player_info};
use crate::ship::items::state::ItemState;
use networking::serverstate::ClientId;
use maps::Holiday;
use client::Clients;
use location::{ClientLocation, LobbyId, ClientLocationError};
use crate::player_info;
use items::state::ItemState;
use futures::future::join_all;
@ -12,7 +13,7 @@ pub async fn join_lobby(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
item_state: &ItemState,
event: ShipEvent)
event: Holiday)
-> Result<JoinLobby, anyhow::Error> {
let lobby_clients = client_location.get_clients_in_lobby(lobby).await.map_err(|err| -> ClientLocationError { err.into() })?;
@ -52,7 +53,7 @@ pub async fn add_to_lobby(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
item_state: &ItemState,
event: ShipEvent)
event: Holiday)
-> Result<AddToLobby, anyhow::Error> {
let area_client = client_location.get_local_client(id).await.map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_lobby_leader(lobby).await.map_err(|err| -> ClientLocationError { err.into() })?;

106
src/ship/packet/builder/message.rs → pktbuilder/src/message.rs

@ -1,21 +1,21 @@
use libpso::packet::messages::*;
use libpso::packet::ship::*;
use crate::entity::item;
use crate::common::leveltable::CharacterStats;
use crate::ship::ship::{ShipError};
use crate::ship::items::ClientItemId;
use crate::ship::items::inventory::InventoryItem;
use crate::ship::items::state::IndividualItemDetail;
use crate::ship::items::bank::BankState;
use crate::ship::items::floor::FloorItem;
use crate::ship::location::AreaClient;
use entity::item;
use stats::leveltable::CharacterStats;
//use crate::ship::ship::{ShipError};
use items::ClientItemId;
use items::inventory::InventoryItem;
use items::state::IndividualItemDetail;
use items::bank::BankState;
use items::floor::FloorItem;
use location::AreaClient;
use std::convert::TryInto;
use crate::ship::shops::ShopItem;
use shops::ShopItem;
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDrop, ShipError> {
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> ItemDrop {
let item_bytes = item_drop.as_client_bytes();
Ok(ItemDrop {
ItemDrop {
client,
target,
map_area: item_drop.map_area.area_value(),
@ -24,37 +24,37 @@ pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDr
x: item_drop.x,
z: item_drop.z,
y: item_drop.y,
item_bytes: item_bytes[0..12].try_into()?,
item_bytes: item_bytes[0..12].try_into().unwrap(),
item_id: item_drop.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
item_bytes2: item_bytes[12..16].try_into().unwrap(),
unknown2: 0,
})
}
}
// TODO: this doesn't need to be a Result, just unwrap try_intos they are guaranteed to succeed
pub fn create_individual_item(area_client: AreaClient, item_id: ClientItemId, item: &IndividualItemDetail) -> Result<CreateItem, ShipError> {
pub fn create_individual_item(area_client: AreaClient, item_id: ClientItemId, item: &IndividualItemDetail) -> CreateItem {
let bytes = item.as_client_bytes();
Ok(CreateItem {
CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_data: bytes[0..12].try_into().unwrap(),
item_id: item_id.0,
item_data2: bytes[12..16].try_into()?,
item_data2: bytes[12..16].try_into().unwrap(),
unknown: 0,
})
}
}
// TODO: this doesn't need to be a Result, just unwrap try_intos they are guaranteed to succeed
pub fn create_stacked_item(area_client: AreaClient, item_id: ClientItemId, tool: &item::tool::Tool, amount: usize) -> Result<CreateItem, ShipError> {
pub fn create_stacked_item(area_client: AreaClient, item_id: ClientItemId, tool: &item::tool::Tool, amount: usize) -> CreateItem {
let bytes = tool.as_stacked_bytes(amount);
Ok(CreateItem {
CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_data: bytes[0..12].try_into().unwrap(),
item_id: item_id.0,
item_data2: bytes[12..16].try_into()?,
item_data2: bytes[12..16].try_into().unwrap(),
unknown: 0,
})
}
}
pub fn create_meseta(area_client: AreaClient, amount: usize) -> CreateItem {
@ -69,32 +69,32 @@ pub fn create_meseta(area_client: AreaClient, amount: usize) -> CreateItem {
}
}
pub fn create_withdrawn_inventory_item(area_client: AreaClient, item: &InventoryItem) -> Result<CreateItem, ShipError> {
pub fn create_withdrawn_inventory_item(area_client: AreaClient, item: &InventoryItem) -> CreateItem {
let bytes = item.item.as_client_bytes();
Ok(CreateItem {
CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_data: bytes[0..12].try_into().unwrap(),
item_id: item.item_id.0,
item_data2: bytes[12..16].try_into()?,
item_data2: bytes[12..16].try_into().unwrap(),
unknown: 0,
})
}
}
pub fn create_withdrawn_inventory_item2(area_client: AreaClient, item: &InventoryItem) -> Result<CreateItem, ShipError> {
pub fn create_withdrawn_inventory_item2(area_client: AreaClient, item: &InventoryItem) -> CreateItem {
let bytes = item.item.as_client_bytes();
Ok(CreateItem {
CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_data: bytes[0..12].try_into().unwrap(),
item_id: item.item_id.0,
item_data2: bytes[12..16].try_into()?,
item_data2: bytes[12..16].try_into().unwrap(),
unknown: 0,
})
}
}
pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Result<RemoveItemFromFloor, ShipError> {
Ok(RemoveItemFromFloor {
pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> RemoveItemFromFloor {
RemoveItemFromFloor {
client: area_client.local_client.id(),
target: 0,
client_id: area_client.local_client.id(),
@ -102,12 +102,12 @@ pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Resu
map_area: item.map_area.area_value(),
unknown2: 0,
item_id: item.item_id.0,
})
}
}
pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> DropSplitStack {
let item_bytes = item.as_client_bytes();
Ok(DropSplitStack {
DropSplitStack {
client: area_client.local_client.id(),
target: 0,
variety: 0,
@ -115,16 +115,16 @@ pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> Result<Dro
map_area: item.map_area.area_value(),
x: item.x,
z: item.z,
item_bytes: item_bytes[0..12].try_into()?,
item_bytes: item_bytes[0..12].try_into().unwrap(),
item_id: item.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
item_bytes2: item_bytes[12..16].try_into().unwrap(),
unknown2: 0,
})
}
}
pub fn drop_split_meseta_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
pub fn drop_split_meseta_stack(area_client: AreaClient, item: &FloorItem) -> DropSplitStack {
let item_bytes = item.as_client_bytes();
Ok(DropSplitStack {
DropSplitStack {
client: area_client.local_client.id(),
target: 0,
variety: 0,
@ -132,11 +132,11 @@ pub fn drop_split_meseta_stack(area_client: AreaClient, item: &FloorItem) -> Res
map_area: item.map_area.area_value(),
x: item.x,
z: item.z,
item_bytes: item_bytes[0..12].try_into()?,
item_bytes: item_bytes[0..12].try_into().unwrap(),
item_id: item.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
item_bytes2: item_bytes[12..16].try_into().unwrap(),
unknown2: 0,
})
}
}
pub fn character_gained_exp(area_client: AreaClient, exp: u32) -> GiveCharacterExp {
@ -215,13 +215,13 @@ pub fn shop_list<I: ShopItem>(shop_type: u8, items: &[I]) -> ShopList {
}
}
pub fn tek_preview(id: ClientItemId, weapon: &item::weapon::Weapon) -> Result<TekPreview, ShipError> {
pub fn tek_preview(id: ClientItemId, weapon: &item::weapon::Weapon) -> TekPreview {
let bytes = weapon.as_bytes();
Ok(TekPreview {
TekPreview {
client: 0x79,
target: 0,
item_bytes: bytes[0..12].try_into()?,
item_bytes: bytes[0..12].try_into().unwrap(),
item_id: id.0,
item_bytes2: bytes[12..16].try_into()?,
})
item_bytes2: bytes[12..16].try_into().unwrap(),
}
}

5
src/ship/packet/builder/quest.rs → pktbuilder/src/quest.rs

@ -1,8 +1,9 @@
use crate::ship::quests::{Quest, QuestList};
use crate::ship::ship::{QUEST_CATEGORY_MENU_ID, QUEST_SELECT_MENU_ID};
use quests::{Quest, QuestList};
use libpso::packet::ship::*;
use libpso::{utf8_to_array, utf8_to_utf16_array};
pub const QUEST_CATEGORY_MENU_ID: u32 = 0xA2;
pub const QUEST_SELECT_MENU_ID: u32 = 0xA3;
pub fn quest_category_list(quests: &QuestList) -> QuestCategoryList {
let categories = quests.iter()

22
src/ship/packet/builder/room.rs → pktbuilder/src/room.rs

@ -1,11 +1,12 @@
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::ship::ship::{ShipError, ClientState, Clients, ShipEvent};
use crate::ship::location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
use crate::ship::room::RoomState;
use crate::ship::items::state::ItemState;
use crate::ship::packet::builder::{player_header, player_info};
use std::convert::TryInto;
use libpso::packet::ship::*;
use networking::serverstate::ClientId;
use maps::Holiday;
use client::{ClientState, Clients};
use location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
use room::RoomState;
use items::state::ItemState;
use crate::{player_header, player_info};
use futures::stream::StreamExt;
@ -14,13 +15,14 @@ pub async fn join_room(id: ClientId,
client_location: &ClientLocation,
room_id: RoomId,
room: &RoomState,
event: ShipEvent)
event: Holiday)
-> Result<JoinRoom, anyhow::Error> {
let all_clients = client_location.get_clients_in_room(room_id).await.map_err(|err| -> ClientLocationError { err.into() })?;
#[allow(clippy::manual_try_fold)] // I don't think its even possible to make this work here
let players = futures::stream::iter(all_clients.iter())
.enumerate()
.fold::<Result<_, anyhow::Error>, _, _>(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| async move {
let header_area_client = client_location.get_local_client(id).await.map_err(|err| ShipError::ClientLocationError(err.into()))?;
let header_area_client = client_location.get_local_client(id).await.map_err(|err| -> ClientLocationError {err.into() })?;
clients.with(c.client, |client| Box::pin(async move {
acc.map(|mut a| {
a[i] = player_header(0x10000, client, &header_area_client);
@ -57,7 +59,7 @@ pub async fn add_to_room(_id: ClientId,
area_client: &AreaClient,
leader: &AreaClient,
item_state: &ItemState,
event: ShipEvent)
event: Holiday)
-> Result<AddToRoom, anyhow::Error> {
let inventory = item_state.get_character_inventory(&client.character).await?;
Ok(AddToRoom {

5
src/ship/packet/builder/ship.rs → pktbuilder/src/ship.rs

@ -1,8 +1,9 @@
use libpso::packet::login::{ShipList, ShipListEntry};
use libpso::utf8_to_utf16_array;
use crate::common::interserver::Ship;
use crate::login::character::SHIP_MENU_ID;
use networking::interserver::Ship;
pub const SHIP_MENU_ID: u32 = 1;
pub fn ship_list(ships: &[Ship]) -> ShipList {
let ships = ships.iter()

107
pktbuilder/src/team.rs

@ -0,0 +1,107 @@
use futures::stream::{FuturesOrdered, StreamExt};
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::entity::gateway::EntityGateway;
use crate::ship::client::{Clients, ClientState};
use crate::ship::teams::Teams;
use crate::ship::location::ClientLocation;
use crate::ship::ship::ShipError;
use crate::entity::team::TeamEntity;
pub fn client_team_state_changed(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> ClientTeamStateChanged {
ClientTeamStateChanged {
unknown: 0,
guildcard: client.user.guildcard(),
team_id: team.id.0,
unknown2: [0;2],
privilege: 0x40, // TODO: improve
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown3: 0x00986C84, // TODO: what if we omit this?
}
}
fn player_team_info(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> PlayerTeamInfo {
PlayerTeamInfo {
guildcard: client.user.guildcard(),
team_id: team.id.0,
info: 0,
info2: 0,
privilege: 0x40, // TODO: improve
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown: 0x00986C84, // TODO: what if we omit this?
guildcard_again: client.user.guildcard(),
client_id: client_id.0 as u32,
character_name: libpso::utf8_to_utf16_array!(client.character.name, 12),
unknown2: 0,
unknown3: 0,
team_flag: team.team_flag,
}
}
pub fn team_info_individual(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> TeamInfo {
TeamInfo {
clients: vec![player_team_info(client_id, client, team)]
}
}
pub async fn player_team_info_list<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<Vec<PlayerTeamInfo>, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(futures::stream::iter(client_location.get_all_clients_by_client(id).await?.into_iter())
.filter_map(|area_client| {
let clients = clients.clone();
async move {
clients.with(area_client.client, |client| {
let mut teams = teams.clone();
Box::pin(async move {
let team = teams.get_team(area_client.client).await.ok()??;
Some(player_team_info(area_client.client, client, &team))
})}).await.ok()?
}})
.collect::<Vec<_>>()
.await)
}
pub async fn team_info<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<TeamInfo, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(TeamInfo {
clients: player_team_info_list(id, client_location, clients, teams).await?,
})
}
pub async fn lobby_team_list<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<TeamLobbyList, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(TeamLobbyList {
clients: player_team_info_list(id, client_location, clients, teams).await?,
})
}
pub fn team_invitation_info(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> TeamInvitationInfo {
TeamInvitationInfo {
guildcard: client.user.guildcard(),
team_id: team.id.0,
unknown: [0; 2],
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown2: 0x00986C84, // TODO: what if we omit this?
team_flag: team.team_flag,
}
}

0
src/ship/packet/builder/trade.rs → pktbuilder/src/trade.rs

18
quests/Cargo.toml

@ -0,0 +1,18 @@
[package]
name = "quests"
version = "0.1.0"
edition = "2021"
[dependencies]
maps = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
ages-prs = { workspace = true }
log = { workspace = true }
byteorder = { workspace = true }
thiserror = { workspace = true }
anyhow = { workspace = true }
toml = { workspace = true }
serde = { workspace = true }

11
src/ship/quests.rs → quests/src/lib.rs

@ -10,9 +10,12 @@ use serde::{Serialize, Deserialize};
use ages_prs::{LegacyPrsDecoder, LegacyPrsEncoder};
use byteorder::{LittleEndian, ReadBytesExt};
use libpso::util::array_to_utf16;
use crate::ship::map::{MapArea, MapAreaError, MapObject, MapEnemy, enemy_data_from_stream, objects_from_stream};
use crate::ship::room::{Episode, RoomMode};
use crate::ship::map::area::{MapAreaLookup, MapAreaLookupBuilder};
use maps::area::{MapArea, MapAreaError};
use maps::object::MapObject;
use maps::enemy::MapEnemy;
use maps::maps::{objects_from_stream, enemy_data_from_stream};
use maps::room::{Episode, RoomMode};
use maps::area::{MapAreaLookup, MapAreaLookupBuilder};
#[derive(Debug, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
@ -101,7 +104,7 @@ fn quest_episode(bin: &[u8]) -> Option<Episode> {
for bytes in bin.windows(3) {
// set_episode
if bytes[0] == 0xF8 && bytes[1] == 0xBC {
return Episode::from_quest(bytes[2]).ok()
return Episode::from_quest(bytes[2])
}
}
None

17
room/Cargo.toml

@ -0,0 +1,17 @@
[package]
name = "room"
version = "0.1.0"
edition = "2021"
[dependencies]
maps = { workspace = true }
entity = { workspace = true }
quests = { workspace = true }
location = { workspace = true }
drops = { workspace = true }
rand = { workspace = true }
async-std = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }

213
src/ship/room.rs → room/src/lib.rs

@ -1,5 +1,5 @@
use std::collections::HashMap;
use std::convert::{From, Into, TryFrom};
use std::convert::{From, Into};
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use futures::stream::{FuturesOrdered, Stream};
@ -7,19 +7,29 @@ use futures::stream::{FuturesOrdered, Stream};
use thiserror::Error;
use rand::Rng;
use crate::ship::map::Maps;
use crate::ship::drops::DropTable;
use crate::entity::character::SectionID;
use crate::entity::room::{RoomEntityId, RoomEntityMode};
use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use crate::ship::map::area::MapAreaLookup;
use crate::ship::quests;
use crate::ship::ship::{ShipError, ShipEvent};
use crate::ship::location::{MAX_ROOMS, RoomId};
use quests::{QuestList, QuestLoadError};
use maps::maps::Maps;
use drops::DropTable;
use entity::character::SectionID;
use entity::room::{RoomEntityId, RoomEntityMode};
use maps::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use maps::area::MapAreaLookup;
use maps::Holiday;
use location::{MAX_ROOMS, RoomId};
use maps::room::{Episode, Difficulty, RoomMode};
#[derive(Error, Debug)]
pub enum RoomError {
#[error("invalid room id {0}")]
Invalid(u32),
}
#[derive(Clone)]
pub struct Rooms([Arc<RwLock<Option<RoomState>>>; MAX_ROOMS]);
impl Default for Rooms {
fn default() -> Rooms {
Rooms(core::array::from_fn(|_| Arc::new(RwLock::new(None))))
@ -30,7 +40,7 @@ impl Rooms {
pub async fn add(&self, room_id: RoomId, room: RoomState) -> Result<(), anyhow::Error> {
*self.0
.get(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await = Some(room);
Ok(())
@ -63,14 +73,14 @@ impl Rooms {
{
let room = self.0
.get(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.read()
.await;
if let Some(room) = room.as_ref() {
Ok(func(room).await)
}
else {
Err(ShipError::InvalidRoom(room_id.0 as u32).into())
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
@ -81,7 +91,7 @@ impl Rooms {
{
let mut room = self.0
.get(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await;
@ -89,7 +99,7 @@ impl Rooms {
Ok(func(room).await)
}
else {
Err(ShipError::InvalidRoom(room_id.0 as u32).into())
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
@ -123,156 +133,7 @@ pub enum RoomCreationError {
CouldNotLoadQuests,
}
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum Episode {
#[display(fmt="ep1")]
One,
#[display(fmt="ep2")]
Two,
#[display(fmt="ep4")]
Four,
}
#[derive(Debug, Copy, Clone)]
pub enum PlayerMode{
Single,
Multi,
}
impl PlayerMode {
pub fn value(&self) -> u8 {
match self {
PlayerMode::Single => 1,
PlayerMode::Multi => 0,
}
}
}
impl TryFrom<u8> for Episode {
type Error = RoomCreationError;
fn try_from(value: u8) -> Result<Episode, RoomCreationError> {
match value {
1 => Ok(Episode::One),
2 => Ok(Episode::Two),
3 => Ok(Episode::Four),
_ => Err(RoomCreationError::InvalidEpisode(value))
}
}
}
impl From<Episode> for u8 {
fn from(other: Episode) -> u8 {
match other {
Episode::One => 1,
Episode::Two => 2,
Episode::Four => 3,
}
}
}
impl Episode {
pub fn from_quest(value: u8) -> Result<Episode, RoomCreationError> {
match value {
0 => Ok(Episode::One),
1 => Ok(Episode::Two),
2 => Ok(Episode::Four),
_ => Err(RoomCreationError::InvalidEpisode(value))
}
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
pub enum Difficulty {
Normal,
Hard,
VeryHard,
Ultimate,
}
impl TryFrom<u8> for Difficulty {
type Error = RoomCreationError;
fn try_from(value: u8) -> Result<Difficulty, RoomCreationError> {
match value {
0 => Ok(Difficulty::Normal),
1 => Ok(Difficulty::Hard),
2 => Ok(Difficulty::VeryHard),
3 => Ok(Difficulty::Ultimate),
_ => Err(RoomCreationError::InvalidDifficulty(value))
}
}
}
impl From<Difficulty> for u8 {
fn from(other: Difficulty) -> u8 {
match other {
Difficulty::Normal => 0,
Difficulty::Hard => 1,
Difficulty::VeryHard => 2,
Difficulty::Ultimate => 3,
}
}
}
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum RoomMode {
#[display(fmt="single")]
Single {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="multi")]
Multi {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="challenge")]
Challenge {
episode: Episode,
},
#[display(fmt="battle")]
Battle {
episode: Episode,
difficulty: Difficulty,
}
}
impl RoomMode {
pub fn difficulty(&self) -> Difficulty {
match self {
RoomMode::Single {difficulty, ..} => *difficulty,
RoomMode::Multi {difficulty, ..} => *difficulty,
RoomMode::Battle {difficulty, ..} => *difficulty,
RoomMode::Challenge {..} => Difficulty::Normal,
}
}
pub fn episode(&self) -> Episode {
match self {
RoomMode::Single {episode, ..} => *episode,
RoomMode::Multi {episode, ..} => *episode,
RoomMode::Battle {episode, ..} => *episode,
RoomMode::Challenge {episode, ..} => *episode,
}
}
pub fn battle(&self) -> bool {
matches!(self, RoomMode::Battle {..})
}
pub fn challenge(&self) -> bool {
matches!(self, RoomMode::Challenge {..})
}
pub fn player_mode(&self) -> PlayerMode {
match self {
RoomMode::Single {..} => PlayerMode::Single,
_ => PlayerMode::Multi,
}
}
}
pub enum QuestCategoryType {
Standard,
Government,
@ -310,15 +171,15 @@ pub struct RoomState {
pub name: String,
pub password: [u16; 16],
pub maps: Maps,
pub drop_table: Box<DropTable>,
pub drop_table: Box<dyn DropTable + Send + Sync>,
pub section_id: SectionID,
pub random_seed: u32,
pub bursting: bool,
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
pub map_areas: MapAreaLookup,
pub quest_group: QuestCategoryType,
pub standard_quests: quests::QuestList,
pub government_quests: quests::QuestList,
pub standard_quests: QuestList,
pub government_quests: QuestList,
// enemy info
}
@ -353,14 +214,14 @@ impl RoomState {
difficulty + 0x22
}
pub fn quests(&self) -> &quests::QuestList {
pub fn quests(&self) -> &QuestList {
match self.quest_group {
QuestCategoryType::Standard => &self.standard_quests,
QuestCategoryType::Government => &self.government_quests,
}
}
#[allow(clippy::too_many_arguments)]
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
pub fn new (room_id: RoomEntityId,
mode: RoomEntityMode,
episode: Episode,
@ -368,9 +229,11 @@ impl RoomState {
section_id: SectionID,
name: String,
password: [u16; 16],
event: ShipEvent,
map_builder: Arc<Box<dyn Fn(RoomMode, ShipEvent) -> Maps + Send + Sync>>,
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>>,
event: Holiday,
map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> Box<dyn DropTable + Send + Sync> + Send + Sync>>,
standard_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
government_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
) -> Result<RoomState, anyhow::Error> {
let mode = match mode {
RoomEntityMode::Single => RoomMode::Single {
@ -399,12 +262,12 @@ impl RoomState {
password,
maps: map_builder(mode, event),
section_id,
drop_table: Box::new(drop_table_builder(episode, difficulty, section_id)),
drop_table: drop_table_builder(episode, difficulty, section_id),
bursting: false,
map_areas: MapAreaLookup::new(&episode),
quest_group: QuestCategoryType::Standard,
standard_quests: quests::load_standard_quests(mode)?,
government_quests: quests::load_government_quests(mode)?,
standard_quests: standard_quest_builder(mode)?,
government_quests: government_quest_builder(mode)?,
})
}

17
shops/Cargo.toml

@ -0,0 +1,17 @@
[package]
name = "shops"
version = "0.1.0"
edition = "2021"
[dependencies]
maps = { workspace = true }
stats = { workspace = true }
entity = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
futures = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
toml = { workspace = true }
serde = { workspace = true }

16
src/ship/shops/armor.rs → shops/src/armor.rs

@ -5,12 +5,12 @@ use std::convert::TryInto;
use serde::Deserialize;
use rand::{Rng, SeedableRng};
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::ItemDetail;
use crate::entity::item::armor::{Armor, ArmorType};
use crate::entity::item::shield::{Shield, ShieldType};
use crate::entity::item::unit::{Unit, UnitType};
use crate::ship::shops::ShopItem;
use crate::ship::item_stats::{ARMOR_STATS, SHIELD_STATS, UNIT_STATS};
use entity::item::ItemDetail;
use entity::item::armor::{Armor, ArmorType};
use entity::item::shield::{Shield, ShieldType};
use entity::item::unit::{Unit, UnitType};
use crate::ShopItem;
use stats::items::{ARMOR_STATS, SHIELD_STATS, UNIT_STATS};
// #[derive(Debug)]
// pub enum ArmorShopItem {
@ -342,8 +342,8 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
pub fn generate_armor_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
self.generate_frame_list(character_level).into_iter()
.chain(self.generate_barrier_list(character_level).into_iter())
.chain(self.generate_unit_list(character_level).into_iter())
.chain(self.generate_barrier_list(character_level))
.chain(self.generate_unit_list(character_level))
.collect()
}
}

95
shops/src/lib.rs

@ -0,0 +1,95 @@
mod weapon;
mod tool;
mod armor;
use async_std::sync::{Arc, Mutex};
use futures::future::OptionFuture;
use std::collections::HashMap;
use entity::item::ItemDetail;
use maps::room::Difficulty;
use entity::character::SectionID;
pub use weapon::{WeaponShop, WeaponShopItem};
pub use tool::{ToolShop, ToolShopItem};
pub use armor::{ArmorShop, ArmorShopItem};
pub trait ShopItem {
fn price(&self) -> usize;
fn as_bytes(&self) -> [u8; 12];
fn as_item(&self) -> ItemDetail;
}
#[async_trait::async_trait]
pub trait ItemShops {
async fn generate_weapon_list(&self, difficulty: Difficulty, section_id: SectionID, char_level: usize) -> Option<Vec<WeaponShopItem>>;
async fn generate_tool_list(&self, char_level: usize) -> Vec<ToolShopItem>;
async fn generate_armor_list(&self, char_level: usize) -> Vec<ArmorShopItem>;
}
#[derive(Clone)]
pub struct StandardItemShops {
weapon_shop: HashMap<(Difficulty, SectionID), Arc<Mutex<WeaponShop<rand_chacha::ChaCha20Rng>>>>,
tool_shop: Arc<Mutex<ToolShop<rand_chacha::ChaCha20Rng>>>,
armor_shop: Arc<Mutex<ArmorShop<rand_chacha::ChaCha20Rng>>>,
}
impl Default for StandardItemShops {
fn default() -> StandardItemShops {
let difficulty = [Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate];
let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
let mut weapon_shop = HashMap::new();
for d in difficulty.iter() {
for id in section_id.iter() {
weapon_shop.insert((*d, *id), Arc::new(Mutex::new(WeaponShop::new(*d, *id))));
}
}
StandardItemShops {
weapon_shop,
tool_shop: Arc::new(Mutex::new(ToolShop::default())),
armor_shop: Arc::new(Mutex::new(ArmorShop::default())),
}
}
}
#[async_trait::async_trait]
impl ItemShops for StandardItemShops {
async fn generate_weapon_list(&self, difficulty: Difficulty, section_id: SectionID, char_level: usize) -> Option<Vec<WeaponShopItem>> {
OptionFuture::from(
self.weapon_shop
.get(&(difficulty, section_id))
.map(|shop| async {
shop
.lock()
.await
.generate_weapon_list(char_level)
})).await
}
async fn generate_tool_list(&self, char_level: usize) -> Vec<ToolShopItem> {
self.tool_shop
.lock()
.await
.generate_tool_list(char_level)
}
async fn generate_armor_list(&self, char_level: usize) -> Vec<ArmorShopItem> {
self.armor_shop
.lock()
.await
.generate_armor_list(char_level)
}
}
pub enum ShopType {
Weapon,
Tool,
Armor
}

23
src/ship/shops/tool.rs → shops/src/tool.rs

@ -6,11 +6,11 @@ use std::convert::TryInto;
use serde::Deserialize;
use rand::{Rng, SeedableRng};
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::ItemDetail;
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::tech::{Technique, TechniqueDisk};
use crate::ship::shops::ShopItem;
use crate::ship::item_stats::{TOOL_STATS, TECH_STATS};
use entity::item::ItemDetail;
use entity::item::tool::{Tool, ToolType};
use entity::item::tech::{Technique, TechniqueDisk};
use crate::ShopItem;
use stats::items::{TOOL_STATS, TECH_STATS};
#[derive(Debug, PartialEq, Eq)]
@ -36,16 +36,7 @@ impl Ord for ToolShopItem {
impl PartialOrd for ToolShopItem {
fn partial_cmp(&self, other: &ToolShopItem) -> Option<std::cmp::Ordering> {
let a = match self {
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
ToolShopItem::Tech(t) => t.as_bytes(),
};
let b = match other {
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
ToolShopItem::Tech(t) => t.as_bytes(),
};
a.partial_cmp(&b)
Some(self.cmp(other))
}
}
@ -285,7 +276,7 @@ impl<R: Rng + SeedableRng> ToolShop<R> {
pub fn generate_tool_list(&mut self, character_level: usize) -> Vec<ToolShopItem> {
let mut tools = Vec::new().into_iter()
.chain(self.tools.0.clone().into_iter().map(ToolShopItem::Tool))
.chain(self.generate_techs(character_level).into_iter())
.chain(self.generate_techs(character_level))
.collect::<Vec<_>>();
tools.sort();
tools

16
src/ship/shops/weapon.rs → shops/src/weapon.rs

@ -8,12 +8,12 @@ use serde::Deserialize;
use rand::{Rng, SeedableRng};
use rand::distributions::{WeightedIndex, Distribution};
use rand::seq::{SliceRandom, IteratorRandom};
use crate::entity::character::SectionID;
use crate::ship::room::Difficulty;
use crate::entity::item::ItemDetail;
use crate::entity::item::weapon::{Weapon, WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
use crate::ship::shops::ShopItem;
use crate::ship::item_stats::WEAPON_STATS;
use entity::character::SectionID;
use maps::room::Difficulty;
use entity::item::ItemDetail;
use entity::item::weapon::{Weapon, WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
use crate::ShopItem;
use stats::items::WEAPON_STATS;
const TIER1_SPECIAL: [WeaponSpecial; 8] = [WeaponSpecial::Draw, WeaponSpecial::Heart, WeaponSpecial::Ice, WeaponSpecial::Bind,
@ -412,7 +412,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
.last()
.unwrap();
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
let attr_choice = WeightedIndex::new([tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
let attr = match attr_choice.sample(&mut self.rng) {
0 => return None,
1 => Attribute::Native,
@ -439,7 +439,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
.last()
.unwrap();
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
let attr_choice = WeightedIndex::new([tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
let attr = match attr_choice.sample(&mut self.rng) {
0 => return None,
1 => Attribute::Native,

10
src/bin/login.rs

@ -1,8 +1,8 @@
use log::{info};
use elseware::entity::gateway::postgres::PostgresGateway;
use entity::gateway::postgres::PostgresGateway;
use elseware::login::login::LoginServerState;
use elseware::login::character::CharacterServerState;
use elseware::common::interserver::AuthToken;
use networking::interserver::AuthToken;
fn main() {
let colors = fern::colors::ColoredLevelConfig::new()
@ -38,17 +38,17 @@ fn main() {
let login_state = LoginServerState::new(entity_gateway.clone(), charserv_ip);
let login_loop = async_std::task::spawn(async move {
elseware::common::mainloop::run_server(login_state, elseware::login::login::LOGIN_PORT).await;
networking::mainloop::run_server(login_state, elseware::login::login::LOGIN_PORT).await;
});
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token));
let sub_char_state = char_state.clone();
let character_loop = async_std::task::spawn(async move {
elseware::common::mainloop::run_server(sub_char_state, elseware::login::character::CHARACTER_PORT).await;
networking::mainloop::run_server(sub_char_state, elseware::login::character::CHARACTER_PORT).await;
});
let inter_character_loop = async_std::task::spawn(async move {
elseware::common::mainloop::run_interserver_listen(char_state, elseware::login::login::COMMUNICATION_PORT).await;
networking::mainloop::run_interserver_listen(char_state, elseware::login::login::COMMUNICATION_PORT).await;
});
info!("[auth/character] starting server");

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