Andy Newjack
|
a2dca1d5fe
|
send all the weapon bytes
|
5 years ago |
jake
|
0cf0022bf9
|
StackedItem -> ItemInstance, add Meseta
|
5 years ago |
jake
|
8d86cf3088
|
mag naming
|
5 years ago |
jake
|
d9f88d55a2
|
use New variants of entities for creation
|
5 years ago |
jake
|
b39ee6c0f3
|
use Option for entity primary keys
|
5 years ago |
jake
|
6b1ef41bd0
|
UserAccount/UserSettings/GuildCardData -> *Entities
|
5 years ago |
jake
|
44c35f350d
|
Item -> ItemEntity
|
5 years ago |
jake
|
0954d85e5a
|
CharacterEntityId
|
5 years ago |
jake
|
de8f44f269
|
andy what were you doing
make guild card sending much more sane
|
5 years ago |
jake
|
bf595f9693
|
Character -> CharacterEntity
|
5 years ago |
jake
|
a7434346db
|
move equipped flag to itemlocation::inventory
|
5 years ago |
jake
|
3e9cf6677f
|
fix weapon names+extra spaces
|
5 years ago |
jake
|
3600197993
|
fix tool names
|
5 years ago |
jake
|
9cf2979777
|
fix case on unit names
|
5 years ago |
jake
|
e41f79f41a
|
tech drops
|
5 years ago |
jake
|
9a1feb8836
|
mags!
|
5 years ago |
jake
|
6a27d1b639
|
switch fomar/ramarl
|
5 years ago |
jake
|
359120de07
|
redo active item stuff
|
5 years ago |
Andy Newjack
|
177b694870
|
initial guildcard send/recv
|
5 years ago |
jake
|
51bfddb9e9
|
should probably include tech item file
|
5 years ago |
jake
|
afbd63ff6a
|
tech table load config
|
5 years ago |
jake
|
2981b163c2
|
remove shield+unit midstruct
|
5 years ago |
jake
|
e72caebbf8
|
remove armor midstruct
|
5 years ago |
jake
|
76829dd16d
|
remove unused use statements
|
5 years ago |
jake
|
2e2f9c6c17
|
begin removing weird middleman item structs: weapons
|
5 years ago |
wilson
|
aa6e5bbafe
|
BB Mags (#86)
Reviewed-by: jake <jake@sharnoth.com>
|
5 years ago |
reason
|
e803c23ec3
|
Stackable Stuffs (#84)
|
5 years ago |
jake
|
4fb78048e5
|
cool unique server features
|
5 years ago |
jake
|
b0c6d10590
|
shield and unit item stats
|
5 years ago |
jake
|
d0a84af1c3
|
load armor stats
|
5 years ago |
jake
|
0dbd588e3b
|
mag item init
|
5 years ago |
jake
|
6e590d06f4
|
fill unittype enum
|
5 years ago |
jake
|
e2bc7a0de5
|
add use statements
|
5 years ago |
jake
|
a1a468842c
|
use derives for item enum to/from str functions
|
5 years ago |
jake
|
513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
Andy Newjack
|
37b892f5dc
|
view info board
|
5 years ago |
jake
|
c0479f5476
|
might help to include unit.rs
|
5 years ago |
jake
|
c65994fb7b
|
add unit structure
|
5 years ago |
Andy Newjack
|
a55d3694d9
|
players can write and save their own infoboards
|
5 years ago |
Andy Newjack
|
ee640b7a00
|
update_config so players can save palette changes
|
5 years ago |
jake
|
f3e6b1e63e
|
initial item enums, move logic from libpso to elseware
|
5 years ago |
jake
|
28a30cb06f
|
properly show techs and new FOs start with foie 1
|
5 years ago |
jake
|
a74941441b
|
use proper data structs that convert to what pso wants
|
5 years ago |
jake
|
2010222c9b
|
implement db backing for items and send them to client
|
5 years ago |
jake
|
41e7f1c41a
|
item entity
|
5 years ago |
jake
|
95fb1dbc86
|
remove debug print
|
5 years ago |
jake
|
f02797b18c
|
change entitygateway character access
|
5 years ago |
jake
|
f294781934
|
move patch/login main.rs files up a level
|
5 years ago |
jake
|
9ebabca1bb
|
in memory entity access, change entitygateway api a bit
|
5 years ago |
jake
|
187fc18119
|
dataaccess -> entity gateway, move stuff around
|
5 years ago |