Andy Newjack
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d978d671a2
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dont build huge things we aren't bob the builder
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5 years ago |
Andy Newjack
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37b19ef3ad
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make quick tech menu not all foie
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5 years ago |
Andy Newjack
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ff2ae85299
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add mag colors
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5 years ago |
Andy Newjack
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4fae76928d
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add default palette and symbol chats
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5 years ago |
jake
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07a1712f4d
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fix some item names
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5 years ago |
Andy Newjack
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332f22f34e
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weapon % fix v2 and give the level 199 guy a 100h hell gun
|
5 years ago |
Andy Newjack
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895891fabc
|
oops forgot to handle missing specials
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5 years ago |
Andy Newjack
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a2dca1d5fe
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send all the weapon bytes
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5 years ago |
jake
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0cf0022bf9
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StackedItem -> ItemInstance, add Meseta
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5 years ago |
jake
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8d86cf3088
|
mag naming
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5 years ago |
jake
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d9f88d55a2
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use New variants of entities for creation
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5 years ago |
jake
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b39ee6c0f3
|
use Option for entity primary keys
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5 years ago |
jake
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6b1ef41bd0
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UserAccount/UserSettings/GuildCardData -> *Entities
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5 years ago |
jake
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44c35f350d
|
Item -> ItemEntity
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5 years ago |
jake
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0954d85e5a
|
CharacterEntityId
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5 years ago |
jake
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de8f44f269
|
andy what were you doing
make guild card sending much more sane
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5 years ago |
jake
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bf595f9693
|
Character -> CharacterEntity
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5 years ago |
jake
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a7434346db
|
move equipped flag to itemlocation::inventory
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5 years ago |
jake
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3e9cf6677f
|
fix weapon names+extra spaces
|
5 years ago |
jake
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3600197993
|
fix tool names
|
5 years ago |
jake
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9cf2979777
|
fix case on unit names
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5 years ago |
jake
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e41f79f41a
|
tech drops
|
5 years ago |
jake
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9a1feb8836
|
mags!
|
5 years ago |
jake
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6a27d1b639
|
switch fomar/ramarl
|
5 years ago |
jake
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359120de07
|
redo active item stuff
|
5 years ago |
Andy Newjack
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177b694870
|
initial guildcard send/recv
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5 years ago |
jake
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51bfddb9e9
|
should probably include tech item file
|
5 years ago |
jake
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afbd63ff6a
|
tech table load config
|
5 years ago |
jake
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2981b163c2
|
remove shield+unit midstruct
|
5 years ago |
jake
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e72caebbf8
|
remove armor midstruct
|
5 years ago |
jake
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76829dd16d
|
remove unused use statements
|
5 years ago |
jake
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2e2f9c6c17
|
begin removing weird middleman item structs: weapons
|
5 years ago |
wilson
|
aa6e5bbafe
|
BB Mags (#86)
Reviewed-by: jake <jake@sharnoth.com>
|
5 years ago |
reason
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e803c23ec3
|
Stackable Stuffs (#84)
|
5 years ago |
jake
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4fb78048e5
|
cool unique server features
|
5 years ago |
jake
|
b0c6d10590
|
shield and unit item stats
|
5 years ago |
jake
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d0a84af1c3
|
load armor stats
|
5 years ago |
jake
|
0dbd588e3b
|
mag item init
|
5 years ago |
jake
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6e590d06f4
|
fill unittype enum
|
5 years ago |
jake
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e2bc7a0de5
|
add use statements
|
5 years ago |
jake
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a1a468842c
|
use derives for item enum to/from str functions
|
5 years ago |
jake
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513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
Andy Newjack
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37b892f5dc
|
view info board
|
5 years ago |
jake
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c0479f5476
|
might help to include unit.rs
|
5 years ago |
jake
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c65994fb7b
|
add unit structure
|
5 years ago |
Andy Newjack
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a55d3694d9
|
players can write and save their own infoboards
|
5 years ago |
Andy Newjack
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ee640b7a00
|
update_config so players can save palette changes
|
5 years ago |
jake
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f3e6b1e63e
|
initial item enums, move logic from libpso to elseware
|
5 years ago |
jake
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28a30cb06f
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properly show techs and new FOs start with foie 1
|
5 years ago |
jake
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a74941441b
|
use proper data structs that convert to what pso wants
|
5 years ago |