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ff2ae85299
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add mag colors
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2020-04-21 18:59:03 -06:00 |
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4fae76928d
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add default palette and symbol chats
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2020-04-21 18:59:03 -06:00 |
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28b7d89b42
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show dialog when trying to join room with a bursting player
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2020-04-21 08:51:06 -06:00 |
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c208443d97
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join rooms
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2020-04-21 07:28:14 -06:00 |
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1597722ed2
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remove unneeded print
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2020-04-21 07:25:49 -06:00 |
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3d9e868183
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add random seed to roomstate
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2020-04-21 07:20:25 -06:00 |
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6c84fb2f1e
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add drop table init test
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2020-04-13 01:01:41 -07:00 |
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d59ec43f6e
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fix monster names
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2020-04-13 01:01:25 -07:00 |
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f1841f6f7f
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properly load monster_dar.toml
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2020-04-13 01:01:06 -07:00 |
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07a1712f4d
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fix some item names
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2020-04-13 01:00:19 -07:00 |
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fd33fa751a
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problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
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2020-04-12 14:27:06 -07:00 |
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332f22f34e
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weapon % fix v2 and give the level 199 guy a 100h hell gun
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2020-04-10 02:04:37 -03:00 |
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895891fabc
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oops forgot to handle missing specials
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2020-04-08 20:02:06 -03:00 |
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a2dca1d5fe
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send all the weapon bytes
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2020-04-08 19:41:12 -03:00 |
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a6c8c959fc
|
foreshadowing
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2020-04-06 23:42:38 -07:00 |
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9c643e2aae
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use ClientLocation refactor
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2020-04-06 23:40:39 -07:00 |
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c846bca599
|
ClientLocation refactor
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2020-04-05 22:56:48 -07:00 |
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0cf0022bf9
|
StackedItem -> ItemInstance, add Meseta
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2020-04-04 10:49:37 -07:00 |
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1279fedfee
|
MapVariantType -> MapArea
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2020-04-04 10:49:27 -07:00 |
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8d86cf3088
|
mag naming
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2020-03-31 21:15:01 -07:00 |
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b21603c1d7
|
mag feeding charts
|
2020-03-31 20:47:49 -07:00 |
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ae9fdce663
|
apparently theres only 5 forest1s
|
2020-03-30 19:51:57 -07:00 |
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d9f88d55a2
|
use New variants of entities for creation
|
2020-03-30 19:28:49 -07:00 |
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b39ee6c0f3
|
use Option for entity primary keys
|
2020-03-29 22:00:07 -07:00 |
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6b1ef41bd0
|
UserAccount/UserSettings/GuildCardData -> *Entities
|
2020-03-29 16:11:14 -07:00 |
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44c35f350d
|
Item -> ItemEntity
|
2020-03-29 14:53:51 -07:00 |
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0954d85e5a
|
CharacterEntityId
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2020-03-29 14:50:43 -07:00 |
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de8f44f269
|
andy what were you doing
make guild card sending much more sane
|
2020-03-29 13:27:23 -07:00 |
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bf595f9693
|
Character -> CharacterEntity
|
2020-03-29 12:43:20 -07:00 |
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620bcade7b
|
itemdetail -> itemdroptype for drops
|
2020-03-29 12:06:32 -07:00 |
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a7434346db
|
move equipped flag to itemlocation::inventory
|
2020-03-29 12:06:32 -07:00 |
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0d42c0ede0
|
add box drops
|
2020-03-29 12:06:32 -07:00 |
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89aab63f86
|
fix tool table config loading
|
2020-03-29 12:06:32 -07:00 |
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979636a4c4
|
load map object files
|
2020-03-29 12:06:32 -07:00 |
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2f2e9e5c5c
|
add missing enemies
|
2020-03-29 12:06:32 -07:00 |
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3e9cf6677f
|
fix weapon names+extra spaces
|
2020-03-29 12:06:32 -07:00 |
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3600197993
|
fix tool names
|
2020-03-29 12:06:32 -07:00 |
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9cf2979777
|
fix case on unit names
|
2020-03-29 12:06:32 -07:00 |
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cfa31736c6
|
rare drops
|
2020-03-29 12:06:31 -07:00 |
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e41f79f41a
|
tech drops
|
2020-03-29 12:06:31 -07:00 |
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9a1feb8836
|
mags!
|
2020-03-29 12:06:31 -07:00 |
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6a27d1b639
|
switch fomar/ramarl
|
2020-03-29 12:06:31 -07:00 |
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359120de07
|
redo active item stuff
|
2020-03-29 12:06:23 -07:00 |
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a0e82c644c
|
Merge pull request 'send_guildcard' (#94) from send_guildcard into master
Reviewed-by: jake <jake@sharnoth.com>
|
2020-03-25 20:15:13 -04:00 |
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648fdfc0ec
|
rename function
|
2020-03-22 22:20:46 -07:00 |
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38b0cac09b
|
get player counts for room lists
|
2020-03-22 22:20:46 -07:00 |
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eef2178df8
|
cleanup and fix errors. still need to get room player counts
|
2020-03-22 22:20:46 -07:00 |
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7f95f7e793
|
room list req/resp functions
|
2020-03-22 22:20:46 -07:00 |
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f11ee7f53f
|
wip. initial room list stuff
|
2020-03-22 22:20:46 -07:00 |
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177b694870
|
initial guildcard send/recv
|
2020-03-22 22:40:40 -03:00 |
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