jake
|
622c6e598d
|
break out entity and maps into separate crates
|
1 year ago |
jake
|
7c3acc8b3d
|
properly order bank items before assigning item ids
|
2 years ago |
jake
|
0bf84db189
|
bankname -> bankidentifier
|
2 years ago |
jake
|
9123c4842b
|
start of fixing item_id parity issues
|
2 years ago |
jake
|
28c0073dff
|
implement grinders
|
2 years ago |
jake
|
f3682d0b82
|
clippy
|
2 years ago |
jake
|
7bd385d580
|
anyhowing continues
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
dbf73acb8d
|
basic item use infra, with jackolanterns
|
2 years ago |
jake
|
2959181873
|
cleanup
|
2 years ago |
jake
|
e0e68b9ad7
|
impromptu db transaction refactor
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
36261663be
|
new rust version new clippy lints
|
2 years ago |
jake
|
286b728441
|
split actions into actions+tasks
|
2 years ago |
jake
|
919d509c3a
|
move bank code out of state
|
2 years ago |
jake
|
be5c3ff633
|
move floor code out of state
|
2 years ago |
jake
|
3babc6f4bd
|
move inventory code out of state
|
2 years ago |
jake
|
8f72c6074b
|
move ItemStateAction to its own file
|
2 years ago |
jake
|
fae1ffe55b
|
appease clippy, the tyrant
|
2 years ago |
jake
|
9c878ed484
|
refactor tekking
|
2 years ago |
jake
|
ff072ca026
|
enemy drop refactor
|
2 years ago |
jake
|
6bacdd4fe3
|
selling items
|
2 years ago |
jake
|
eb9fdb485b
|
buy items from shop
|
2 years ago |
jake
|
d3d8d766b8
|
magstuff
|
2 years ago |
jake
|
5be796cb5c
|
clean these functions up a bit
|
2 years ago |
jake
|
4e88f684c5
|
bare minimum item usage stuff
|
3 years ago |
jake
|
657dabca27
|
fix item pickup tests
|
3 years ago |
jake
|
95195d07e4
|
sort inventory
|
3 years ago |
jake
|
cf09433df2
|
equipping!
|
3 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
3 years ago |
jake
|
94c50c011d
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
646f75d00d
|
move partial drops over to item_state
|
3 years ago |
jake
|
acdf960d4b
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
5d6f9deb59
|
mostly appease clippy
|
3 years ago |
jake
|
da0c75fa39
|
cleanup
|
3 years ago |
jake
|
916bb31671
|
move item state action functions to new file
|
3 years ago |
jake
|
e58aff7042
|
remove boxes from ItemStateAction structs to remove need for static lifetimes
|
3 years ago |
jake
|
7aa4a6394f
|
cleanup
|
3 years ago |
jake
|
bdfcb5c0ad
|
redundant bit of code
|
3 years ago |
jake
|
e337852d72
|
initial ItemState
|
3 years ago |
jake
|
df135e1c3c
|
split actions into actions+tasks
|
2 years ago |
jake
|
24639496da
|
move bank code out of state
|
2 years ago |
jake
|
414b3d2ce5
|
move floor code out of state
|
2 years ago |
jake
|
0fa3f4ea19
|
move inventory code out of state
|
2 years ago |
jake
|
60802d3377
|
move ItemStateAction to its own file
|
2 years ago |
jake
|
bde70011cc
|
appease clippy, the tyrant
|
2 years ago |
jake
|
8f44ca9d18
|
refactor tekking
|
2 years ago |
jake
|
eb0689a1fe
|
enemy drop refactor
|
2 years ago |