44 lines
2.2 KiB
Rust

use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
use crate::login::login::get_login_status;
use crate::entity::gateway::EntityGateway;
use crate::ship::items::ItemManager;
pub async fn validate_login<EG: EntityGateway>(id: ClientId,
pkt: &Login,
entity_gateway: &mut EG,
clients: &mut Clients,
item_manager: &mut ItemManager,
ship_name: &String)
-> Result<Vec<SendShipPacket>, ShipError> {
Ok(match get_login_status(entity_gateway, pkt).await {
Ok(user) => {
if user.activated {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.id.0 as u32;
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
let characters = entity_gateway.get_characters_by_user(&user).await?;
let character = characters
.get(pkt.session.character_slot as usize)
.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
.clone();
let settings = entity_gateway.get_user_settings_by_user(&user).await?;
item_manager.load_character(entity_gateway, &character).await?;
clients.insert(id, ClientState::new(user, settings, character, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))]
}
else {
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(AccountStatus::Locked, Session::new()))]
}
},
Err(err) => {
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
}
})
}