2020-04-21 23:45:40 -06:00
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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2020-05-02 22:08:37 -03:00
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use crate::ship::ship::{SendShipPacket, ShipError, Clients};
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2020-04-21 23:45:40 -06:00
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use crate::entity::gateway::EntityGateway;
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2020-06-02 18:51:18 -06:00
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pub async fn update_config<EG: EntityGateway>(id: ClientId,
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2020-04-21 23:45:40 -06:00
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update_config: &UpdateConfig,
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2020-04-22 23:49:49 -06:00
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clients: &mut Clients,
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2020-04-21 23:45:40 -06:00
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entity_gateway: &mut EG)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.config.update(update_config);
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2020-10-26 00:02:48 -06:00
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entity_gateway.save_character(&client.character).await.unwrap();
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2020-04-21 23:45:40 -06:00
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Box::new(None.into_iter())
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}
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2020-10-02 21:24:32 -03:00
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pub async fn save_options<EG: EntityGateway>(id: ClientId,
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save_options: &SaveOptions,
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clients: &mut Clients,
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entity_gateway: &mut EG)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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2021-05-30 19:02:56 +00:00
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// TODO: don't unwrap?
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2020-10-02 21:24:32 -03:00
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.option_flags = save_options.options;
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2020-10-26 00:02:48 -06:00
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entity_gateway.save_character(&client.character).await.unwrap();
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2020-10-02 21:24:32 -03:00
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Box::new(None.into_iter())
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2020-10-26 00:02:48 -06:00
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}
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2021-05-30 19:02:56 +00:00
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2022-01-05 22:57:15 +00:00
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pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
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keyboard_config: &KeyboardConfig,
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clients: &mut Clients,
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entity_gateway: &mut EG)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.keyboard_config.update(keyboard_config);
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entity_gateway.save_character(&client.character).await.unwrap();
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Box::new(None.into_iter())
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}
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pub async fn gamepad_config<EG: EntityGateway>(id: ClientId,
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gamepad_config: &GamepadConfig,
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clients: &mut Clients,
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entity_gateway: &mut EG)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.gamepad_config.update(gamepad_config);
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entity_gateway.save_character(&client.character).await.unwrap();
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Box::new(None.into_iter())
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}
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