andy
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f3e7599975
|
some comments and tests
|
4 years ago |
andy
|
e256423dfa
|
remove comments and don't be canadian
|
4 years ago |
andy
|
790668f6f7
|
add unit armour slots. equip the unit into the right slot and save correctly
|
4 years ago |
andy
|
555171d11d
|
server unequips units now. formatting and cleanup unuseds. fix merge conflict
|
4 years ago |
andy
|
be29c83bb9
|
check priest mind against dolphin drop
|
4 years ago |
andy
|
6c33c7ec9b
|
dont delete items when unequipping
|
4 years ago |
andy
|
48abf4533f
|
player can (un)equip things now
|
4 years ago |
jake
|
ca38d60ff0
|
remove debug output
|
4 years ago |
jake
|
89c91e9397
|
add more fields to useraccount table
|
4 years ago |
jake
|
6d82751ed3
|
notes
|
4 years ago |
jake
|
a2e4f348d9
|
add character options flags to postgres
|
4 years ago |
jake
|
00478912ee
|
remove unused code
|
4 years ago |
jake
|
358f9f4c7f
|
stray spaces
|
4 years ago |
jake
|
4caaee880a
|
keep track of item slots without having 74894794793 inventory locations
|
4 years ago |
jake
|
bfa3a93bd6
|
don't store fedtomag twice
|
4 years ago |
jake
|
64092eeddd
|
delete old query
|
4 years ago |
jake
|
a148d96adc
|
slots need to be updated when an item leaves inventory
|
4 years ago |
jake
|
6de4b677ef
|
fix setting item location
|
4 years ago |
jake
|
c067ab444a
|
properly select character items based on the latest location
|
4 years ago |
jake
|
0f7cbbf096
|
fix tests again
|
4 years ago |
jake
|
213d679e99
|
use postgres in main maybe
|
4 years ago |
jake
|
8ddbdda0a4
|
postgres!
|
4 years ago |
jake
|
4989ecaa7c
|
formatting
|
4 years ago |
jake
|
412d4b8e81
|
Technique::from_value
|
4 years ago |
jake
|
cd1c30c8eb
|
handle error
|
4 years ago |
jake
|
89f3091099
|
make save_user_settings async
|
4 years ago |
jake
|
d8c6dd817e
|
add derives to item structs, make some things public
|
4 years ago |
jake
|
17a8b288c1
|
change banned from bool to timestamp
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
4434c42eaa
|
full char data packet
|
4 years ago |
jake
|
cebb6a5f31
|
handle case where items are removed from shop after buying
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
64040d55a2
|
and another!
|
4 years ago |
jake
|
32d30d38ec
|
off by one errors sure are nice
the item gets added to the vec before len is calculated, and since its
0-indexed we want to subtract 1
|
4 years ago |
jake
|
b94dcb62d0
|
tool shop pricing
|
4 years ago |
jake
|
1e18d5729b
|
default to high price rather than zero
|
4 years ago |
jake
|
8a9ced09ea
|
armor shop pricing
|
4 years ago |
jake
|
52d4fe8495
|
weapon shop prices
|
4 years ago |
jake
|
c13c071946
|
weapon stats
|
4 years ago |
jake
|
514e18fff3
|
armor shop
|
4 years ago |
jake
|
80f50c49cc
|
small fixes in weapon shop
|
4 years ago |
jake
|
991a71e1ca
|
tool shop
|
4 years ago |
jake
|
65208cddba
|
weapon shop
|
4 years ago |
andy
|
e4e9f12e10
|
pls be MINDful of MIND
|
4 years ago |
andy
|
b1a9e71f4b
|
mag bank truncation logic
|
4 years ago |
jake
|
819ec7bf58
|
actually evolve all the magcell mags
|
4 years ago |
jake
|
9e275d23a0
|
not handling mag cell usage in feeding
|
4 years ago |
jake
|
acd4e57d1d
|
implement rest of mag cells
|
4 years ago |
jake
|
d567c50216
|
mag cells
|
4 years ago |