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91c44628ea
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fix meseta drops
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2020-04-26 22:51:09 -06:00 |
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4a526e7673
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basic item drop logic
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2020-04-26 22:01:05 -06:00 |
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663797e55b
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remove unneeded PartialEq derive
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2020-04-26 21:58:43 -06:00 |
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0cf0022bf9
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StackedItem -> ItemInstance, add Meseta
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2020-04-04 10:49:37 -07:00 |
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d9f88d55a2
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use New variants of entities for creation
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2020-03-30 19:28:49 -07:00 |
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b39ee6c0f3
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use Option for entity primary keys
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2020-03-29 22:00:07 -07:00 |
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44c35f350d
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Item -> ItemEntity
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2020-03-29 14:53:51 -07:00 |
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0954d85e5a
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CharacterEntityId
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2020-03-29 14:50:43 -07:00 |
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a7434346db
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move equipped flag to itemlocation::inventory
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2020-03-29 12:06:32 -07:00 |
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9a1feb8836
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mags!
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2020-03-29 12:06:31 -07:00 |
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359120de07
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redo active item stuff
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2020-03-29 12:06:23 -07:00 |
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afbd63ff6a
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tech table load config
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2020-03-18 18:21:34 -07:00 |
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2981b163c2
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remove shield+unit midstruct
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2020-03-16 21:48:26 -07:00 |
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e72caebbf8
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remove armor midstruct
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2020-03-16 21:08:44 -07:00 |
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76829dd16d
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remove unused use statements
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2020-03-16 20:43:20 -07:00 |
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2e2f9c6c17
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begin removing weird middleman item structs: weapons
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2020-03-16 20:34:50 -07:00 |
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0dbd588e3b
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mag item init
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2020-03-14 20:26:12 -07:00 |
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513d46c213
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drop table initial code + weapon drops
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2020-03-14 10:44:27 -07:00 |
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c65994fb7b
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add unit structure
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2020-02-29 14:50:17 -08:00 |
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f3e6b1e63e
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initial item enums, move logic from libpso to elseware
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2020-02-06 23:03:51 -08:00 |
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