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Rust
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use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::ship::ship::{SendShipPacket, ShipError, Clients};
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use crate::entity::gateway::EntityGateway;
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pub async fn update_config<EG: EntityGateway>(id: ClientId,
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update_config: &UpdateConfig,
clients: &mut Clients,
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entity_gateway: &mut EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.config.update(update_config);
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entity_gateway.save_character(&client.character).await.unwrap();
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Box::new(None.into_iter())
}
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pub async fn save_options<EG: EntityGateway>(id: ClientId,
save_options: &SaveOptions,
clients: &mut Clients,
entity_gateway: &mut EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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// TODO: don't unwrap?
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.option_flags = save_options.options;
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entity_gateway.save_character(&client.character).await.unwrap();
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Box::new(None.into_iter())
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}
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pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
keyboard_config: &KeyboardConfig,
clients: &mut Clients,
entity_gateway: &mut EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.keyboard_config.update(keyboard_config);
entity_gateway.save_character(&client.character).await.unwrap();
Box::new(None.into_iter())
}
pub async fn gamepad_config<EG: EntityGateway>(id: ClientId,
gamepad_config: &GamepadConfig,
clients: &mut Clients,
entity_gateway: &mut EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.gamepad_config.update(gamepad_config);
entity_gateway.save_character(&client.character).await.unwrap();
Box::new(None.into_iter())
}