jake
|
318aeeba2b
|
minor room refactor, room db table, add room ids to itemnotes
|
2 years ago |
jake
|
f5fea8540e
|
fix problem where item drops were not pickup-able
|
2 years ago |
jake
|
58da1f87f6
|
inital drop test
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
e0e68b9ad7
|
impromptu db transaction refactor
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
286b728441
|
split actions into actions+tasks
|
2 years ago |
jake
|
be5c3ff633
|
move floor code out of state
|
2 years ago |
jake
|
fae1ffe55b
|
appease clippy, the tyrant
|
2 years ago |
jake
|
5976030970
|
remove old item manager code
|
2 years ago |
jake
|
9c878ed484
|
refactor tekking
|
2 years ago |
jake
|
ff072ca026
|
enemy drop refactor
|
2 years ago |
jake
|
eb9fdb485b
|
buy items from shop
|
2 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
3 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
df135e1c3c
|
split actions into actions+tasks
|
2 years ago |
jake
|
414b3d2ce5
|
move floor code out of state
|
2 years ago |
jake
|
bde70011cc
|
appease clippy, the tyrant
|
2 years ago |
jake
|
25e793cda9
|
remove old item manager code
|
2 years ago |
jake
|
8f44ca9d18
|
refactor tekking
|
2 years ago |
jake
|
eb0689a1fe
|
enemy drop refactor
|
2 years ago |
jake
|
b5c821f1ae
|
buy items from shop
|
2 years ago |
jake
|
8a7974f77f
|
bank itemstate stuff
|
3 years ago |
jake
|
35ab24c390
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
andy
|
27a6c9a136
|
creating rooms with difficulties is bad for selling tests?
|
3 years ago |
jake
|
9c34baeb26
|
meseta refactor
|
3 years ago |
jake
|
42eb875f8f
|
split create_item into individual and stacked variants
|
3 years ago |
andy
|
78c0ffda04
|
andy vs. clippy round 1
|
3 years ago |
andy
|
10aca8c7ec
|
wow i should have pushed much smaller chunks more often oops. shop selling added, shop buying quantity bug fixed(?) added lots of todos
|
4 years ago |
andy
|
89ae918a2f
|
remove unused line
|
3 years ago |
andy
|
a65afc4123
|
todo error?
|
4 years ago |
andy
|
da2267c723
|
tell neighbours we are banking
|
4 years ago |
jake
|
3cf834ed55
|
lint src/ship/packet/handler/*
|
3 years ago |
jake
|
f4fae162f0
|
tekking!
|
4 years ago |
jake
|
b6ce6296d4
|
create_item takes generic item rather than floor item
|
4 years ago |
jake
|
a3cc29b68f
|
use anyhow for itemmanager
|
4 years ago |
jake
|
f7c6be48b2
|
don't try and say an item was picked up that the client doesn't know about
|
4 years ago |
andy
|
7157074419
|
remove comments
|
4 years ago |
andy
|
e1360e4958
|
bank doesn't spawn infinite money!
|
4 years ago |
jake
|
72141ace2c
|
remove unneeded warnings
|
4 years ago |
jake
|
b3e0674ca5
|
fix more tests + fix warnings
|
4 years ago |
jake
|
cebb6a5f31
|
handle case where items are removed from shop after buying
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
4187e93455
|
withdraw from bank
|
4 years ago |
jake
|
0dca90ff5a
|
send deposit packets to correct clients
|
4 years ago |