jake
|
8a29a75397
|
remove TODO
|
3 years ago |
jake
|
6ed0d838d2
|
add gateway function set_character_meseta
|
3 years ago |
jake
|
296d1cc0ea
|
InventoryItem::{stacked, mag}
|
3 years ago |
jake
|
dbb1105741
|
cleanup
|
3 years ago |
jake
|
21df9a9340
|
itemtransaction action takes boxed value
|
3 years ago |
jake
|
42eb875f8f
|
split create_item into individual and stacked variants
|
3 years ago |
jake
|
a2566c8bc7
|
Merge pull request 'room_join_requirements' (#49) from room_join_requirements into master
Reviewed-on: #49
Reviewed-by: jake <jake@sharnoth.com>
|
3 years ago |
jake
|
b374b63cba
|
nth(0) -> next()
|
3 years ago |
jake
|
70a6764360
|
make these a bit more public for tests
|
3 years ago |
jake
|
55f82b9fce
|
trace -> info
|
3 years ago |
jake
|
143ed7ed78
|
add ItemTransaction struct as begining of item refactor v3
|
3 years ago |
jake
|
9b78d7ed80
|
add some Defaults
|
3 years ago |
jake
|
91d381a2e2
|
this fixed a thing probably
|
3 years ago |
andy
|
2dc34f9f28
|
rename test
|
3 years ago |
andy
|
89ddec480e
|
more selling tests!
|
3 years ago |
andy
|
e18eebb5e9
|
change armor shop item structs to handle non-0 dfp/evp for selling
|
3 years ago |
andy
|
ab404d0cae
|
unit modifier to star value changes
|
3 years ago |
andy
|
d48494d5b3
|
update inventory for ingame selling tests
|
3 years ago |
andy
|
8acbb91416
|
don't need these anymore
|
3 years ago |
jake
|
58d5d1ed74
|
update bcrypt
|
3 years ago |
jake
|
0d30df8da6
|
start of trading
|
4 years ago |
jake
|
571bab2534
|
print send buffers
|
4 years ago |
jake
|
d1995a6d67
|
Merge pull request 'update bcrypt' (#64) from update_bcrypt into master
Reviewed-on: #64
|
3 years ago |
jake
|
9cfb3dd87b
|
update bcrypt
|
3 years ago |
andy
|
b60463eaa0
|
appease the clip
|
3 years ago |
andy
|
66d882d336
|
cleanup todos
|
3 years ago |
andy
|
61e7e8b39f
|
add impl From<> for shops. get_sell_price returns Result now.
|
3 years ago |
andy
|
899527d3e7
|
basic test
|
3 years ago |
andy
|
00cff46077
|
oops forgot to delete this
|
3 years ago |
andy
|
3faca14883
|
andy vs. clippy round 4 and some cleanup
|
3 years ago |
andy
|
7a1a20db53
|
imagine reading the warning message wrongly. not me
|
3 years ago |
andy
|
e578d9bad5
|
imagine adding useless code
|
3 years ago |
andy
|
b8534eb520
|
push slime clones
|
3 years ago |
andy
|
309b97cbc2
|
clean up and set rare monster appear rate to 1/512
|
3 years ago |
andy
|
5c49ded823
|
add best quest. add rare monsters to quests. dont use the same seed for random numbers if you want different results
|
3 years ago |
andy
|
14e14639c8
|
more testing/debugging. align monster appearance between client and server.
|
3 years ago |
andy
|
39660f0cb8
|
load rare monster config file each time a room is created
|
3 years ago |
andy
|
080e939e56
|
differentiate between player loading quest and server preloading all quests
|
3 years ago |
andy
|
f5946013a1
|
rare monster appear config files. init rare monster appear table stuff
|
3 years ago |
andy
|
7c7cf95942
|
various config files
|
3 years ago |
andy
|
2a7e793b23
|
ep1 doesn't have easter rappies
|
3 years ago |
andy
|
e2d45f1599
|
rare monsters get
|
4 years ago |
andy
|
e6cf819bf4
|
andy vs. clippy round 3
|
3 years ago |
andy
|
f0f65c70be
|
cleanup
|
3 years ago |
andy
|
6980355c00
|
imagine being level 0
|
3 years ago |
andy
|
0e2d6cd3b1
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
baf5510c21
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
c89751aa22
|
add level requirements for rooms and update tests
|
4 years ago |
andy
|
1eff61629a
|
andy vs. clippy round 2
|
3 years ago |
andy
|
d84b2fc663
|
more selling tests
|
3 years ago |