115 Commits

Author SHA1 Message Date
2aa8dae9b2 entitygateway stuff should take &BankName not BankName 2022-07-25 22:03:12 +00:00
8057b82dc5 the start of a long process of replacing ItemManager 2022-07-25 22:03:11 +00:00
d6e368f055 wtf happened here 2022-07-25 22:03:11 +00:00
c7fdd5e58b move partial drops over to item_state 2022-07-25 22:03:11 +00:00
573e1ff60b I was wondering why nightly a week ago was letting me get away with this 2022-07-25 22:03:11 +00:00
8b51f5e45d reorder function 2022-07-25 22:03:11 +00:00
29f6c9bcac move drop item over to item_state 2022-07-25 22:03:11 +00:00
9d8eecfd5d add/move stuff around for itemstate 2022-07-25 22:03:11 +00:00
726a6a92a2 add character_id to ItemNote::PlayerDrop 2022-07-25 22:03:11 +00:00
9c95bd8295 cool I can simplify this now 2022-07-25 22:03:11 +00:00
a764fe9835 mostly appease clippy 2022-07-25 22:03:11 +00:00
46af418adb cleanup 2022-07-25 22:03:11 +00:00
92d231cd22 move item state action functions to new file 2022-07-25 22:03:10 +00:00
c713445884 remove boxes from ItemStateAction structs to remove need for static lifetimes 2022-07-25 22:03:10 +00:00
7c3ae25f29 cleanup 2022-07-25 22:03:10 +00:00
deface35b8 redundant bit of code 2022-07-25 22:03:10 +00:00
d7be62e69e initial ItemState 2022-07-25 22:03:10 +00:00
f2e7795b54 fix kill count applying logic for later when we need to unseal things
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2022-06-18 15:19:40 +00:00
b2f3dc9f50 lol maybe if we actually apply modifiers the tests will stop failing
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2022-06-16 00:48:53 +00:00
2d5b6c5c01 actually add and use AddKill modifier and remove dead code 2022-06-13 23:24:38 +00:00
e3991f5d41 fix warnings from rebase 2022-05-23 15:01:26 +00:00
ca44dcf689 andy vs. clippy round 5 2022-05-22 19:22:55 +00:00
b8961d665d this was supposed to be for unsealing/combining items 2022-05-22 19:22:55 +00:00
e82fe779fc don't actually need this stuff 2022-05-22 19:22:53 +00:00
527cf50b9d add kill counters to units (limiter) 2022-05-22 19:21:56 +00:00
9025458ee8 add kill counter field to weapons and increment it when a client kills a monster 2022-05-22 19:20:18 +00:00
1af69800ed add new arg for new_user_character and fix tests. add keyboard config tests. fix and clean up warnings in test files
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2022-02-19 20:29:46 +00:00
ea4c085dfd satiate the clip's hunger for properness
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2021-12-29 15:46:22 -07:00
8b776a5906 ok turns out walletfull is a real thing
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2021-12-29 15:22:03 -07:00
c015acb653 Merge branch 'master' into shop_sell
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2021-12-29 00:11:29 -07:00
a6e50555de appease the clip
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2021-12-28 01:37:24 -07:00
22f630f562 properly set item_id after a trade serverside
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2021-12-28 01:08:44 -07:00
81916d1f57 TRADING JUST IN TIME TO BARELY MISS XMAS
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2021-12-27 00:48:42 -07:00
ecf1f23c6c fix tests
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2021-12-27 00:43:25 -07:00
9c34baeb26 meseta refactor
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2021-12-26 23:31:12 -07:00
72d72801e1 trade meseta
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2021-12-12 22:55:08 -07:00
872794e45f improve error messages
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2021-12-12 15:55:59 -07:00
6bd341cd01 check inventory has enough space to accept traded items 2021-12-12 15:55:24 -07:00
6d2753d082 improve error display a bit
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2021-12-10 23:41:17 -07:00
b3b6dad6ad trades! 2021-12-10 13:24:59 -07:00
3865caba8d refcell room id counter 2021-12-10 13:19:22 -07:00
d85ada945e add some functions to Inventory 2021-12-10 13:16:18 -07:00
82ef5ba2ea RIP ItemLocation
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fun while it lasted

ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
2021-11-12 10:42:33 -07:00
b80f30ef9d initial actual trading logic
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2021-10-15 12:17:37 -06:00
98260308e8 stray spaces 2021-10-14 00:30:53 -06:00
8e82d6c4b4 convert item pickup to new itemtransaction model
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2021-10-14 00:28:31 -06:00
d80d0fb01d add some functions to Inventory 2021-10-14 00:22:23 -06:00
8a29a75397 remove TODO 2021-10-14 00:17:36 -06:00
296d1cc0ea InventoryItem::{stacked, mag} 2021-10-13 23:58:32 -06:00
dbb1105741 cleanup 2021-10-13 23:57:38 -06:00