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use std::time::SystemTime;
use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
use libpso::packet::login::{Login, Session};
use libpso::{utf8_to_array, utf8_to_utf16_array};
pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
let new_user = NewUserAccountEntity {
username: username.into(),
password: bcrypt::hash(password, 5).unwrap(),
guildcard: 1,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
let user = entity_gateway.create_user(new_user).unwrap();
let new_settings = NewUserSettingsEntity::new(user.id);
let _settings = entity_gateway.create_user_settings(new_settings).unwrap();
let new_character = NewCharacterEntity::new(user.id);
let character = entity_gateway.create_character(new_character).unwrap();
(user, character)
}
pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
let username = username.to_string();
let password = password.to_string();
ship.handle(id, &RecvShipPacket::Login(Login {
tag: 0,
guildcard: 0,
version: 0,
unknown1: [0; 6],
team: 0,
username: utf8_to_array!(username, 16),
unknown2: [0; 32],
password: utf8_to_array!(password, 16),
unknown3: [0; 40],
hwinfo: [0; 8],
session: Session::new(),
})).unwrap().for_each(drop);
}
pub fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
ship.handle(id, &RecvShipPacket::CharData(CharData {
_unknown: [0; 0x828]
})).unwrap().for_each(drop);
}
pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
unknown: [0; 2],
name: utf8_to_utf16_array!(name, 16),
password: utf8_to_utf16_array!(password, 16),
difficulty: 0,
battle: 0,
challenge: 0,
episode: 1,
single_player: 0,
padding: [0; 3],
})).unwrap().for_each(drop);
ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).unwrap().for_each(drop);
}
pub fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: room_id,
})).unwrap().for_each(drop);
}
#[test]
fn test_pick_up_item_stack_of_items_already_in_inventory() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
});
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
for _ in 0..5 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: tool
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: slot,
equipped: false,
}
});
}
}
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 1);
let inventory_item = p1_inventory.slot(0).unwrap();
assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]));
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
}
#[test]
fn test_pick_up_item_stack_of_items_not_already_held() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
});
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 1);
let inventory_item = p1_inventory.slot(0).unwrap();
assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
}
#[test]
fn test_pick_up_meseta_when_inventory_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.meseta == 23);
assert!(c2.character.meseta == 277);
}
#[test]
fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..29 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 29,
equipped: false,
}
});
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
});
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let monomates = p1_inventory.slot(29).unwrap();
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
}
#[test]
fn test_can_not_pick_up_item_when_inventory_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
}
);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let floor_item = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
assert!(floor_item.item_id == ClientItemId(0x210000));
}
#[test]
fn test_can_not_drop_more_meseta_than_is_held() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
char1.meseta = 300;
entity_gateway.save_character(&char1);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
join_lobby(&mut ship, ClientId(1));
create_room(&mut ship, ClientId(1), "room", "");
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 301,
}))));
assert!(split_attempt.is_err());
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.meseta == 300);
assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
}
#[test]
fn test_pick_up_stack_that_would_exceed_stack_limit() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for _ in 0..6 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
});
}
for _ in 0..6 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
});
}
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
let monomates = p1_inventory.slot(0).unwrap();
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
let floor_monomates = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
}
#[test]
fn test_can_not_pick_up_meseta_when_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
char1.meseta = 999999;
entity_gateway.save_character(&char1);
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.meseta == 999999);
assert!(c2.character.meseta == 277);
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).unwrap();
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
}
#[test]
fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
char1.meseta = 999998;
entity_gateway.save_character(&char1);
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.meseta == 999999);
assert!(c2.character.meseta == 277);
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001));
assert!(floor_meseta.is_err());
}
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