105 Commits

Author SHA1 Message Date
a238ae3846 add remaining modifiers for item types and fix presents? 2021-01-23 04:56:24 +00:00
e774b9c950 oops forgot mags 2020-12-13 20:12:31 +00:00
fc84db5393 put armors in presents. apply modifiers for armors, shields, units, mags. remove prints 2020-12-13 18:46:28 +00:00
ba0b827c24 modifiers are for the boys 2020-12-12 15:47:30 +00:00
98b2ebfdd8 wrap everything except armours 2020-12-07 02:12:24 +00:00
7e9b989078 holy shit unwrapping presents finally works for weapons 2020-12-06 04:19:26 +00:00
c9160f177d fix tests 2020-12-04 02:47:02 +00:00
a77b9874ff initial present stuff 2020-12-04 02:35:30 +00:00
fe0f7ba41e initial wrapping stuff 2020-12-04 00:53:48 +00:00
6410042e48 fix grind modification 2020-12-03 14:57:17 -07:00
fb53ccd03a percents -> percent 2020-12-03 14:57:00 -07:00
3b2a7ec73d tekking also affects grind 2020-12-02 22:24:37 -07:00
e4cdd2b95a weapons can have tek modifiers 2020-12-02 19:20:33 -07:00
d9f52a73e4 thanksandy 2020-12-02 19:01:53 -07:00
92c34b2d28 remove modifiers from weapon and armor 2020-12-01 23:17:07 -07:00
4954dcb789 should probably split this since theres already live data 2020-11-12 17:13:42 -07:00
ceb632aec8 make equippedentity serializeable 2020-11-11 19:26:12 -07:00
2d5f83fab6 make inv item stuff serializable 2020-11-09 19:03:03 -07:00
6e2fab31f0 e q u i p r e f a c t o r 2020-11-09 16:47:19 -07:00
7ae8976c10 i t e m r e f a c t o r 2020-11-05 16:36:39 -07:00
99cc651fd9 add enumiter to item types 2020-10-30 21:25:29 -06:00
01fe0931b1 make itementity serializable 2020-10-30 21:25:29 -06:00
e256423dfa remove comments and don't be canadian 2020-10-26 23:15:04 -03:00
790668f6f7 add unit armour slots. equip the unit into the right slot and save correctly 2020-10-26 23:15:03 -03:00
412d4b8e81 Technique::from_value 2020-10-07 19:24:46 -06:00
d8c6dd817e add derives to item structs, make some things public 2020-10-07 19:24:46 -06:00
d08db622e2 shops! 2020-09-27 18:16:27 -06:00
e4e9f12e10 pls be MINDful of MIND 2020-09-08 18:40:58 -03:00
b1a9e71f4b mag bank truncation logic 2020-09-08 18:40:18 -03:00
b0be92cb50 Merge pull request 'mag feeding!' (#207) from mag_feeding into master 2020-09-08 00:00:21 -04:00
819ec7bf58 actually evolve all the magcell mags 2020-09-07 21:46:40 -06:00
9e275d23a0 not handling mag cell usage in feeding 2020-09-07 21:23:03 -06:00
d567c50216 mag cells 2020-09-07 08:02:12 -06:00
bc7e513a74 one more test 2020-09-07 00:45:35 -03:00
27a87ffe96 fix esweap type + special numbering. add to other files and tests 2020-09-07 00:39:23 -03:00
48b162f221 add esweapon to item mod.rs and fix dumb mistakes 2020-09-06 23:46:52 -03:00
85798c83a2 use from_value 2020-09-06 02:20:27 -03:00
5ba9908b50 basic srank structs and functions 2020-09-06 02:16:46 -03:00
50c5699f34 handle mags changing owners 2020-09-02 22:28:21 -06:00
2dde4d5716 mag feeding 2020-08-31 23:46:15 -06:00
3184c79c3c basic mag evolution 2020-08-28 17:32:24 -06:00
f583b25176 hide mag struct internals 2020-08-20 22:59:40 -06:00
19dd5309cd load mag feeding tables 2020-08-20 22:53:34 -06:00
1dc07e216e these should probably only specify the tool used 2020-08-20 22:18:31 -06:00
031f3bba23 add modifiers to weapon+armor+mag 2020-08-20 20:19:46 -06:00
c0421e0c16 Merge pull request 'i t e m r e f a c t o r' (#189) from it_never_ends into master 2020-07-19 17:08:38 -04:00
344cfc6dc4 i t e m r e f a c t o r
also some bank functionality
2020-07-19 14:14:07 -06:00
040415e699 fix unit modifier indexes 2020-07-01 18:01:08 -03:00
f7b91772b0 another item refactor (plus tool usage) 2020-06-29 20:41:44 -06:00
e0f73cf273 max_stack should be usize 2020-05-30 10:28:23 -06:00