jake
|
ad7572b726
|
buy items from shop
|
2 years ago |
jake
|
73a93c0957
|
magstuff
|
2 years ago |
jake
|
e61901d0ea
|
clean these functions up a bit
|
2 years ago |
jake
|
193fcf470e
|
bare minimum item usage stuff
|
3 years ago |
jake
|
4a077c30f1
|
fix item pickup tests
|
3 years ago |
jake
|
3f57d244ae
|
spacing
|
3 years ago |
jake
|
938668074b
|
sort inventory
|
3 years ago |
jake
|
883370db39
|
I am dumb
|
3 years ago |
jake
|
e1e898705e
|
equipping!
|
3 years ago |
jake
|
8e105b31f2
|
spacing
|
3 years ago |
jake
|
3e907c6066
|
bank itemstate stuff
|
3 years ago |
jake
|
9bef112d34
|
make inmemorytransaction actually work
|
3 years ago |
jake
|
2aa8dae9b2
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
8057b82dc5
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
d6e368f055
|
wtf happened here
|
3 years ago |
jake
|
c7fdd5e58b
|
move partial drops over to item_state
|
3 years ago |
jake
|
573e1ff60b
|
I was wondering why nightly a week ago was letting me get away with this
|
3 years ago |
jake
|
8b51f5e45d
|
reorder function
|
3 years ago |
jake
|
007d73e07f
|
missed fixing these
|
3 years ago |
jake
|
29f6c9bcac
|
move drop item over to item_state
|
3 years ago |
jake
|
9d8eecfd5d
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
867aa3537e
|
add item_state to ShipState
|
3 years ago |
jake
|
726a6a92a2
|
add character_id to ItemNote::PlayerDrop
|
3 years ago |
jake
|
9c95bd8295
|
cool I can simplify this now
|
3 years ago |
jake
|
a764fe9835
|
mostly appease clippy
|
3 years ago |
jake
|
46af418adb
|
cleanup
|
3 years ago |
jake
|
92d231cd22
|
move item state action functions to new file
|
3 years ago |
jake
|
c713445884
|
remove boxes from ItemStateAction structs to remove need for static lifetimes
|
3 years ago |
jake
|
f7d802aa58
|
don't need static for with_transaction
|
3 years ago |
jake
|
48b73bae09
|
move EntityGatewayTransaction to end of file
|
3 years ago |
jake
|
7c3ae25f29
|
cleanup
|
3 years ago |
jake
|
deface35b8
|
redundant bit of code
|
3 years ago |
jake
|
93a299af00
|
remove unused use
|
3 years ago |
jake
|
d7be62e69e
|
initial ItemState
|
3 years ago |
jake
|
98d73a2db4
|
redo this cause entitygateway isnt Clone anymore
|
3 years ago |
jake
|
1cdf091a2c
|
add transactions!
|
3 years ago |
jake
|
9baf23e1b6
|
make all entitygateway functions take &mut self, move postgres functions to separate function for future use
|
3 years ago |
jake
|
bc8769bc9a
|
update sqlx
|
3 years ago |
andy
|
f2e7795b54
|
fix kill count applying logic for later when we need to unseal things
|
2 years ago |
andy
|
68de2504e0
|
fix drop test
|
2 years ago |
andy
|
533af3a355
|
more cleanup
|
2 years ago |
andy
|
b2f3dc9f50
|
lol maybe if we actually apply modifiers the tests will stop failing
|
2 years ago |
andy
|
d07c61d009
|
based clip
|
2 years ago |
andy
|
2d5b6c5c01
|
actually add and use AddKill modifier and remove dead code
|
2 years ago |
andy
|
c285d5cadc
|
remove test
|
3 years ago |
andy
|
adf062c269
|
cleanup
|
3 years ago |
andy
|
a21fb5a644
|
forgot about dre but not clippy
|
3 years ago |
andy
|
e075de3259
|
test with toomanyunwraps()
|
3 years ago |
andy
|
a0747ea89a
|
test for 1 kill increases every equipped kill counter
|
3 years ago |
andy
|
0976bd9ab0
|
remove 3rd attr for killcounter weapons and fix tests
|
3 years ago |