elseware/src/ship/items.rs

320 lines
12 KiB
Rust
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#![allow(dead_code)]
use std::collections::{HashMap, BTreeMap};
use libpso::character::character;//::InventoryItem;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::character::CharacterEntity;
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation};
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use crate::entity::item::{Meseta, NewItemEntity};
use crate::entity::item::tool::Tool;
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use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::ship::ClientState;
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ActiveItemId(pub u32);
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#[derive(Debug)]
enum ActiveItemEntityId {
Individual(ItemEntityId),
Stacked(Vec<ItemEntityId>),
Meseta(Meseta),
}
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#[derive(Debug)]
enum HeldItemType {
Individual(ItemDetail),
Stacked(Tool, usize),
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}
impl HeldItemType {
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pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
HeldItemType::Individual(item) => {
match &item {
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ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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}
},
HeldItemType::Stacked(tool, count) => {
tool.as_stacked_bytes(*count)
},
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}
}
}
#[derive(Debug)]
pub struct InventoryItem {
id: ActiveItemId,
item: HeldItemType,
//slot: usize,
equipped: bool,
}
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#[derive(Debug)]
pub struct BankItem {
id: ActiveItemId,
item: HeldItemType,
}
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#[derive(Debug)]
pub enum FloorItemType {
Individual(ItemDetail),
Stacked(Tool, usize),
Meseta(Meseta),
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}
impl FloorItemType {
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
FloorItemType::Individual(item) => {
match &item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
ItemDetail::Mag(m) => m.as_bytes(),
}
},
FloorItemType::Stacked(tool, count) => {
tool.as_stacked_bytes(*count)
},
FloorItemType::Meseta(m) => {
m.as_bytes()
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}
}
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}
}
#[derive(Debug)]
pub struct FloorItem {
pub id: ActiveItemId,
pub item: FloorItemType,
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pub map_area: MapArea,
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Debug)]
pub enum InventoryError {
}
pub struct CharacterInventory(Vec<InventoryItem>);
impl CharacterInventory {
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
let bytes = item.item.as_client_bytes();
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
inventory[slot].item_id = item.id.0;
// does this do anything?
inventory[slot].equipped = if item.equipped { 1 } else { 0 };
// because this actually equips the item
inventory[slot].flags |= if item.equipped { 8 } else { 0 };
inventory
})
}
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pub fn add_item(&mut self, item: InventoryItem) -> Result<usize, InventoryError> {
self.0.push(item);
Ok(self.count() - 1)
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}
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pub fn count(&self) -> usize {
self.0.len()
}
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}
#[derive(Debug)]
pub enum ItemManagerError {
EntityGatewayError,
CouldNotAddToInventory(FloorItem),
}
pub struct ItemManager {
id: usize,
active_to_entity: HashMap<ActiveItemId, ActiveItemEntityId>,
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}
impl ItemManager {
pub fn new() -> ItemManager {
ItemManager {
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id: 0,
active_to_entity: HashMap::new()
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}
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}
fn next_id(&mut self) -> ActiveItemId {
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self.id += 1;
ActiveItemId(self.id as u32)
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}
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> CharacterInventory {
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let items = entity_gateway.get_items_by_character(&character);
let inventory_items = items.into_iter()
.filter_map(|item| {
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match item.location {
ItemLocation::Inventory{slot, equipped, ..} => Some((item.id, item.item, slot, equipped)),
_ => None,
}
})
.fold(BTreeMap::new(), |mut acc, (id, item, slot, equipped)| {
if item.is_stackable() {
if let ItemDetail::Tool(tool) = item {
let stacked = acc.entry(slot).or_insert((HeldItemType::Stacked(tool, 0), ActiveItemEntityId::Stacked(Vec::new()), false));
if let HeldItemType::Stacked(_, ref mut item_count) = stacked.0 {
*item_count += 1;
}
if let ActiveItemEntityId::Stacked(ref mut id_list) = stacked.1 {
id_list.push(id);
}
}
}
else {
acc.insert(slot, (HeldItemType::Individual(item), ActiveItemEntityId::Individual(id), equipped));
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}
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acc
})
.into_iter()
.map(|(_slot, (held_item, entity_id, equipped))| {
let id = self.next_id();
self.active_to_entity.insert(id, entity_id);
InventoryItem {
id: id,
item: held_item,
equipped: equipped,
}
});
CharacterInventory(inventory_items.take(30).collect())
}
pub fn drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<FloorItem, ItemManagerError> {
let item = match item_drop.item {
ItemDropType::Weapon(w) => FloorItemType::Individual(ItemDetail::Weapon(w)),
ItemDropType::Armor(w) => FloorItemType::Individual(ItemDetail::Armor(w)),
ItemDropType::Shield(w) => FloorItemType::Individual(ItemDetail::Shield(w)),
ItemDropType::Unit(w) => FloorItemType::Individual(ItemDetail::Unit(w)),
ItemDropType::TechniqueDisk(w) => FloorItemType::Individual(ItemDetail::TechniqueDisk(w)),
ItemDropType::Mag(w) => FloorItemType::Individual(ItemDetail::Mag(w)),
ItemDropType::Tool(w) => FloorItemType::Individual(ItemDetail::Tool(w)),
//ItemDropType::Tool(t) if t.is_stackable() => FloorItemType::Stacked(t, ),
//ItemDropType::Tool(t) if !t.is_stackable() => FloorItemType::Individual(ItemDetail::Tool(w)),
ItemDropType::Meseta(m) => FloorItemType::Meseta(Meseta(m))
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};
let active_entity_ids = match &item {
FloorItemType::Individual(i) => {
let entity = entity_gateway.create_item(NewItemEntity {
item: i.clone(),
location: ItemLocation::LocalFloor {
character_id: character.id,
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map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
}).ok_or(ItemManagerError::EntityGatewayError)?;
ActiveItemEntityId::Individual(entity.id)
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},
FloorItemType::Stacked(tool, count) => {
let entities = (0..*count).map(|_| {
entity_gateway.create_item(NewItemEntity {
item: ItemDetail::Tool(*tool),
location: ItemLocation::LocalFloor {
character_id: character.id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
})})
.map(|entity| -> Result<ItemEntityId, ItemManagerError> {
let e = entity.ok_or(ItemManagerError::EntityGatewayError)?;
Ok(e.id)
});
ActiveItemEntityId::Stacked(entities.collect::<Result<Vec<_>, _>>()?)
},
FloorItemType::Meseta(m) => ActiveItemEntityId::Meseta(m.clone()),
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};
let id = self.next_id();
self.active_to_entity.insert(id, active_entity_ids);
Ok(FloorItem {
id: id,
item: item,
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map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
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})
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}
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pub fn move_item_from_floor_to_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, client: &mut ClientState, floor_item: FloorItem) -> Result<(), ItemManagerError> {
match floor_item.item {
FloorItemType::Individual(item) => {
let inventory_item = InventoryItem {
id: floor_item.id,
item: HeldItemType::Individual(item.clone()),
equipped: false,
};
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let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
if let ActiveItemEntityId::Individual(item_id) = item_entity_id {
let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
entity_gateway.save_item(&ItemEntity {
id: *item_id,
item: item,
location: ItemLocation::Inventory {
character_id: client.character.id,
slot: slot,
equipped: false,
},
}); // TODO: error check
} // else something went very wrong TODO: log it
},
FloorItemType::Stacked(tool, usize) => {
let inventory_item = InventoryItem {
id: floor_item.id,
item: HeldItemType::Stacked(tool, usize),
equipped: false,
};
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let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
if let ActiveItemEntityId::Stacked(item_ids) = item_entity_id {
let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
for item_id in item_ids {
entity_gateway.save_item(&ItemEntity {
id: *item_id,
item: ItemDetail::Tool(tool),
location: ItemLocation::Inventory {
character_id: client.character.id,
slot: slot,
equipped: false,
},
}); // TODO: error check
}
} // else something went very wrong TODO: log it
},
FloorItemType::Meseta(meseta) => {
client.character.meseta += meseta.0;
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entity_gateway.save_character(&client.character);
}
}
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Ok(())
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}
}