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7ac68d13bb
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actually add and use AddKill modifier and remove dead code
continuous-integration/drone/pr Build is failing
continuous-integration/drone/push Build is failing
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2022-07-25 23:47:32 +00:00 |
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6a7d6ffdf2
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remove 3rd attr for killcounter weapons and fix tests
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2022-07-25 23:42:32 +00:00 |
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a5a21d0968
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killcounters, redbox mode, failing unseal test, and random debug strings
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2022-07-25 23:37:15 +00:00 |
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3eeee323a9
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andy vs. clippy round 5
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2022-07-25 23:28:40 +00:00 |
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e39cf3eecc
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add kill counters to units (limiter)
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2022-07-25 23:27:04 +00:00 |
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b0eb494660
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add kill counter field to weapons and increment it when a client kills a monster
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2022-07-25 23:23:26 +00:00 |
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13017084ee
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put proper error strings on this struct
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2022-07-25 22:10:57 +00:00 |
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cb00ce67c6
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split actions into actions+tasks
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2022-07-25 22:10:57 +00:00 |
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7d5c4e0165
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move bank code out of state
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2022-07-25 22:10:56 +00:00 |
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317f236f7c
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move floor code out of state
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2022-07-25 22:10:56 +00:00 |
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bd692b8449
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move inventory code out of state
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2022-07-25 22:10:56 +00:00 |
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bc104e4408
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move ItemStateAction to its own file
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2022-07-25 22:10:56 +00:00 |
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d8842d6de7
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missed a thing
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2022-07-25 22:10:55 +00:00 |
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01f575c0d9
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appease clippy, the tyrant
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2022-07-25 22:10:55 +00:00 |
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098b1a79e7
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remove old item manager code
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2022-07-25 22:10:53 +00:00 |
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d1d48cae3b
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refactor tekking
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2022-07-25 22:06:44 +00:00 |
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ce41c7423e
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add postgres trade stuff
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2022-07-25 22:06:44 +00:00 |
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8655082e9e
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enemy drop refactor
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2022-07-25 22:06:43 +00:00 |
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07fd5955a8
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fix some meseta-taking things
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2022-07-25 22:06:43 +00:00 |
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547b5255eb
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trade refactor
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2022-07-25 22:06:41 +00:00 |
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fad0ccc856
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selling items
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2022-07-25 22:06:23 +00:00 |
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ad7572b726
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buy items from shop
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2022-07-25 22:05:54 +00:00 |
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73a93c0957
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magstuff
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2022-07-25 22:03:12 +00:00 |
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e61901d0ea
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clean these functions up a bit
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2022-07-25 22:03:12 +00:00 |
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193fcf470e
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bare minimum item usage stuff
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2022-07-25 22:03:12 +00:00 |
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4a077c30f1
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fix item pickup tests
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2022-07-25 22:03:12 +00:00 |
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3f57d244ae
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spacing
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2022-07-25 22:03:12 +00:00 |
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938668074b
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sort inventory
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2022-07-25 22:03:12 +00:00 |
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883370db39
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I am dumb
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2022-07-25 22:03:12 +00:00 |
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e1e898705e
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equipping!
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2022-07-25 22:03:12 +00:00 |
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8e105b31f2
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spacing
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2022-07-25 22:03:12 +00:00 |
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3e907c6066
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bank itemstate stuff
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2022-07-25 22:03:12 +00:00 |
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9bef112d34
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make inmemorytransaction actually work
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2022-07-25 22:03:12 +00:00 |
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2aa8dae9b2
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entitygateway stuff should take &BankName not BankName
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2022-07-25 22:03:12 +00:00 |
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8057b82dc5
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the start of a long process of replacing ItemManager
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2022-07-25 22:03:11 +00:00 |
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d6e368f055
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wtf happened here
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2022-07-25 22:03:11 +00:00 |
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c7fdd5e58b
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move partial drops over to item_state
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2022-07-25 22:03:11 +00:00 |
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573e1ff60b
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I was wondering why nightly a week ago was letting me get away with this
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2022-07-25 22:03:11 +00:00 |
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8b51f5e45d
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reorder function
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2022-07-25 22:03:11 +00:00 |
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007d73e07f
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missed fixing these
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2022-07-25 22:03:11 +00:00 |
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29f6c9bcac
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move drop item over to item_state
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2022-07-25 22:03:11 +00:00 |
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9d8eecfd5d
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add/move stuff around for itemstate
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2022-07-25 22:03:11 +00:00 |
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867aa3537e
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add item_state to ShipState
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2022-07-25 22:03:11 +00:00 |
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726a6a92a2
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add character_id to ItemNote::PlayerDrop
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2022-07-25 22:03:11 +00:00 |
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9c95bd8295
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cool I can simplify this now
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2022-07-25 22:03:11 +00:00 |
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a764fe9835
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mostly appease clippy
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2022-07-25 22:03:11 +00:00 |
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46af418adb
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cleanup
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2022-07-25 22:03:11 +00:00 |
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92d231cd22
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move item state action functions to new file
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2022-07-25 22:03:10 +00:00 |
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c713445884
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remove boxes from ItemStateAction structs to remove need for static lifetimes
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2022-07-25 22:03:10 +00:00 |
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f7d802aa58
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don't need static for with_transaction
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2022-07-25 22:03:10 +00:00 |
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