2022-04-19 23:20:50 -06:00
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use std::collections::HashMap;
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use crate::ship::items::ClientItemId;
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2022-07-19 20:48:55 -06:00
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use crate::entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankName};
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2022-04-19 23:20:50 -06:00
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2022-05-01 21:59:34 -06:00
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::item::tool::Tool;
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use crate::entity::item::weapon::Weapon;
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use crate::entity::item::mag::Mag;
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use crate::ship::drops::ItemDrop;
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2022-07-19 19:39:58 -06:00
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use crate::ship::items::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
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2022-07-19 20:06:43 -06:00
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use crate::ship::items::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
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use crate::ship::items::bank::{Bank, BankState, BankItem, BankItemDetail, BankError};
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2022-07-19 20:06:43 -06:00
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2022-04-19 23:20:50 -06:00
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#[derive(thiserror::Error, Debug)]
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pub enum ItemStateError {
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#[error("character {0} not found")]
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NoCharacter(CharacterEntityId),
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#[error("room {0} not found")]
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NoRoom(RoomId),
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#[error("floor item {0} not found")]
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NoFloorItem(ClientItemId),
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2022-05-27 01:38:49 -06:00
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#[error("expected {0} to be a tool")]
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NotATool(ClientItemId),
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#[error("bank item {0} not found")]
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NoBankItem(ClientItemId),
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#[error("inventory error {0}")]
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InventoryError(#[from] InventoryError),
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2022-05-14 13:06:40 -06:00
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#[error("bank error {0}")]
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BankError(#[from] BankError),
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2022-06-20 15:40:30 -06:00
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#[error("invalid item id {0}")]
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InvalidItemId(ClientItemId),
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2022-04-19 23:20:50 -06:00
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#[error("invalid drop? {0:?} (this shouldn't occur)")]
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BadItemDrop(ItemDrop),
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#[error("idk")]
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Dummy,
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#[error("gateway")]
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GatewayError(#[from] GatewayError),
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#[error("tried to remove more meseta than exists: {0}")]
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InvalidMesetaRemoval(u32),
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#[error("tried to add meseta when there is no more room")]
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FullOfMeseta,
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#[error("stacked item")]
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StackedItemError(Vec<ItemEntity>),
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#[error("apply item {0}")]
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ApplyItemError(#[from] crate::ship::items::apply_item::ApplyItemError),
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#[error("item is not a mag {0}")]
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NotAMag(ClientItemId),
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#[error("item is not mag food {0}")]
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NotMagFood(ClientItemId),
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2022-06-21 00:57:46 -06:00
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#[error("item is not sellable")]
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ItemNotSellable,
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#[error("could not modify item")]
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InvalidModifier,
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#[error("wrong item type ")]
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WrongItemType(ClientItemId),
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}
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#[derive(Clone, Debug)]
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pub struct IndividualItemDetail {
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pub entity_id: ItemEntityId,
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pub item: ItemDetail,
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}
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impl IndividualItemDetail {
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pub fn as_weapon(&self) -> Option<&Weapon> {
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match &self.item {
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ItemDetail::Weapon(weapon) => Some(weapon),
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_ => None
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}
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}
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2022-06-20 15:40:30 -06:00
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pub fn as_mag(&self) -> Option<&Mag> {
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match &self.item {
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ItemDetail::Mag(mag) => Some(mag),
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_ => None
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}
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}
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pub fn as_mag_mut(&mut self) -> Option<&mut Mag> {
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match &mut self.item {
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ItemDetail::Mag(mag) => Some(mag),
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_ => None
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match &self.item {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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}
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}
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2022-04-27 20:57:47 -06:00
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#[derive(Clone, Debug)]
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pub struct StackedItemDetail {
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pub entity_ids: Vec<ItemEntityId>,
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pub tool: Tool,
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}
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impl StackedItemDetail {
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pub fn count(&self) -> usize {
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self.entity_ids.len()
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}
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}
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2022-05-01 21:59:34 -06:00
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#[derive(Clone)]
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pub enum AddItemResult {
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NewItem,
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AddToStack,
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Meseta,
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}
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pub struct ItemState {
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character_inventory: HashMap<CharacterEntityId, InventoryState>,
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character_bank: HashMap<CharacterEntityId, BankState>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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character_floor: HashMap<CharacterEntityId, LocalFloor>,
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room_floor: HashMap<RoomId, SharedFloor>,
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room_item_id_counter: u32,
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}
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impl Default for ItemState {
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fn default() -> ItemState {
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ItemState {
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character_inventory: HashMap::new(),
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character_bank: HashMap::new(),
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character_room: HashMap::new(),
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character_floor: HashMap::new(),
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room_floor: HashMap::new(),
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room_item_id_counter: 0x00810000,
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}
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}
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}
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impl ItemState {
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&InventoryState, ItemStateError> {
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self.character_inventory.get(&character.id)
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.ok_or(ItemStateError::NoCharacter(character.id))
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}
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pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&BankState, ItemStateError> {
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self.character_bank.get(&character.id)
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.ok_or(ItemStateError::NoCharacter(character.id))
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}
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}
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impl ItemState {
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fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
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self.room_item_id_counter += 1;
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Ok(ClientItemId(self.room_item_id_counter))
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}
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pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemStateError> {
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let inventory = entity_gateway.get_character_inventory(&character.id).await?;
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2022-05-14 13:02:23 -06:00
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let bank = entity_gateway.get_character_bank(&character.id, &BankName("".into())).await?;
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let equipped = entity_gateway.get_character_equips(&character.id).await?;
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let inventory_items = inventory.items.into_iter()
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.map(|item| -> Result<InventoryItem, ItemStateError> {
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Ok(match item {
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InventoryItemEntity::Individual(item) => {
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InventoryItem {
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item_id: ClientItemId(0),
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item: InventoryItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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}),
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}
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},
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InventoryItemEntity::Stacked(items) => {
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InventoryItem {
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item_id: ClientItemId(0),
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item: InventoryItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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},
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})
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})
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.collect::<Result<Vec<_>, _>>()?;
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let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
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let inventory_state = InventoryState {
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character_id: character.id,
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item_id_counter: 0,
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inventory: Inventory::new(inventory_items),
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equipped,
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meseta: character_meseta,
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};
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let bank_items = bank.items.into_iter()
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.map(|item| -> Result<BankItem, ItemStateError> {
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Ok(match item {
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BankItemEntity::Individual(item) => {
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BankItem {
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item_id: self.new_item_id()?,
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item: BankItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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})
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}
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},
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BankItemEntity::Stacked(items) => {
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BankItem {
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item_id: self.new_item_id()?,
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item: BankItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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},
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})
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})
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.collect::<Result<Vec<_>, _>>()?;
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2022-05-14 13:06:40 -06:00
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let bank_meseta = entity_gateway.get_bank_meseta(&character.id, &BankName("".into())).await?;
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let bank_state = BankState::new(character.id, BankName("".into()), Bank::new(bank_items), bank_meseta);
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self.character_inventory.insert(character.id, inventory_state);
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self.character_bank.insert(character.id, bank_state);
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Ok(())
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}
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pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
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let inventory = self.character_inventory.get_mut(&character.id).unwrap();
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inventory.initialize_item_ids(base_inventory_id);
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let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
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let default_bank = self.character_bank.get_mut(&character.id);
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if let Some(default_bank ) = default_bank {
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default_bank.initialize_item_ids(base_bank_id);
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}
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self.character_room.insert(character.id, room_id);
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self.character_floor.insert(character.id, LocalFloor::default());
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self.room_floor.entry(room_id).or_insert_with(SharedFloor::default);
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}
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pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
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self.character_inventory.remove(&character.id);
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self.character_floor.remove(&character.id);
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if let Some(room) = self.character_room.remove(&character.id).as_ref() {
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if self.character_room.iter().any(|(_, r)| r == room) {
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self.room_floor.remove(room);
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}
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}
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}
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pub fn get_floor_item(&self, character_id: &CharacterEntityId, item_id: &ClientItemId) -> Result<(&FloorItem, FloorType), ItemStateError> {
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let local_floor = self.character_floor.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
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let room = self.character_room.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
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let shared_floor = self.room_floor.get(room).ok_or(ItemStateError::NoCharacter(*character_id))?;
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local_floor.0
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.iter()
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.find(|item| item.item_id == *item_id)
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.map(|item| (item, FloorType::Local))
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.or_else(|| {
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shared_floor.0
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.iter()
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.find(|item| item.item_id == *item_id)
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.map(|item| (item, FloorType::Shared))
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})
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.ok_or(ItemStateError::NoFloorItem(*item_id))
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}
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}
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#[derive(Default)]
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struct ProxiedItemState {
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character_inventory: HashMap<CharacterEntityId, InventoryState>,
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character_bank: HashMap<CharacterEntityId, BankState>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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character_floor: HashMap<CharacterEntityId, LocalFloor>,
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room_floor: HashMap<RoomId, SharedFloor>,
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}
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pub struct ItemStateProxy<'a> {
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item_state: &'a mut ItemState,
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proxied_state: ProxiedItemState,
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}
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impl<'a> ItemStateProxy<'a> {
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pub fn commit(self) {
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self.item_state.character_inventory.extend(self.proxied_state.character_inventory.clone());
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self.item_state.character_bank.extend(self.proxied_state.character_bank.clone());
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self.item_state.character_room.extend(self.proxied_state.character_room.clone());
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self.item_state.character_floor.extend(self.proxied_state.character_floor.clone());
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self.item_state.room_floor.extend(self.proxied_state.room_floor);
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}
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}
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2022-04-19 23:20:50 -06:00
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fn get_or_clone<K, V>(master: &HashMap<K, V>, proxy: &mut HashMap<K, V>, key: K, err: fn(K) -> ItemStateError) -> Result<V, ItemStateError>
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where
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K: Eq + std::hash::Hash + Copy,
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V: Clone
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{
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let existing_element = master.get(&key).ok_or_else(|| err(key))?;
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Ok(proxy.entry(key)
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.or_insert_with(|| existing_element.clone()).clone())
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}
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impl<'a> ItemStateProxy<'a> {
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pub fn new(item_state: &'a mut ItemState) -> Self {
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ItemStateProxy {
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item_state,
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proxied_state: Default::default(),
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}
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}
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pub fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
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get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, ItemStateError::NoCharacter)
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}
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pub fn set_inventory(&mut self, inventory: InventoryState) {
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self.proxied_state.character_inventory.insert(inventory.character_id, inventory);
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}
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pub fn bank(&mut self, character_id: &CharacterEntityId) -> Result<BankState, ItemStateError> {
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get_or_clone(&self.item_state.character_bank, &mut self.proxied_state.character_bank, *character_id, ItemStateError::NoCharacter)
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}
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pub fn set_bank(&mut self, bank: BankState) {
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self.proxied_state.character_bank.insert(bank.character_id, bank);
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}
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pub fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
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let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, ItemStateError::NoCharacter)?;
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Ok(FloorState {
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character_id: *character_id,
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local: get_or_clone(&self.item_state.character_floor, &mut self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter)?,
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shared: get_or_clone(&self.item_state.room_floor, &mut self.proxied_state.room_floor, room_id, ItemStateError::NoRoom)?,
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})
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}
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pub fn set_floor(&mut self, floor: FloorState) {
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let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, ItemStateError::NoCharacter).unwrap();
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self.proxied_state.character_floor.insert(floor.character_id, floor.local);
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self.proxied_state.room_floor.insert(room_id, floor.shared);
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}
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pub fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
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self.item_state.new_item_id()
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}
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}
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