921 Commits

Author SHA1 Message Date
3e907c6066 bank itemstate stuff 2022-07-25 22:03:12 +00:00
9bef112d34 make inmemorytransaction actually work 2022-07-25 22:03:12 +00:00
2aa8dae9b2 entitygateway stuff should take &BankName not BankName 2022-07-25 22:03:12 +00:00
8057b82dc5 the start of a long process of replacing ItemManager 2022-07-25 22:03:11 +00:00
d6e368f055 wtf happened here 2022-07-25 22:03:11 +00:00
c7fdd5e58b move partial drops over to item_state 2022-07-25 22:03:11 +00:00
573e1ff60b I was wondering why nightly a week ago was letting me get away with this 2022-07-25 22:03:11 +00:00
8b51f5e45d reorder function 2022-07-25 22:03:11 +00:00
007d73e07f missed fixing these 2022-07-25 22:03:11 +00:00
29f6c9bcac move drop item over to item_state 2022-07-25 22:03:11 +00:00
9d8eecfd5d add/move stuff around for itemstate 2022-07-25 22:03:11 +00:00
867aa3537e add item_state to ShipState 2022-07-25 22:03:11 +00:00
726a6a92a2 add character_id to ItemNote::PlayerDrop 2022-07-25 22:03:11 +00:00
9c95bd8295 cool I can simplify this now 2022-07-25 22:03:11 +00:00
a764fe9835 mostly appease clippy 2022-07-25 22:03:11 +00:00
46af418adb cleanup 2022-07-25 22:03:11 +00:00
92d231cd22 move item state action functions to new file 2022-07-25 22:03:10 +00:00
c713445884 remove boxes from ItemStateAction structs to remove need for static lifetimes 2022-07-25 22:03:10 +00:00
f7d802aa58 don't need static for with_transaction 2022-07-25 22:03:10 +00:00
48b73bae09 move EntityGatewayTransaction to end of file 2022-07-25 22:03:10 +00:00
7c3ae25f29 cleanup 2022-07-25 22:03:10 +00:00
deface35b8 redundant bit of code 2022-07-25 22:03:10 +00:00
93a299af00 remove unused use 2022-07-25 22:03:10 +00:00
d7be62e69e initial ItemState 2022-07-25 22:03:10 +00:00
98d73a2db4 redo this cause entitygateway isnt Clone anymore 2022-07-25 22:03:10 +00:00
1cdf091a2c add transactions! 2022-07-25 22:03:10 +00:00
9baf23e1b6 make all entitygateway functions take &mut self, move postgres functions to separate function for future use 2022-07-25 22:03:07 +00:00
bc8769bc9a update sqlx 2022-07-25 22:02:37 +00:00
f2e7795b54 fix kill count applying logic for later when we need to unseal things
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2022-06-18 15:19:40 +00:00
68de2504e0 fix drop test
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2022-06-18 00:13:11 +00:00
533af3a355 more cleanup
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2022-06-16 23:49:07 +00:00
b2f3dc9f50 lol maybe if we actually apply modifiers the tests will stop failing
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2022-06-16 00:48:53 +00:00
d07c61d009 based clip
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2022-06-13 23:28:58 +00:00
2d5b6c5c01 actually add and use AddKill modifier and remove dead code 2022-06-13 23:24:38 +00:00
c285d5cadc remove test 2022-05-29 23:09:56 +00:00
adf062c269 cleanup 2022-05-29 22:27:57 +00:00
a21fb5a644 forgot about dre but not clippy
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2022-05-27 21:24:52 +00:00
e075de3259 test with toomanyunwraps()
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2022-05-26 23:39:35 +00:00
a0747ea89a test for 1 kill increases every equipped kill counter 2022-05-24 01:19:53 +00:00
0976bd9ab0 remove 3rd attr for killcounter weapons and fix tests 2022-05-24 01:16:29 +00:00
b4866a3e59 fix tests 2022-05-23 15:03:30 +00:00
e3991f5d41 fix warnings from rebase 2022-05-23 15:01:26 +00:00
117a2daa31 killcounters, redbox mode, failing unseal test, and random debug strings 2022-05-22 19:25:29 +00:00
ca44dcf689 andy vs. clippy round 5 2022-05-22 19:22:55 +00:00
b8961d665d this was supposed to be for unsealing/combining items 2022-05-22 19:22:55 +00:00
e82fe779fc don't actually need this stuff 2022-05-22 19:22:53 +00:00
ad5a1faccc make the right items drop with kill counters 2022-05-22 19:22:19 +00:00
527cf50b9d add kill counters to units (limiter) 2022-05-22 19:21:56 +00:00
9025458ee8 add kill counter field to weapons and increment it when a client kills a monster 2022-05-22 19:20:18 +00:00
70c89cd9ad Merge pull request 'keyboard-controller-buttons' (#104) from godihatevcs into master
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Reviewed-on: #104
2022-05-14 12:57:15 -04:00