|  | 9bef112d34 | make inmemorytransaction actually work | 2022-07-25 22:03:12 +00:00 |  | 
			
				
					|  | 2aa8dae9b2 | entitygateway stuff should take &BankName not BankName | 2022-07-25 22:03:12 +00:00 |  | 
			
				
					|  | 8057b82dc5 | the start of a long process of replacing ItemManager | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | d6e368f055 | wtf happened here | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | c7fdd5e58b | move partial drops over to item_state | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 573e1ff60b | I was wondering why nightly a week ago was letting me get away with this | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 8b51f5e45d | reorder function | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 007d73e07f | missed fixing these | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 29f6c9bcac | move drop item over to item_state | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 9d8eecfd5d | add/move stuff around for itemstate | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 867aa3537e | add item_state to ShipState | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 726a6a92a2 | add character_id to ItemNote::PlayerDrop | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 9c95bd8295 | cool I can simplify this now | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | a764fe9835 | mostly appease clippy | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 46af418adb | cleanup | 2022-07-25 22:03:11 +00:00 |  | 
			
				
					|  | 92d231cd22 | move item state action functions to new file | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | c713445884 | remove boxes from ItemStateAction structs to remove need for static lifetimes | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | f7d802aa58 | don't need static for with_transaction | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 48b73bae09 | move EntityGatewayTransaction to end of file | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 7c3ae25f29 | cleanup | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | deface35b8 | redundant bit of code | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 93a299af00 | remove unused use | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | d7be62e69e | initial ItemState | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 98d73a2db4 | redo this cause entitygateway isnt Clone anymore | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 1cdf091a2c | add transactions! | 2022-07-25 22:03:10 +00:00 |  | 
			
				
					|  | 9baf23e1b6 | make all entitygateway functions take &mut self, move postgres functions to separate function for future use | 2022-07-25 22:03:07 +00:00 |  | 
			
				
					|  | bc8769bc9a | update sqlx | 2022-07-25 22:02:37 +00:00 |  | 
			
				
					|  | f2e7795b54 | fix kill count applying logic for later when we need to unseal things 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing 
				
	
				continuous-integration/drone/pr Build is passing | 2022-06-18 15:19:40 +00:00 |  | 
			
				
					|  | 68de2504e0 | fix drop test 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing | 2022-06-18 00:13:11 +00:00 |  | 
			
				
					|  | 533af3a355 | more cleanup 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing | 2022-06-16 23:49:07 +00:00 |  | 
			
				
					|  | b2f3dc9f50 | lol maybe if we actually apply modifiers the tests will stop failing 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing | 2022-06-16 00:48:53 +00:00 |  | 
			
				
					|  | d07c61d009 | based clip 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing | 2022-06-13 23:28:58 +00:00 |  | 
			
				
					|  | 2d5b6c5c01 | actually add and use AddKill modifier and remove dead code | 2022-06-13 23:24:38 +00:00 |  | 
			
				
					|  | c285d5cadc | remove test | 2022-05-29 23:09:56 +00:00 |  | 
			
				
					|  | adf062c269 | cleanup | 2022-05-29 22:27:57 +00:00 |  | 
			
				
					|  | a21fb5a644 | forgot about dre but not clippy 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing | 2022-05-27 21:24:52 +00:00 |  | 
			
				
					|  | e075de3259 | test with toomanyunwraps() 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is failing | 2022-05-26 23:39:35 +00:00 |  | 
			
				
					|  | a0747ea89a | test for 1 kill increases every equipped kill counter | 2022-05-24 01:19:53 +00:00 |  | 
			
				
					|  | 0976bd9ab0 | remove 3rd attr for killcounter weapons and fix tests | 2022-05-24 01:16:29 +00:00 |  | 
			
				
					|  | b4866a3e59 | fix tests | 2022-05-23 15:03:30 +00:00 |  | 
			
				
					|  | e3991f5d41 | fix warnings from rebase | 2022-05-23 15:01:26 +00:00 |  | 
			
				
					|  | 117a2daa31 | killcounters, redbox mode, failing unseal test, and random debug strings | 2022-05-22 19:25:29 +00:00 |  | 
			
				
					|  | ca44dcf689 | andy vs. clippy round 5 | 2022-05-22 19:22:55 +00:00 |  | 
			
				
					|  | b8961d665d | this was supposed to be for unsealing/combining items | 2022-05-22 19:22:55 +00:00 |  | 
			
				
					|  | e82fe779fc | don't actually need this stuff | 2022-05-22 19:22:53 +00:00 |  | 
			
				
					|  | ad5a1faccc | make the right items drop with kill counters | 2022-05-22 19:22:19 +00:00 |  | 
			
				
					|  | 527cf50b9d | add kill counters to units (limiter) | 2022-05-22 19:21:56 +00:00 |  | 
			
				
					|  | 9025458ee8 | add kill counter field to weapons and increment it when a client kills a monster | 2022-05-22 19:20:18 +00:00 |  | 
			
				
					|  | 70c89cd9ad | Merge pull request 'keyboard-controller-buttons' (#104) from godihatevcs into master 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing Reviewed-on: #104 | 2022-05-14 12:57:15 -04:00 |  | 
			
				
					|  | ecc9f78a47 | clippy 
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing 
				
	
				continuous-integration/drone/pr Build is passing | 2022-05-10 00:27:49 +00:00 |  |