elseware/src/entity/item/shield.rs
2020-03-14 21:38:03 -07:00

361 lines
13 KiB
Rust

use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
pub enum ShieldType {
Barrier,
Shield,
CoreShield,
GigaShield,
SoulBarrier,
HardShield,
BraveBarrier,
SolidShield,
FlameBarrier,
PlasmaBarrier,
FreezeBarrier,
PsychicBarrier,
GeneralShield,
ProtectBarrier,
GloriousShield,
ImperialBarrier,
GuardianShield,
DivinityBarrier,
UltimateShield,
SpiritualShield,
CelestialShield,
InvisibleGuard,
SacredGuard,
SPartsVer116,
SPartsVer201,
LightRelief,
ShieldOfDelsaber,
ForceWall,
RangerWall,
HunterWall,
AttributeWall,
SecretGear,
CombatGear,
ProtoRegeneGear,
RegenerateGear,
RegeneGearAdv,
FlowensShield,
CustomBarrierVerOo,
DbsShield,
RedRing,
TripolicShield,
StandstillShield,
SafetyHeart,
KasamiBracer,
GodsShieldSuzaku,
GodsShieldGenbu,
GodsShieldByakko,
GodsShieldSeiryu,
HuntersShell,
RicosGlasses,
RicosEarring,
BlueRing,
Barrier2,
SecureFeet,
Barrier3,
Barrier4,
Barrier5,
Barrier6,
RestaMerge,
AntiMerge,
ShiftaMerge,
DebandMerge,
FoieMerge,
GifoieMerge,
RafoieMerge,
RedMerge,
BartaMerge,
GibartaMerge,
RabartaMerge,
BlueMerge,
ZondeMerge,
GizondeMerge,
RazondeMerge,
YellowMerge,
RecoveryBarrier,
AssistBarrier,
RedBarrier,
BlueBarrier,
YellowBarrier,
WeaponsGoldShield,
BlackGear,
WorksGuard,
RagolRing,
BlueRing2,
BlueRing3,
BlueRing4,
BlueRing5,
BlueRing6,
BlueRing7,
BlueRing8,
BlueRing9,
GreenRing,
GreenRing2,
GreenRing3,
GreenRing4,
GreenRing5,
GreenRing6,
GreenRing7,
GreenRing8,
YellowRing,
YellowRing2,
YellowRing3,
YellowRing4,
YellowRing5,
YellowRing6,
YellowRing7,
YellowRing8,
PurpleRing,
PurpleRing2,
PurpleRing3,
PurpleRing4,
PurpleRing5,
PurpleRing6,
PurpleRing7,
PurpleRing8,
WhiteRing,
WhiteRing2,
WhiteRing3,
WhiteRing4,
WhiteRing5,
WhiteRing6,
WhiteRing7,
WhiteRing8,
BlackRing,
BlackRing2,
BlackRing3,
BlackRing4,
BlackRing5,
BlackRing6,
BlackRing7,
BlackRing8,
WeaponsSilverShield,
WeaponsCopperShield,
Gratia,
TripolicReflector,
StrikerPlus,
RegenerateGearBP,
Rupika,
YataMirror,
BunnyEars,
CatEars,
ThreeSeals,
GodsShieldKouryu,
DfShield,
FromTheDepths,
DeRolLeShield,
HoneycombReflector,
Epsiguard,
AngelRing,
UnionGuard,
UnionGuard2,
UnionGuard3,
UnionGuard4,
StinkShield,
Unknownb,
Genpei,
Genpei2,
Genpei3,
Genpei4,
Genpei5,
Genpei6,
Genpei7,
Genpei8,
Genpei9,
Genpei10,
}
impl ShieldType {
pub fn value(&self) -> [u8; 3] {
match self {
ShieldType::Barrier => [0x01, 0x02, 0x00],
ShieldType::Shield => [0x01, 0x02, 0x01],
ShieldType::CoreShield => [0x01, 0x02, 0x02],
ShieldType::GigaShield => [0x01, 0x02, 0x03],
ShieldType::SoulBarrier => [0x01, 0x02, 0x04],
ShieldType::HardShield => [0x01, 0x02, 0x05],
ShieldType::BraveBarrier => [0x01, 0x02, 0x06],
ShieldType::SolidShield => [0x01, 0x02, 0x07],
ShieldType::FlameBarrier => [0x01, 0x02, 0x08],
ShieldType::PlasmaBarrier => [0x01, 0x02, 0x09],
ShieldType::FreezeBarrier => [0x01, 0x02, 0x0A],
ShieldType::PsychicBarrier => [0x01, 0x02, 0x0B],
ShieldType::GeneralShield => [0x01, 0x02, 0x0C],
ShieldType::ProtectBarrier => [0x01, 0x02, 0x0D],
ShieldType::GloriousShield => [0x01, 0x02, 0x0E],
ShieldType::ImperialBarrier => [0x01, 0x02, 0x0F],
ShieldType::GuardianShield => [0x01, 0x02, 0x10],
ShieldType::DivinityBarrier => [0x01, 0x02, 0x11],
ShieldType::UltimateShield => [0x01, 0x02, 0x12],
ShieldType::SpiritualShield => [0x01, 0x02, 0x13],
ShieldType::CelestialShield => [0x01, 0x02, 0x14],
ShieldType::InvisibleGuard => [0x01, 0x02, 0x15],
ShieldType::SacredGuard => [0x01, 0x02, 0x16],
ShieldType::SPartsVer116 => [0x01, 0x02, 0x17],
ShieldType::SPartsVer201 => [0x01, 0x02, 0x18],
ShieldType::LightRelief => [0x01, 0x02, 0x19],
ShieldType::ShieldOfDelsaber => [0x01, 0x02, 0x1A],
ShieldType::ForceWall => [0x01, 0x02, 0x1B],
ShieldType::RangerWall => [0x01, 0x02, 0x1C],
ShieldType::HunterWall => [0x01, 0x02, 0x1D],
ShieldType::AttributeWall => [0x01, 0x02, 0x1E],
ShieldType::SecretGear => [0x01, 0x02, 0x1F],
ShieldType::CombatGear => [0x01, 0x02, 0x20],
ShieldType::ProtoRegeneGear => [0x01, 0x02, 0x21],
ShieldType::RegenerateGear => [0x01, 0x02, 0x22],
ShieldType::RegeneGearAdv => [0x01, 0x02, 0x23],
ShieldType::FlowensShield => [0x01, 0x02, 0x24],
ShieldType::CustomBarrierVerOo => [0x01, 0x02, 0x25],
ShieldType::DbsShield => [0x01, 0x02, 0x26],
ShieldType::RedRing => [0x01, 0x02, 0x27],
ShieldType::TripolicShield => [0x01, 0x02, 0x28],
ShieldType::StandstillShield => [0x01, 0x02, 0x29],
ShieldType::SafetyHeart => [0x01, 0x02, 0x2A],
ShieldType::KasamiBracer => [0x01, 0x02, 0x2B],
ShieldType::GodsShieldSuzaku => [0x01, 0x02, 0x2C],
ShieldType::GodsShieldGenbu => [0x01, 0x02, 0x2D],
ShieldType::GodsShieldByakko => [0x01, 0x02, 0x2E],
ShieldType::GodsShieldSeiryu => [0x01, 0x02, 0x2F],
ShieldType::HuntersShell => [0x01, 0x02, 0x30],
ShieldType::RicosGlasses => [0x01, 0x02, 0x31],
ShieldType::RicosEarring => [0x01, 0x02, 0x32],
ShieldType::BlueRing => [0x01, 0x02, 0x33],
ShieldType::Barrier2 => [0x01, 0x02, 0x34],
ShieldType::SecureFeet => [0x01, 0x02, 0x35],
ShieldType::Barrier3 => [0x01, 0x02, 0x36],
ShieldType::Barrier4 => [0x01, 0x02, 0x37],
ShieldType::Barrier5 => [0x01, 0x02, 0x38],
ShieldType::Barrier6 => [0x01, 0x02, 0x39],
ShieldType::RestaMerge => [0x01, 0x02, 0x3A],
ShieldType::AntiMerge => [0x01, 0x02, 0x3B],
ShieldType::ShiftaMerge => [0x01, 0x02, 0x3C],
ShieldType::DebandMerge => [0x01, 0x02, 0x3D],
ShieldType::FoieMerge => [0x01, 0x02, 0x3E],
ShieldType::GifoieMerge => [0x01, 0x02, 0x3F],
ShieldType::RafoieMerge => [0x01, 0x02, 0x40],
ShieldType::RedMerge => [0x01, 0x02, 0x41],
ShieldType::BartaMerge => [0x01, 0x02, 0x42],
ShieldType::GibartaMerge => [0x01, 0x02, 0x43],
ShieldType::RabartaMerge => [0x01, 0x02, 0x44],
ShieldType::BlueMerge => [0x01, 0x02, 0x45],
ShieldType::ZondeMerge => [0x01, 0x02, 0x46],
ShieldType::GizondeMerge => [0x01, 0x02, 0x47],
ShieldType::RazondeMerge => [0x01, 0x02, 0x48],
ShieldType::YellowMerge => [0x01, 0x02, 0x49],
ShieldType::RecoveryBarrier => [0x01, 0x02, 0x4A],
ShieldType::AssistBarrier => [0x01, 0x02, 0x4B],
ShieldType::RedBarrier => [0x01, 0x02, 0x4C],
ShieldType::BlueBarrier => [0x01, 0x02, 0x4D],
ShieldType::YellowBarrier => [0x01, 0x02, 0x4E],
ShieldType::WeaponsGoldShield => [0x01, 0x02, 0x4F],
ShieldType::BlackGear => [0x01, 0x02, 0x50],
ShieldType::WorksGuard => [0x01, 0x02, 0x51],
ShieldType::RagolRing => [0x01, 0x02, 0x52],
ShieldType::BlueRing2 => [0x01, 0x02, 0x53],
ShieldType::BlueRing3 => [0x01, 0x02, 0x54],
ShieldType::BlueRing4 => [0x01, 0x02, 0x55],
ShieldType::BlueRing5 => [0x01, 0x02, 0x56],
ShieldType::BlueRing6 => [0x01, 0x02, 0x57],
ShieldType::BlueRing7 => [0x01, 0x02, 0x58],
ShieldType::BlueRing8 => [0x01, 0x02, 0x59],
ShieldType::BlueRing9 => [0x01, 0x02, 0x5A],
ShieldType::GreenRing => [0x01, 0x02, 0x5B],
ShieldType::GreenRing2 => [0x01, 0x02, 0x5C],
ShieldType::GreenRing3 => [0x01, 0x02, 0x5D],
ShieldType::GreenRing4 => [0x01, 0x02, 0x5E],
ShieldType::GreenRing5 => [0x01, 0x02, 0x5F],
ShieldType::GreenRing6 => [0x01, 0x02, 0x60],
ShieldType::GreenRing7 => [0x01, 0x02, 0x61],
ShieldType::GreenRing8 => [0x01, 0x02, 0x62],
ShieldType::YellowRing => [0x01, 0x02, 0x63],
ShieldType::YellowRing2 => [0x01, 0x02, 0x64],
ShieldType::YellowRing3 => [0x01, 0x02, 0x65],
ShieldType::YellowRing4 => [0x01, 0x02, 0x66],
ShieldType::YellowRing5=> [0x01, 0x02, 0x67],
ShieldType::YellowRing6 => [0x01, 0x02, 0x68],
ShieldType::YellowRing7 => [0x01, 0x02, 0x69],
ShieldType::YellowRing8 => [0x01, 0x02, 0x6A],
ShieldType::PurpleRing => [0x01, 0x02, 0x6B],
ShieldType::PurpleRing2 => [0x01, 0x02, 0x6C],
ShieldType::PurpleRing3 => [0x01, 0x02, 0x6D],
ShieldType::PurpleRing4 => [0x01, 0x02, 0x6E],
ShieldType::PurpleRing5=> [0x01, 0x02, 0x6F],
ShieldType::PurpleRing6 => [0x01, 0x02, 0x70],
ShieldType::PurpleRing7 => [0x01, 0x02, 0x71],
ShieldType::PurpleRing8 => [0x01, 0x02, 0x72],
ShieldType::WhiteRing => [0x01, 0x02, 0x73],
ShieldType::WhiteRing2 => [0x01, 0x02, 0x74],
ShieldType::WhiteRing3 => [0x01, 0x02, 0x75],
ShieldType::WhiteRing4 => [0x01, 0x02, 0x76],
ShieldType::WhiteRing5 => [0x01, 0x02, 0x77],
ShieldType::WhiteRing6=> [0x01, 0x02, 0x78],
ShieldType::WhiteRing7 => [0x01, 0x02, 0x79],
ShieldType::WhiteRing8 => [0x01, 0x02, 0x7A],
ShieldType::BlackRing => [0x01, 0x02, 0x7B],
ShieldType::BlackRing2 => [0x01, 0x02, 0x7C],
ShieldType::BlackRing3 => [0x01, 0x02, 0x7D],
ShieldType::BlackRing4 => [0x01, 0x02, 0x7E],
ShieldType::BlackRing5 => [0x01, 0x02, 0x7F],
ShieldType::BlackRing6 => [0x01, 0x02, 0x80],
ShieldType::BlackRing7 => [0x01, 0x02, 0x81],
ShieldType::BlackRing8 => [0x01, 0x02, 0x82],
ShieldType::WeaponsSilverShield => [0x01, 0x02, 0x83],
ShieldType::WeaponsCopperShield => [0x01, 0x02, 0x84],
ShieldType::Gratia => [0x01, 0x02, 0x85],
ShieldType::TripolicReflector => [0x01, 0x02, 0x86],
ShieldType::StrikerPlus => [0x01, 0x02, 0x87],
ShieldType::RegenerateGearBP => [0x01, 0x02, 0x88],
ShieldType::Rupika => [0x01, 0x02, 0x89],
ShieldType::YataMirror => [0x01, 0x02, 0x8A],
ShieldType::BunnyEars => [0x01, 0x02, 0x8B],
ShieldType::CatEars => [0x01, 0x02, 0x8C],
ShieldType::ThreeSeals => [0x01, 0x02, 0x8D],
ShieldType::GodsShieldKouryu => [0x01, 0x02, 0x8E],
ShieldType::DfShield => [0x01, 0x02, 0x8F],
ShieldType::FromTheDepths => [0x01, 0x02, 0x90],
ShieldType::DeRolLeShield => [0x01, 0x02, 0x91],
ShieldType::HoneycombReflector => [0x01, 0x02, 0x92],
ShieldType::Epsiguard => [0x01, 0x02, 0x93],
ShieldType::AngelRing => [0x01, 0x02, 0x94],
ShieldType::UnionGuard => [0x01, 0x02, 0x95],
ShieldType::UnionGuard2 => [0x01, 0x02, 0x96],
ShieldType::UnionGuard3 => [0x01, 0x02, 0x97],
ShieldType::UnionGuard4 => [0x01, 0x02, 0x98],
ShieldType::StinkShield => [0x01, 0x02, 0x99],
ShieldType::Unknownb => [0x01, 0x02, 0x9A],
ShieldType::Genpei => [0x01, 0x02, 0x9B],
ShieldType::Genpei2 => [0x01, 0x02, 0x9C],
ShieldType::Genpei3 => [0x01, 0x02, 0x9D],
ShieldType::Genpei4 => [0x01, 0x02, 0x9E],
ShieldType::Genpei5 => [0x01, 0x02, 0x9F],
ShieldType::Genpei6 => [0x01, 0x02, 0xA0],
ShieldType::Genpei7 => [0x01, 0x02, 0xA1],
ShieldType::Genpei8 => [0x01, 0x02, 0xA2],
ShieldType::Genpei9 => [0x01, 0x02, 0xA3],
ShieldType::Genpei10 => [0x01, 0x02, 0xA4],
}
}
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Shield {
pub shield: ShieldType,
pub dfp: u8,
pub evp: u8,
}
impl Shield {
pub fn as_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.shield.value());
// TODO: other attrs
result
}
}