andy
b2f3dc9f50
lol maybe if we actually apply modifiers the tests will stop failing
2 years ago
andy
d07c61d009
based clip
2 years ago
andy
2d5b6c5c01
actually add and use AddKill modifier and remove dead code
2 years ago
andy
adf062c269
cleanup
3 years ago
andy
e3991f5d41
fix warnings from rebase
3 years ago
andy
e82fe779fc
don't actually need this stuff
3 years ago
andy
527cf50b9d
add kill counters to units (limiter)
3 years ago
andy
9025458ee8
add kill counter field to weapons and increment it when a client kills a monster
3 years ago
andy
388232b643
PArmss -> PArms
3 years ago
jake
ea4c085dfd
satiate the clip's hunger for properness
3 years ago
jake
a6e50555de
appease the clip
3 years ago
jake
ecf1f23c6c
fix tests
3 years ago
jake
9c34baeb26
meseta refactor
3 years ago
jake
6d2753d082
improve error display a bit
3 years ago
jake
070735edbf
ItemDetail::tool
3 years ago
jake
8b87bd8d7b
fix mag item data
3 years ago
jake
82ef5ba2ea
RIP ItemLocation
fun while it lasted
ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
3 years ago
andy
ab404d0cae
unit modifier to star value changes
3 years ago
jake
0d30df8da6
start of trading
4 years ago
andy
d59e0691d7
rustfmt weapon.rs
3 years ago
andy
b6e1fee5a4
rustfmt unit.rs
3 years ago
andy
b601f8b4fc
rustfmt tool.rs
3 years ago
andy
e974285e4b
rustfmt shield.rs
3 years ago
andy
c417390aeb
rustfmt mag.rs
3 years ago
andy
540c6aae7c
rustfmt armor.rs
3 years ago
andy
78c0ffda04
andy vs. clippy round 1
3 years ago
andy
10aca8c7ec
wow i should have pushed much smaller chunks more often oops. shop selling added, shop buying quantity bug fixed(?) added lots of todos
4 years ago
jake
1b506e014f
clean up last of normal warnings
3 years ago
jake
95d237af6f
lint src/entity/item/*
3 years ago
jake
6410042e48
fix grind modification
4 years ago
jake
fb53ccd03a
percents -> percent
4 years ago
jake
3b2a7ec73d
tekking also affects grind
4 years ago
jake
e4cdd2b95a
weapons can have tek modifiers
4 years ago
jake
d9f52a73e4
thanksandy
4 years ago
jake
92c34b2d28
remove modifiers from weapon and armor
4 years ago
jake
4954dcb789
should probably split this since theres already live data
4 years ago
jake
ceb632aec8
make equippedentity serializeable
4 years ago
jake
2d5f83fab6
make inv item stuff serializable
4 years ago
jake
6e2fab31f0
e q u i p r e f a c t o r
4 years ago
jake
7ae8976c10
i t e m r e f a c t o r
4 years ago
jake
99cc651fd9
add enumiter to item types
4 years ago
jake
01fe0931b1
make itementity serializable
4 years ago
andy
e256423dfa
remove comments and don't be canadian
4 years ago
andy
790668f6f7
add unit armour slots. equip the unit into the right slot and save correctly
4 years ago
jake
412d4b8e81
Technique::from_value
4 years ago
jake
d8c6dd817e
add derives to item structs, make some things public
4 years ago
jake
d08db622e2
shops!
4 years ago
andy
e4e9f12e10
pls be MINDful of MIND
4 years ago
andy
b1a9e71f4b
mag bank truncation logic
4 years ago
jake
819ec7bf58
actually evolve all the magcell mags
4 years ago