clone entitygateway more #117
@ -180,7 +180,7 @@ where
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pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<CharacterServerState<EG>>>, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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pub fn login_listen_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<CharacterServerState<EG>>>, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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Box::pin(async_std::task::spawn(async move {
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let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
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let mut id = 0;
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@ -210,7 +210,7 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
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}))
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}
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pub fn ship_connect_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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pub fn ship_connect_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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Box::pin(async_std::task::spawn(async move {
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let mut id = 0;
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let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024);
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@ -23,13 +23,13 @@ pub fn patch_mainloop(patch_state: PatchServerState, patch_port: u16) -> Pin<Box
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Box::pin(client_mainloop)
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}
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pub fn login_mainloop<EG: EntityGateway + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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pub fn login_mainloop<EG: EntityGateway + Clone + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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let login_state = Arc::new(Mutex::new(login_state));
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let client_mainloop = client_accept_mainloop(login_state, login_port);
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Box::pin(client_mainloop)
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}
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pub fn character_mainloop<EG: EntityGateway + 'static>(character_state: CharacterServerState<EG>, character_port: u16, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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pub fn character_mainloop<EG: EntityGateway + Clone + 'static>(character_state: CharacterServerState<EG>, character_port: u16, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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let character_state = Arc::new(Mutex::new(character_state));
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let client_mainloop = client_accept_mainloop(character_state.clone(), character_port);
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let ship_communication_mainloop = login_listen_mainloop(character_state, comm_port);
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@ -37,7 +37,7 @@ pub fn character_mainloop<EG: EntityGateway + 'static>(character_state: Characte
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}
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pub fn ship_mainloop<EG: EntityGateway + 'static>(ship_state: ShipServerState<EG>, ship_port: u16, comm_ip: std::net::Ipv4Addr, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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pub fn ship_mainloop<EG: EntityGateway + Clone + 'static>(ship_state: ShipServerState<EG>, ship_port: u16, comm_ip: std::net::Ipv4Addr, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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let ship_state = Arc::new(Mutex::new(ship_state));
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let client_mainloop = client_accept_mainloop(ship_state.clone(), ship_port);
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let login_communication_mainloop = ship_connect_mainloop(ship_state, comm_ip, comm_port);
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@ -7,57 +7,199 @@ use crate::entity::character::*;
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use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
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use crate::entity::item::*;
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use std::sync::{Arc, Mutex};
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use async_std::sync::{Arc, Mutex};
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// TODO: implement multiple banks
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pub struct InMemoryGatewayTransaction<'a> {
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working_gateway: InMemoryGateway,
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original_gateway: &'a mut InMemoryGateway,
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}
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fn copy_if_needed<K, V>(working_table: &mut BTreeMap<K, V>, original_table: &BTreeMap<K, V>, key: K) -> Option<()>
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where
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K: Ord + Copy,
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V: Clone,
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{
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if let std::collections::btree_map::Entry::Vacant(e) = working_table.entry(key) {
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e.insert(original_table.get(&key)?.clone());
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}
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Some(())
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}
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// functions here have been skipped as they are not used in transactions, add as needed
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#[async_trait::async_trait]
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impl<'a> EntityGateway for InMemoryGatewayTransaction<'a> {
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async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
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self.working_gateway.create_user(user).await
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}
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async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
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match self.working_gateway.get_user_by_id(id).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_by_id(id).await
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}
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}
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}
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async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
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match self.working_gateway.get_user_by_name(username.clone()).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_by_name(username).await
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}
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}
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}
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async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
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self.working_gateway.save_user(user).await
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}
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async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
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self.working_gateway.create_user_settings(settings).await
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}
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async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
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match self.working_gateway.get_user_settings_by_user(user).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_settings_by_user(user).await
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}
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}
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}
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async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
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copy_if_needed(&mut *self.working_gateway.characters.lock().await,
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&*self.original_gateway.characters.lock().await,
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char.id
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);
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self.working_gateway.save_character(char).await
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}
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async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
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self.working_gateway.create_item(item).await
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}
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async fn add_item_note(&mut self, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> {
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self.working_gateway.add_item_note(item_id, item_note).await
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}
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async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.working_gateway.feed_mag(mag_item_id, tool_item_id).await
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}
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async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
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self.working_gateway.change_mag_owner(mag_item_id, character).await
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}
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async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.working_gateway.use_mag_cell(mag_item_id, mag_cell_id).await
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}
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async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
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self.working_gateway.add_weapon_modifier(item_id, modifier).await
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}
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async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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match self.working_gateway.get_character_inventory(char_id).await {
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Ok(inventory) => Ok(inventory),
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Err(_) => {
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self.original_gateway.get_character_inventory(char_id).await
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}
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}
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}
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async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
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match self.working_gateway.get_character_bank(char_id, bank_name).await {
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Ok(bank) => Ok(bank),
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Err(_) => {
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self.original_gateway.get_character_bank(char_id, bank_name).await
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}
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}
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}
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async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
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self.working_gateway.set_character_inventory(char_id, inventory).await
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}
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async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
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self.working_gateway.set_character_bank(char_id, bank, bank_name).await
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}
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async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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match self.working_gateway.get_character_equips(char_id).await {
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Ok(equips) => Ok(equips),
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Err(_) => {
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self.original_gateway.get_character_equips(char_id).await
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}
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}
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}
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async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
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self.working_gateway.set_character_equips(char_id, equipped).await
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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self.working_gateway.set_character_meseta(char_id, meseta).await
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}
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async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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match self.working_gateway.get_character_meseta(char_id).await {
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Ok(meseta) => Ok(meseta),
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Err(_) => {
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self.original_gateway.get_character_meseta(char_id).await
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}
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}
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}
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async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
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self.working_gateway.set_bank_meseta(char_id, bank, meseta).await
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}
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async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
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match self.working_gateway.get_bank_meseta(char_id, bank).await {
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Ok(meseta) => Ok(meseta),
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Err(_) => {
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self.original_gateway.get_bank_meseta(char_id, bank).await
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}
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}
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}
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async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
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self.working_gateway.create_trade(char_id1, char_id2).await
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}
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async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
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copy_if_needed(&mut *self.working_gateway.characters.lock().await,
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&*self.original_gateway.characters.lock().await,
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*char_id
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);
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self.working_gateway.set_character_playtime(char_id, playtime).await
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}
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}
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#[async_trait::async_trait]
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impl<'a> EntityGatewayTransaction for InMemoryGatewayTransaction<'a> {
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fn gateway(&mut self) -> &mut dyn EntityGateway {
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&mut self.working_gateway
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self
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}
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async fn commit(mut self: Box<Self>) -> Result<(), GatewayError> {
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self.original_gateway.users.lock().unwrap().clear();
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self.original_gateway.users.lock().unwrap().extend(self.working_gateway.users.lock().unwrap().clone());
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self.original_gateway.user_settings.lock().unwrap().clear();
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self.original_gateway.user_settings.lock().unwrap().extend(self.working_gateway.user_settings.lock().unwrap().clone());
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self.original_gateway.characters.lock().unwrap().clear();
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self.original_gateway.characters.lock().unwrap().extend(self.working_gateway.characters.lock().unwrap().clone());
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self.original_gateway.character_meseta.lock().unwrap().clear();
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self.original_gateway.character_meseta.lock().unwrap().extend(self.working_gateway.character_meseta.lock().unwrap().clone());
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self.original_gateway.bank_meseta.lock().unwrap().clear();
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self.original_gateway.bank_meseta.lock().unwrap().extend(self.working_gateway.bank_meseta.lock().unwrap().clone());
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self.original_gateway.items.lock().unwrap().clear();
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self.original_gateway.items.lock().unwrap().extend(self.working_gateway.items.lock().unwrap().clone());
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self.original_gateway.inventories.lock().unwrap().clear();
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self.original_gateway.inventories.lock().unwrap().extend(self.working_gateway.inventories.lock().unwrap().clone());
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self.original_gateway.banks.lock().unwrap().clear();
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self.original_gateway.banks.lock().unwrap().extend(self.working_gateway.banks.lock().unwrap().clone());
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self.original_gateway.equips.lock().unwrap().clear();
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self.original_gateway.equips.lock().unwrap().extend(self.working_gateway.equips.lock().unwrap().clone());
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self.original_gateway.mag_modifiers.lock().unwrap().clear();
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self.original_gateway.mag_modifiers.lock().unwrap().extend(self.working_gateway.mag_modifiers.lock().unwrap().clone());
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self.original_gateway.weapon_modifiers.lock().unwrap().clear();
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self.original_gateway.weapon_modifiers.lock().unwrap().extend(self.working_gateway.weapon_modifiers.lock().unwrap().clone());
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self.original_gateway.trades.lock().unwrap().clear();
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self.original_gateway.trades.lock().unwrap().extend(self.working_gateway.trades.lock().unwrap().clone());
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self.original_gateway.users.lock().await.extend(self.working_gateway.users.lock().await.clone());
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self.original_gateway.user_settings.lock().await.extend(self.working_gateway.user_settings.lock().await.clone());
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self.original_gateway.characters.lock().await.extend(self.working_gateway.characters.lock().await.clone());
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self.original_gateway.character_meseta.lock().await.extend(self.working_gateway.character_meseta.lock().await.clone());
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self.original_gateway.bank_meseta.lock().await.extend(self.working_gateway.bank_meseta.lock().await.clone());
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self.original_gateway.items.lock().await.extend(self.working_gateway.items.lock().await.clone());
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self.original_gateway.inventories.lock().await.extend(self.working_gateway.inventories.lock().await.clone());
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self.original_gateway.banks.lock().await.extend(self.working_gateway.banks.lock().await.clone());
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self.original_gateway.equips.lock().await.extend(self.working_gateway.equips.lock().await.clone());
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self.original_gateway.mag_modifiers.lock().await.extend(self.working_gateway.mag_modifiers.lock().await.clone());
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self.original_gateway.weapon_modifiers.lock().await.extend(self.working_gateway.weapon_modifiers.lock().await.clone());
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self.original_gateway.trades.lock().await.extend(self.working_gateway.trades.lock().await.clone());
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Ok(())
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}
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@ -98,60 +240,60 @@ impl Default for InMemoryGateway {
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}
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}
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impl InMemoryGateway {
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fn apply_modifiers(&self, inventory: InventoryEntity ) -> InventoryEntity {
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let items = self.items.lock().unwrap();
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let inventory_items = inventory.items.into_iter()
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.map(|item| {
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item.map_individual(|mut item| {
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item.item = match item.item {
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ItemDetail::Weapon(mut weapon) => {
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if let Some(weapon_modifiers) = self.weapon_modifiers.lock().unwrap().get(&item.id) {
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for weapon_modifier in weapon_modifiers.iter() {
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weapon.apply_modifier(weapon_modifier);
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fn apply_modifiers(items: &BTreeMap<ItemEntityId, ItemEntity>,
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weapon_modifiers: &BTreeMap<ItemEntityId, Vec<weapon::WeaponModifier>>,
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mag_modifiers: &BTreeMap<ItemEntityId, Vec<mag::MagModifier>>,
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inventory: InventoryEntity ) -> InventoryEntity {
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let inventory_items = inventory.items.into_iter()
|
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.map(|item| {
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item.map_individual(|mut item| {
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item.item = match item.item {
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ItemDetail::Weapon(mut weapon) => {
|
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if let Some(weapon_modifiers) = weapon_modifiers.get(&item.id) {
|
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for weapon_modifier in weapon_modifiers.iter() {
|
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weapon.apply_modifier(weapon_modifier);
|
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}
|
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}
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ItemDetail::Weapon(weapon)
|
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},
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ItemDetail::Mag(mag) => {
|
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let mut mag = mag::Mag::baby_mag(mag.color as u16);
|
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if let Some(mag_modifiers) = mag_modifiers.get(&item.id) {
|
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for mag_modifier in mag_modifiers.iter() {
|
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match mag_modifier {
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mag::MagModifier::FeedMag {food} => {
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if let Some(mag_feed) = items.get(food) {
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if let ItemDetail::Tool(mag_feed) = mag_feed.item {
|
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mag.feed(mag_feed.tool)
|
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}
|
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}
|
||||
},
|
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mag::MagModifier::OwnerChange(class, section_id) => {
|
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mag.change_owner(*class, *section_id)
|
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},
|
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mag::MagModifier::MagCell(mag_cell_id) => {
|
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if let Some(mag_cell) = items.get(mag_cell_id) {
|
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if let ItemDetail::Tool(mag_cell) = mag_cell.item {
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mag.apply_mag_cell(mag_cell.tool.try_into().unwrap()).unwrap()
|
||||
}
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
ItemDetail::Weapon(weapon)
|
||||
},
|
||||
ItemDetail::Mag(mag) => {
|
||||
let mut mag = mag::Mag::baby_mag(mag.color as u16);
|
||||
if let Some(mag_modifiers) = self.mag_modifiers.lock().unwrap().get(&item.id) {
|
||||
for mag_modifier in mag_modifiers.iter() {
|
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match mag_modifier {
|
||||
mag::MagModifier::FeedMag {food} => {
|
||||
if let Some(mag_feed) = items.get(food) {
|
||||
if let ItemDetail::Tool(mag_feed) = mag_feed.item {
|
||||
mag.feed(mag_feed.tool)
|
||||
}
|
||||
}
|
||||
},
|
||||
mag::MagModifier::OwnerChange(class, section_id) => {
|
||||
mag.change_owner(*class, *section_id)
|
||||
},
|
||||
mag::MagModifier::MagCell(mag_cell_id) => {
|
||||
if let Some(mag_cell) = items.get(mag_cell_id) {
|
||||
if let ItemDetail::Tool(mag_cell) = mag_cell.item {
|
||||
mag.apply_mag_cell(mag_cell.tool.try_into().unwrap()).unwrap()
|
||||
}
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
ItemDetail::Mag(mag)
|
||||
}
|
||||
_ => {
|
||||
item.item
|
||||
}
|
||||
};
|
||||
ItemDetail::Mag(mag)
|
||||
}
|
||||
_ => {
|
||||
item.item
|
||||
}
|
||||
};
|
||||
|
||||
item
|
||||
})
|
||||
item
|
||||
})
|
||||
.collect();
|
||||
InventoryEntity::new(inventory_items)
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
InventoryEntity::new(inventory_items)
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
@ -159,18 +301,18 @@ impl EntityGateway for InMemoryGateway {
|
||||
async fn transaction<'a>(&'a mut self) -> Result<Box<dyn EntityGatewayTransaction + 'a>, GatewayError>
|
||||
{
|
||||
let working_gateway = {
|
||||
let users = self.users.lock().unwrap().clone();
|
||||
let user_settings = self.user_settings.lock().unwrap().clone();
|
||||
let characters = self.characters.lock().unwrap().clone();
|
||||
let character_meseta = self.character_meseta.lock().unwrap().clone();
|
||||
let bank_meseta = self.bank_meseta.lock().unwrap().clone();
|
||||
let items = self.items.lock().unwrap().clone();
|
||||
let inventories = self.inventories.lock().unwrap().clone();
|
||||
let banks = self.banks.lock().unwrap().clone();
|
||||
let equips = self.equips.lock().unwrap().clone();
|
||||
let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
|
||||
let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
|
||||
let trades = self.trades.lock().unwrap().clone();
|
||||
let users = self.users.lock().await.clone();
|
||||
let user_settings = self.user_settings.lock().await.clone();
|
||||
let characters = self.characters.lock().await.clone();
|
||||
let character_meseta = self.character_meseta.lock().await.clone();
|
||||
let bank_meseta = self.bank_meseta.lock().await.clone();
|
||||
let items = self.items.lock().await.clone();
|
||||
let inventories = self.inventories.lock().await.clone();
|
||||
let banks = self.banks.lock().await.clone();
|
||||
let equips = self.equips.lock().await.clone();
|
||||
let mag_modifiers = self.mag_modifiers.lock().await.clone();
|
||||
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
|
||||
let trades = self.trades.lock().await.clone();
|
||||
|
||||
InMemoryGateway {
|
||||
users: Arc::new(Mutex::new(users)),
|
||||
@ -202,18 +344,18 @@ impl EntityGateway for InMemoryGateway {
|
||||
R: Send,
|
||||
E: From<GatewayError>,
|
||||
{
|
||||
let users = self.users.lock().unwrap().clone();
|
||||
let user_settings = self.user_settings.lock().unwrap().clone();
|
||||
let characters = self.characters.lock().unwrap().clone();
|
||||
let character_meseta = self.character_meseta.lock().unwrap().clone();
|
||||
let bank_meseta = self.bank_meseta.lock().unwrap().clone();
|
||||
let items = self.items.lock().unwrap().clone();
|
||||
let inventories = self.inventories.lock().unwrap().clone();
|
||||
let banks = self.banks.lock().unwrap().clone();
|
||||
let equips = self.equips.lock().unwrap().clone();
|
||||
let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
|
||||
let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
|
||||
let trades = self.trades.lock().unwrap().clone();
|
||||
let users = self.users.lock().await.clone();
|
||||
let user_settings = self.user_settings.lock().await.clone();
|
||||
let characters = self.characters.lock().await.clone();
|
||||
let character_meseta = self.character_meseta.lock().await.clone();
|
||||
let bank_meseta = self.bank_meseta.lock().await.clone();
|
||||
let items = self.items.lock().await.clone();
|
||||
let inventories = self.inventories.lock().await.clone();
|
||||
let banks = self.banks.lock().await.clone();
|
||||
let equips = self.equips.lock().await.clone();
|
||||
let mag_modifiers = self.mag_modifiers.lock().await.clone();
|
||||
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
|
||||
let trades = self.trades.lock().await.clone();
|
||||
|
||||
let working_gateway = InMemoryGateway {
|
||||
users: Arc::new(Mutex::new(users)),
|
||||
@ -242,7 +384,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
|
||||
let mut users = self.users.lock().unwrap();
|
||||
let mut users = self.users.lock().await;
|
||||
let id = users
|
||||
.iter()
|
||||
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
|
||||
@ -267,12 +409,12 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
|
||||
let users = self.users.lock().unwrap();
|
||||
let users = self.users.lock().await;
|
||||
users.get(&id).cloned().ok_or(GatewayError::Error)
|
||||
}
|
||||
|
||||
async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
|
||||
let users = self.users.lock().unwrap();
|
||||
let users = self.users.lock().await;
|
||||
users
|
||||
.iter()
|
||||
.find(|(_, k)| k.username == username)
|
||||
@ -281,13 +423,13 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
|
||||
let mut users = self.users.lock().unwrap();
|
||||
let mut users = self.users.lock().await;
|
||||
users.insert(user.id, user.clone());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
|
||||
let mut user_settings = self.user_settings.lock().unwrap();
|
||||
let mut user_settings = self.user_settings.lock().await;
|
||||
let id = user_settings
|
||||
.iter()
|
||||
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
|
||||
@ -302,7 +444,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
|
||||
let user_settings = self.user_settings.lock().unwrap();
|
||||
let user_settings = self.user_settings.lock().await;
|
||||
user_settings
|
||||
.iter()
|
||||
.find(|(_, k)| k.user_id == user.id)
|
||||
@ -311,7 +453,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> {
|
||||
let characters = self.characters.lock().unwrap();
|
||||
let characters = self.characters.lock().await;
|
||||
const NONE: Option<CharacterEntity> = None;
|
||||
let mut chars = [NONE; 4];
|
||||
characters
|
||||
@ -322,7 +464,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn create_character(&mut self, character: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
|
||||
let mut characters = self.characters.lock().unwrap();
|
||||
let mut characters = self.characters.lock().await;
|
||||
let id = characters
|
||||
.iter()
|
||||
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
|
||||
@ -353,7 +495,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
|
||||
let mut characters = self.characters.lock().unwrap();
|
||||
let mut characters = self.characters.lock().await;
|
||||
characters.insert(char.id, char.clone());
|
||||
Ok(())
|
||||
}
|
||||
@ -363,7 +505,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
|
||||
let mut items = self.items.lock().unwrap();
|
||||
let mut items = self.items.lock().await;
|
||||
let id = items
|
||||
.iter()
|
||||
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
|
||||
@ -381,7 +523,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
self.mag_modifiers.lock().await
|
||||
.entry(*mag_item_id)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::FeedMag {
|
||||
@ -391,7 +533,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
self.mag_modifiers.lock().await
|
||||
.entry(*mag_item_id)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::OwnerChange(character.char_class, character.section_id));
|
||||
@ -399,7 +541,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
self.mag_modifiers.lock().await
|
||||
.entry(*mag_item_id)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::MagCell(*mag_cell_id));
|
||||
@ -407,7 +549,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
|
||||
self.weapon_modifiers.lock().unwrap()
|
||||
self.weapon_modifiers.lock().await
|
||||
.entry(*item_id)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(modifier);
|
||||
@ -415,17 +557,20 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
|
||||
let inventories = self.inventories.lock().unwrap();
|
||||
let inventories = self.inventories.lock().await;
|
||||
let items = self.items.lock().await;
|
||||
let weapon_modifiers = self.weapon_modifiers.lock().await;
|
||||
let mag_modifiers = self.mag_modifiers.lock().await;
|
||||
Ok(inventories
|
||||
.iter()
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
.map(|(_, inv)| inv.clone())
|
||||
.map(|inv| self.apply_modifiers(inv))
|
||||
.map(|inv| apply_modifiers(&items, &weapon_modifiers, &mag_modifiers, inv))
|
||||
.unwrap_or_default())
|
||||
}
|
||||
|
||||
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
|
||||
let banks = self.banks.lock().unwrap();
|
||||
let banks = self.banks.lock().await;
|
||||
Ok(banks
|
||||
.iter()
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
@ -434,20 +579,20 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
|
||||
let mut inventories = self.inventories.lock().unwrap();
|
||||
let mut inventories = self.inventories.lock().await;
|
||||
inventories.insert(*char_id, inventory.clone());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// TOOD: impl bank name
|
||||
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
|
||||
let mut banks = self.banks.lock().unwrap();
|
||||
let mut banks = self.banks.lock().await;
|
||||
banks.insert(*char_id, bank.clone());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
|
||||
let equips = self.equips.lock().unwrap();
|
||||
let equips = self.equips.lock().await;
|
||||
Ok(equips
|
||||
.iter()
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
@ -456,19 +601,19 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
|
||||
let mut equips = self.equips.lock().unwrap();
|
||||
let mut equips = self.equips.lock().await;
|
||||
equips.insert(*char_id, equipped.clone());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
|
||||
let mut character_meseta = self.character_meseta.lock().unwrap();
|
||||
let mut character_meseta = self.character_meseta.lock().await;
|
||||
character_meseta.insert(*char_id, meseta);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
|
||||
let mut character_meseta = self.character_meseta.lock().unwrap();
|
||||
let mut character_meseta = self.character_meseta.lock().await;
|
||||
if let Some(meseta) = character_meseta.get_mut(char_id) {
|
||||
Ok(*meseta)
|
||||
}
|
||||
@ -478,13 +623,13 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
|
||||
let mut bank_meseta = self.bank_meseta.lock().unwrap();
|
||||
let mut bank_meseta = self.bank_meseta.lock().await;
|
||||
bank_meseta.insert((*char_id, bank.clone()), meseta);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
|
||||
let mut bank_meseta = self.bank_meseta.lock().unwrap();
|
||||
let mut bank_meseta = self.bank_meseta.lock().await;
|
||||
if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank.clone())) {
|
||||
Ok(*meseta)
|
||||
}
|
||||
@ -494,7 +639,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
|
||||
let mut trades = self.trades.lock().unwrap();
|
||||
let mut trades = self.trades.lock().await;
|
||||
let id = trades.len() as u32;
|
||||
let new_trade = TradeEntity {
|
||||
id: TradeId(id),
|
||||
@ -506,7 +651,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
|
||||
let mut characters = self.characters.lock().unwrap();
|
||||
let mut characters = self.characters.lock().await;
|
||||
if let Some(character) = characters.get_mut(char_id) {
|
||||
character.playtime = playtime;
|
||||
Ok(())
|
||||
|
@ -10,14 +10,14 @@ use crate::common::interserver::ShipMessage;
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
pkt: &Login,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState,
|
||||
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
|
||||
ship_name: &str,
|
||||
num_blocks: usize)
|
||||
-> Result<Vec<SendShipPacket>, anyhow::Error> {
|
||||
Ok(match get_login_status(entity_gateway, pkt).await {
|
||||
Ok(match get_login_status(&mut entity_gateway, pkt).await {
|
||||
Ok(user) => {
|
||||
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
|
||||
response.guildcard = user.id.0 as u32;
|
||||
@ -30,7 +30,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
.clone();
|
||||
let settings = entity_gateway.get_user_settings_by_user(&user).await?;
|
||||
|
||||
item_state.load_character(entity_gateway, &character).await?;
|
||||
item_state.load_character(&mut entity_gateway, &character).await?;
|
||||
|
||||
if let Some(shipgate_sender) = shipgate_sender.as_ref() {
|
||||
shipgate_sender(ShipMessage::AddUser(user.id));
|
||||
|
@ -38,7 +38,7 @@ pub fn request_infoboard(id: ClientId,
|
||||
pub async fn write_infoboard<EG: EntityGateway>(id: ClientId,
|
||||
new_infoboard: &WriteInfoboard,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.info_board.update_infoboard(new_infoboard);
|
||||
|
@ -70,7 +70,7 @@ pub fn guildcard_send(id: ClientId,
|
||||
|
||||
pub async fn request_item<EG>(id: ClientId,
|
||||
request_item: &RequestItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &mut Rooms,
|
||||
@ -109,7 +109,7 @@ where
|
||||
item: item_drop,
|
||||
};
|
||||
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
|
||||
let floor_item = enemy_drops_item(item_state, entity_gateway, client.character.id, item_drop).await?;
|
||||
let floor_item = enemy_drops_item(item_state, &mut entity_gateway, client.character.id, item_drop).await?;
|
||||
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?;
|
||||
|
||||
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))));
|
||||
@ -120,7 +120,7 @@ where
|
||||
|
||||
pub async fn pickup_item<EG>(id: ClientId,
|
||||
pickup_item: &PickupItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -133,30 +133,15 @@ where
|
||||
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
|
||||
// TODO: should not need to fetch the item here to construct this packet
|
||||
//let (item, floor_type) = item_manager.get_floor_item_by_id(&client.character, ClientItemId(pickup_item.item_id))?;
|
||||
/*
|
||||
let (item, floor_type) = item_state.get_floor_item(&client.character, &ClientItemId(pickup_item.item_id))?;
|
||||
let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
|
||||
let create_item = match item {
|
||||
FloorItem::Individual(individual_floor_item) => Some(builder::message::create_individual_item(area_client, item.item_id(), &individual_floor_item.item)?),
|
||||
FloorItem::Stacked(stacked_floor_item) => Some(builder::message::create_stacked_item(area_client, item.item_id(), &stacked_floor_item.tool, stacked_floor_item.count())?),
|
||||
FloorItem::Meseta(_) => None,
|
||||
//_ => Some(builder::message::create_item(area_client, &item)?),
|
||||
};
|
||||
*/
|
||||
|
||||
let (item, floor_type) = item_state.get_floor_item(&client.character.id, &ClientItemId(pickup_item.item_id))?;
|
||||
let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
|
||||
let create_item = match &item.item {
|
||||
FloorItemDetail::Individual(individual_floor_item) => Some(builder::message::create_individual_item(area_client, item.item_id, individual_floor_item)?),
|
||||
FloorItemDetail::Stacked(stacked_floor_item) => Some(builder::message::create_stacked_item(area_client, item.item_id, &stacked_floor_item.tool, stacked_floor_item.count())?),
|
||||
FloorItemDetail::Meseta(_) => None,
|
||||
//_ => Some(builder::message::create_item(area_client, &item)?),
|
||||
};
|
||||
|
||||
//match item_manager.character_picks_up_item(entity_gateway, &mut client.character, ClientItemId(pickup_item.item_id)).await {
|
||||
match pick_up_item(item_state, entity_gateway, &client.character, &ClientItemId(pickup_item.item_id)).await {
|
||||
match pick_up_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pickup_item.item_id)).await {
|
||||
Ok(trigger_create_item) => {
|
||||
let remove_packets: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = match floor_type {
|
||||
FloorType::Local => {
|
||||
@ -189,7 +174,7 @@ where
|
||||
|
||||
pub async fn request_box_item<EG>(id: ClientId,
|
||||
box_drop_request: &BoxDropRequest,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &mut Rooms,
|
||||
@ -228,7 +213,7 @@ EG: EntityGateway
|
||||
item: item_drop,
|
||||
};
|
||||
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
|
||||
let floor_item = enemy_drops_item(item_state, entity_gateway, client.character.id, item_drop).await?;
|
||||
let floor_item = enemy_drops_item(item_state, &mut entity_gateway, client.character.id, item_drop).await?;
|
||||
let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, &floor_item)?;
|
||||
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))))
|
||||
}
|
||||
@ -251,7 +236,7 @@ pub async fn send_bank_list(id: ClientId,
|
||||
|
||||
pub async fn bank_interaction<EG>(id: ClientId,
|
||||
bank_interaction: &BankInteraction,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -265,22 +250,22 @@ where
|
||||
let bank_action_pkts = match bank_interaction.action {
|
||||
BANK_ACTION_DEPOSIT => {
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
deposit_meseta(item_state, entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
|
||||
deposit_meseta(item_state, &mut entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
|
||||
Vec::new()
|
||||
}
|
||||
else {
|
||||
deposit_item(item_state, entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
|
||||
deposit_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
|
||||
let player_no_longer_has_item = builder::message::player_no_longer_has_item(area_client, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32);
|
||||
vec![SendShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)))]
|
||||
}
|
||||
},
|
||||
BANK_ACTION_WITHDRAW => {
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
withdraw_meseta(item_state, entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
|
||||
withdraw_meseta(item_state, &mut entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
|
||||
Vec::new()
|
||||
}
|
||||
else {
|
||||
let item_added_to_inventory = withdraw_item(item_state, entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
|
||||
let item_added_to_inventory = withdraw_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
|
||||
let item_created = builder::message::create_withdrawn_inventory_item2(area_client, &item_added_to_inventory)?;
|
||||
vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(item_created)))]
|
||||
}
|
||||
@ -342,7 +327,7 @@ pub async fn shop_request(id: ClientId,
|
||||
|
||||
pub async fn buy_item<EG>(id: ClientId,
|
||||
buy_item: &BuyItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -372,7 +357,7 @@ where
|
||||
}
|
||||
};
|
||||
|
||||
let inventory_item = buy_shop_item(item_state, entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as u32).await?;
|
||||
let inventory_item = buy_shop_item(item_state, &mut entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as u32).await?;
|
||||
let create = builder::message::create_withdrawn_inventory_item(area_client, &inventory_item)?;
|
||||
|
||||
if remove {
|
||||
@ -407,7 +392,7 @@ const TEK_PERCENT_MODIFIER: [item::weapon::TekPercentModifier; 5] = [item::weapo
|
||||
|
||||
pub async fn request_tek_item<EG>(id: ClientId,
|
||||
tek_request: &TekRequest,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
@ -441,7 +426,7 @@ where
|
||||
grind: grind_mod,
|
||||
});
|
||||
|
||||
take_meseta(item_state, entity_gateway, &client.character.id, item::Meseta(100)).await?;
|
||||
take_meseta(item_state, &mut entity_gateway, &client.character.id, item::Meseta(100)).await?;
|
||||
|
||||
let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?;
|
||||
|
||||
@ -450,7 +435,7 @@ where
|
||||
|
||||
pub async fn accept_tek_item<EG>(id: ClientId,
|
||||
tek_accept: &TekAccept,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -471,7 +456,7 @@ where
|
||||
percent: percent_mod,
|
||||
grind: grind_mod,
|
||||
};
|
||||
let weapon = apply_modifier(item_state, entity_gateway, &client.character, item_id, item::ItemModifier::WeaponModifier(modifier)).await?;
|
||||
let weapon = apply_modifier(item_state, &mut entity_gateway, &client.character, item_id, item::ItemModifier::WeaponModifier(modifier)).await?;
|
||||
|
||||
let create_item_pkt = builder::message::create_individual_item(area_client, item_id, &weapon)?;
|
||||
|
||||
|
@ -72,7 +72,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
item_state: &mut ItemState,
|
||||
level_table: &CharacterLevelTable,
|
||||
ship_rooms: &mut Rooms,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?;
|
||||
@ -103,7 +103,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
}
|
||||
}
|
||||
}
|
||||
item_state.load_character(entity_gateway, &client.character).await?;
|
||||
item_state.load_character(&mut entity_gateway, &client.character).await?;
|
||||
let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_state, level_table)?;
|
||||
let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_state, level_table)?;
|
||||
let neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
|
@ -13,7 +13,7 @@ use crate::ship::items::tasks::{drop_item, drop_partial_item, drop_meseta, equip
|
||||
|
||||
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
||||
request_exp: &RequestExp,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &mut Rooms,
|
||||
@ -67,7 +67,7 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
||||
|
||||
pub async fn player_drop_item<EG>(id: ClientId,
|
||||
player_drop_item: &PlayerDropItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &mut Rooms,
|
||||
@ -83,7 +83,7 @@ where
|
||||
.as_mut()
|
||||
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
|
||||
let area = room.map_areas.get_area_map(player_drop_item.map_area)?;
|
||||
drop_item(item_state, entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
|
||||
drop_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let pdi = player_drop_item.clone();
|
||||
Ok(Box::new(clients_in_area.into_iter()
|
||||
@ -118,7 +118,7 @@ pub fn drop_coordinates(id: ClientId,
|
||||
|
||||
pub async fn no_longer_has_item<EG>(id: ClientId,
|
||||
no_longer_has_item: &PlayerNoLongerHasItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -135,7 +135,7 @@ where
|
||||
}
|
||||
|
||||
if no_longer_has_item.item_id == 0xFFFFFFFF {
|
||||
let dropped_meseta = drop_meseta(item_state, entity_gateway, &client.character, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
|
||||
let dropped_meseta = drop_meseta(item_state, &mut entity_gateway, &client.character, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
|
||||
|
||||
let dropped_meseta_pkt = builder::message::drop_split_meseta_stack(area_client, &dropped_meseta)?;
|
||||
let no_longer_has_meseta_pkt = builder::message::player_no_longer_has_meseta(area_client, no_longer_has_item.amount as u32);
|
||||
@ -159,7 +159,7 @@ where
|
||||
))
|
||||
}
|
||||
else {
|
||||
let dropped_item = drop_partial_item(item_state, entity_gateway, &client.character, &drop_location.item_id, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
|
||||
let dropped_item = drop_partial_item(item_state, &mut entity_gateway, &client.character, &drop_location.item_id, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
|
||||
|
||||
let dropped_item_pkt = builder::message::drop_split_stack(area_client, &dropped_item)?;
|
||||
client.item_drop_location = None;
|
||||
@ -259,7 +259,7 @@ pub fn update_player_position(id: ClientId,
|
||||
|
||||
pub async fn charge_attack<EG>(id: ClientId,
|
||||
charge: &ChargeAttack,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -270,7 +270,7 @@ where
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
|
||||
// TODO: should probably validate this to be a legit number, I'd just hardcode 200 but vjaya
|
||||
take_meseta(item_state, entity_gateway, &client.character.id, Meseta(charge.meseta)).await?;
|
||||
take_meseta(item_state, &mut entity_gateway, &client.character.id, Meseta(charge.meseta)).await?;
|
||||
|
||||
let charge = charge.clone();
|
||||
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
@ -281,7 +281,7 @@ where
|
||||
|
||||
pub async fn player_uses_item<EG>(id: ClientId,
|
||||
player_use_tool: &PlayerUseItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
_client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -290,13 +290,13 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
use_item(item_state, entity_gateway, &mut client.character, &ClientItemId(player_use_tool.item_id), 1).await?;
|
||||
use_item(item_state, &mut entity_gateway, &mut client.character, &ClientItemId(player_use_tool.item_id), 1).await?;
|
||||
Ok(Box::new(None.into_iter())) // TODO: should probably tell other players we used an item
|
||||
}
|
||||
|
||||
pub async fn player_used_medical_center<EG>(id: ClientId,
|
||||
pumc: &PlayerUsedMedicalCenter,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -306,7 +306,7 @@ where
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
|
||||
take_meseta(item_state, entity_gateway, &client.character.id, Meseta(10)).await?;
|
||||
take_meseta(item_state, &mut entity_gateway, &client.character.id, Meseta(10)).await?;
|
||||
|
||||
let pumc = pumc.clone();
|
||||
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
@ -318,7 +318,7 @@ where
|
||||
|
||||
pub async fn player_feed_mag<EG>(id: ClientId,
|
||||
mag_feed: &PlayerFeedMag,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients,
|
||||
item_state: &mut ItemState)
|
||||
@ -327,7 +327,7 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
feed_mag(item_state, entity_gateway, &client.character, &ClientItemId(mag_feed.mag_id), &ClientItemId(mag_feed.item_id)).await?;
|
||||
feed_mag(item_state, &mut entity_gateway, &client.character, &ClientItemId(mag_feed.mag_id), &ClientItemId(mag_feed.item_id)).await?;
|
||||
|
||||
let mag_feed = mag_feed.clone();
|
||||
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
@ -338,7 +338,7 @@ where
|
||||
|
||||
pub async fn player_equips_item<EG>(id: ClientId,
|
||||
pkt: &PlayerEquipItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &Clients,
|
||||
item_state: &mut ItemState)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
@ -352,13 +352,13 @@ where
|
||||
else {
|
||||
0
|
||||
};
|
||||
equip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id), equip_slot).await?;
|
||||
equip_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pkt.item_id), equip_slot).await?;
|
||||
Ok(Box::new(None.into_iter())) // TODO: tell other players you equipped an item
|
||||
}
|
||||
|
||||
pub async fn player_unequips_item<EG>(id: ClientId,
|
||||
pkt: &PlayerUnequipItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &Clients,
|
||||
item_state: &mut ItemState)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
@ -366,13 +366,13 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
unequip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id)).await?;
|
||||
unequip_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pkt.item_id)).await?;
|
||||
Ok(Box::new(None.into_iter())) // TODO: tell other players if you unequip an item
|
||||
}
|
||||
|
||||
pub async fn player_sorts_items<EG>(id: ClientId,
|
||||
pkt: &SortItems,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &Clients,
|
||||
item_state: &mut ItemState)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
@ -391,13 +391,13 @@ where
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
sort_inventory(item_state, entity_gateway, &client.character, item_ids).await?;
|
||||
sort_inventory(item_state, &mut entity_gateway, &client.character, item_ids).await?;
|
||||
Ok(Box::new(None.into_iter())) // TODO: clients probably care about each others item orders
|
||||
}
|
||||
|
||||
pub async fn player_sells_item<EG> (id: ClientId,
|
||||
sold_item: &PlayerSoldItem,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
@ -405,7 +405,7 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
sell_item(item_state, entity_gateway, &client.character, ClientItemId(sold_item.item_id), sold_item.amount as u32).await?;
|
||||
sell_item(item_state, &mut entity_gateway, &client.character, ClientItemId(sold_item.item_id), sold_item.amount as u32).await?;
|
||||
// TODO: send the packet to other clients
|
||||
Ok(Box::new(None.into_iter()))
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ use crate::entity::gateway::EntityGateway;
|
||||
pub async fn update_config<EG: EntityGateway>(id: ClientId,
|
||||
update_config: &UpdateConfig,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.config.update(update_config);
|
||||
@ -17,7 +17,7 @@ pub async fn update_config<EG: EntityGateway>(id: ClientId,
|
||||
pub async fn save_options<EG: EntityGateway>(id: ClientId,
|
||||
save_options: &SaveOptions,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
// TODO: don't unwrap?
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
@ -29,7 +29,7 @@ pub async fn save_options<EG: EntityGateway>(id: ClientId,
|
||||
pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
|
||||
keyboard_config: &KeyboardConfig,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.keyboard_config.update(keyboard_config);
|
||||
@ -40,10 +40,10 @@ pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
|
||||
pub async fn gamepad_config<EG: EntityGateway>(id: ClientId,
|
||||
gamepad_config: &GamepadConfig,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
mut entity_gateway: EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.gamepad_config.update(gamepad_config);
|
||||
entity_gateway.save_character(&client.character).await.unwrap();
|
||||
Box::new(None.into_iter())
|
||||
}
|
||||
}
|
||||
|
@ -429,7 +429,7 @@ pub async fn items_to_trade(id: ClientId,
|
||||
}
|
||||
|
||||
pub async fn trade_confirmed<EG>(id: ClientId,
|
||||
entity_gateway: &mut EG,
|
||||
mut entity_gateway: EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_state: &mut ItemState,
|
||||
@ -493,7 +493,7 @@ where
|
||||
});
|
||||
|
||||
let (this_new_items, other_new_items) = trade_items(item_state,
|
||||
entity_gateway,
|
||||
&mut entity_gateway,
|
||||
(&this_local_client, &this_client.character, &this.items, Meseta(this.meseta as u32)),
|
||||
(&other_local_client, &other_client.character, &other.items, Meseta(other.meseta as u32))).await?;
|
||||
|
||||
|
@ -373,7 +373,7 @@ impl Default for ItemShops {
|
||||
}
|
||||
|
||||
|
||||
pub struct ShipServerStateBuilder<EG: EntityGateway> {
|
||||
pub struct ShipServerStateBuilder<EG: EntityGateway + Clone> {
|
||||
entity_gateway: Option<EG>,
|
||||
name: Option<String>,
|
||||
ip: Option<Ipv4Addr>,
|
||||
@ -382,7 +382,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
|
||||
num_blocks: usize,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
|
||||
impl<EG: EntityGateway + Clone> Default for ShipServerStateBuilder<EG> {
|
||||
fn default() -> ShipServerStateBuilder<EG> {
|
||||
ShipServerStateBuilder {
|
||||
entity_gateway: None,
|
||||
@ -395,7 +395,7 @@ impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
impl<EG: EntityGateway + Clone> ShipServerStateBuilder<EG> {
|
||||
#[must_use]
|
||||
pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
|
||||
self.entity_gateway = Some(entity_gateway);
|
||||
@ -478,7 +478,7 @@ impl Blocks {
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ShipServerState<EG: EntityGateway> {
|
||||
pub struct ShipServerState<EG: EntityGateway + Clone> {
|
||||
entity_gateway: EG,
|
||||
pub clients: Clients,
|
||||
level_table: CharacterLevelTable,
|
||||
@ -496,7 +496,7 @@ pub struct ShipServerState<EG: EntityGateway> {
|
||||
trades: TradeState,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
impl<EG: EntityGateway + Clone> ShipServerState<EG> {
|
||||
pub fn builder() -> ShipServerStateBuilder<EG> {
|
||||
ShipServerStateBuilder::default()
|
||||
}
|
||||
@ -509,11 +509,11 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
Ok(match &msg.msg {
|
||||
GameMessage::RequestExp(request_exp) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
|
||||
handler::message::request_exp(id, request_exp, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
|
||||
},
|
||||
GameMessage::PlayerDropItem(player_drop_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
handler::message::player_drop_item(id, player_drop_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::DropCoordinates(drop_coordinates) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
@ -521,7 +521,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::message::no_longer_has_item(id, no_longer_has_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
|
||||
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
|
||||
@ -532,31 +532,31 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
GameMessage::ChargeAttack(charge_attack) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::charge_attack(id, charge_attack, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::message::charge_attack(id, charge_attack, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerUseItem(player_use_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_uses_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::message::player_uses_item(id, player_use_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::message::player_used_medical_center(id, player_used_medical_center, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_state).await?
|
||||
handler::message::player_feed_mag(id, player_feed_mag, self.entity_gateway.clone(), &block.client_location, &self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerEquipItem(player_equip_item) => {
|
||||
handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
|
||||
handler::message::player_equips_item(id, player_equip_item, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerUnequipItem(player_unequip_item) => {
|
||||
handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
|
||||
handler::message::player_unequips_item(id, player_unequip_item, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::SortItems(sort_items) => {
|
||||
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
|
||||
handler::message::player_sorts_items(id, sort_items, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PlayerSoldItem(player_sold_item) => {
|
||||
handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_state).await?
|
||||
handler::message::player_sells_item(id, player_sold_item, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
@ -577,31 +577,31 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
|
||||
},
|
||||
GameMessage::RequestItem(request_item) => {
|
||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
handler::direct_message::request_item(id, request_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::PickupItem(pickup_item) => {
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::direct_message::pickup_item(id, pickup_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
handler::direct_message::request_box_item(id, box_drop_request, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::BankRequest(_bank_request) => {
|
||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::BankInteraction(bank_interaction) => {
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::ShopRequest(shop_request) => {
|
||||
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
|
||||
},
|
||||
GameMessage::BuyItem(buy_item) => {
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::direct_message::buy_item(id, buy_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::TekRequest(tek_request) => {
|
||||
handler::direct_message::request_tek_item(id, tek_request, &mut self.entity_gateway, &mut self.clients, &mut self.item_state).await?
|
||||
handler::direct_message::request_tek_item(id, tek_request, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::TekAccept(tek_accept) => {
|
||||
handler::direct_message::accept_tek_item(id, tek_accept, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
handler::direct_message::accept_tek_item(id, tek_accept, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
|
||||
},
|
||||
GameMessage::TradeRequest(trade_request) => {
|
||||
handler::trade::trade_request(id, trade_request, target, &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
|
||||
@ -619,7 +619,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
impl<EG: EntityGateway + Clone> ServerState for ShipServerState<EG> {
|
||||
type SendPacket = SendShipPacket;
|
||||
type RecvPacket = RecvShipPacket;
|
||||
type PacketError = anyhow::Error;
|
||||
@ -647,7 +647,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
|
||||
Ok(match pkt {
|
||||
RecvShipPacket::Login(login) => {
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_state, &self.shipgate_sender, &self.name, self.blocks.0.len())
|
||||
Box::new(handler::auth::validate_login(id, login, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state, &self.shipgate_sender, &self.name, self.blocks.0.len())
|
||||
.await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
|
||||
@ -721,14 +721,14 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
handler::room::room_name_request(id, &block.client_location, &block.rooms)
|
||||
},
|
||||
RecvShipPacket::UpdateConfig(pkt) => {
|
||||
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
handler::settings::update_config(id, pkt, &mut self.clients, self.entity_gateway.clone()).await
|
||||
},
|
||||
RecvShipPacket::ViewInfoboardRequest(_pkt) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::communication::request_infoboard(id, &block.client_location, &self.clients)
|
||||
},
|
||||
RecvShipPacket::WriteInfoboard(pkt) => {
|
||||
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
handler::communication::write_infoboard(id, pkt, &mut self.clients, self.entity_gateway.clone()).await
|
||||
},
|
||||
RecvShipPacket::RoomListRequest(_req) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
@ -752,7 +752,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
},
|
||||
RecvShipPacket::LobbySelect(pkt) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_state, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_state, &self.level_table, &mut block.rooms, self.entity_gateway.clone()).await?.into_iter())
|
||||
},
|
||||
RecvShipPacket::RequestQuestList(rql) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
@ -774,7 +774,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
Box::new(None.into_iter())
|
||||
},
|
||||
RecvShipPacket::SaveOptions(save_options) => {
|
||||
handler::settings::save_options(id, save_options, &mut self.clients, &mut self.entity_gateway).await
|
||||
handler::settings::save_options(id, save_options, &mut self.clients, self.entity_gateway.clone()).await
|
||||
},
|
||||
RecvShipPacket::RequestShipList(_) => {
|
||||
handler::ship::ship_list(id, &self.ship_list)
|
||||
@ -788,13 +788,13 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
},
|
||||
RecvShipPacket::TradeConfirmed(_) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::trade::trade_confirmed(id, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
|
||||
handler::trade::trade_confirmed(id, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
|
||||
},
|
||||
RecvShipPacket::KeyboardConfig(keyboard_config) => {
|
||||
handler::settings::keyboard_config(id, keyboard_config, &mut self.clients, &mut self.entity_gateway).await
|
||||
handler::settings::keyboard_config(id, keyboard_config, &mut self.clients, self.entity_gateway.clone()).await
|
||||
},
|
||||
RecvShipPacket::GamepadConfig(gamepad_config) => {
|
||||
handler::settings::gamepad_config(id, gamepad_config, &mut self.clients, &mut self.entity_gateway).await
|
||||
handler::settings::gamepad_config(id, gamepad_config, &mut self.clients, self.entity_gateway.clone()).await
|
||||
},
|
||||
})
|
||||
}
|
||||
@ -839,7 +839,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
|
||||
impl<EG: EntityGateway + Clone> InterserverActor for ShipServerState<EG> {
|
||||
type SendMessage = ShipMessage;
|
||||
type RecvMessage = LoginMessage;
|
||||
type Error = ();
|
||||
|
@ -13,7 +13,7 @@ use libpso::packet::login::{Login, Session};
|
||||
use libpso::{utf8_to_array, utf8_to_utf16_array};
|
||||
|
||||
|
||||
pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str, kb_conf_preset: usize) -> (UserAccountEntity, CharacterEntity) {
|
||||
pub async fn new_user_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, username: &str, password: &str, kb_conf_preset: usize) -> (UserAccountEntity, CharacterEntity) {
|
||||
let new_user = NewUserAccountEntity {
|
||||
email: format!("{}@pso.com", username),
|
||||
username: username.into(),
|
||||
@ -34,7 +34,7 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
|
||||
(user, character)
|
||||
}
|
||||
|
||||
pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
|
||||
pub async fn log_in_char<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
|
||||
let username = username.to_string();
|
||||
let password = password.to_string();
|
||||
ship.handle(id, &RecvShipPacket::Login(Login {
|
||||
@ -52,24 +52,24 @@ pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id:
|
||||
})).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
pub async fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
|
||||
pub async fn join_lobby<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
|
||||
ship.handle(id, &RecvShipPacket::CharData(CharData {
|
||||
_unknown: [0; 0x828]
|
||||
})).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
pub async fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
|
||||
pub async fn create_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
|
||||
create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await;
|
||||
}
|
||||
|
||||
pub async fn leave_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
|
||||
pub async fn leave_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
|
||||
ship.handle(id, &RecvShipPacket::LobbySelect(LobbySelect {
|
||||
menu: 3,
|
||||
lobby: 0,
|
||||
})).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
|
||||
pub async fn create_room_with_difficulty<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
|
||||
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
|
||||
unknown: [0; 2],
|
||||
name: utf8_to_utf16_array!(name, 16),
|
||||
@ -84,7 +84,7 @@ pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServe
|
||||
ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
|
||||
pub async fn join_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
|
||||
ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
|
||||
menu: ROOM_MENU_ID,
|
||||
item: room_id,
|
||||
|
@ -15,7 +15,7 @@ use libpso::packet::messages::*;
|
||||
mod common;
|
||||
use common::*;
|
||||
|
||||
async fn initialize_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
async fn initialize_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
|
||||
client: client1.0 as u8 -1,
|
||||
target: 0,
|
||||
@ -29,7 +29,7 @@ async fn initialize_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, cli
|
||||
})))).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
async fn confirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
async fn confirm_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
|
||||
client: client1.0 as u8 -1,
|
||||
target: 0,
|
||||
@ -43,7 +43,7 @@ async fn confirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client
|
||||
})))).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
async fn finalconfirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
async fn finalconfirm_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
|
||||
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
|
||||
client: client1.0 as u8 -1,
|
||||
target: 0,
|
||||
|
Loading…
x
Reference in New Issue
Block a user