andy
|
d04fd87837
|
error handling. tests!
|
3 years ago |
andy
|
761e20e374
|
add quest_group for displaying regular or govt quests
|
3 years ago |
andy
|
d2f2675a45
|
load quests on room create based on room mode
|
3 years ago |
andy
|
7102ee7e6d
|
formatting
|
3 years ago |
andy
|
b3e7d2b4b5
|
characters can save kbm/gamepad configs
|
3 years ago |
andy
|
0b8aef3b8c
|
start setting up keyboard config stuff
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
jake
|
a6e50555de
|
appease the clip
|
3 years ago |
andy
|
27a6c9a136
|
creating rooms with difficulties is bad for selling tests?
|
3 years ago |
andy
|
7c85199e4c
|
andy vs. clippy round 3
|
3 years ago |
andy
|
fef3b94732
|
cleanup
|
3 years ago |
andy
|
cd8ebc23a0
|
imagine being level 0
|
3 years ago |
andy
|
f29b59507a
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
bb5d157439
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
3 years ago |
jake
|
81916d1f57
|
TRADING JUST IN TIME TO BARELY MISS XMAS
|
3 years ago |
jake
|
9c34baeb26
|
meseta refactor
|
3 years ago |
jake
|
72d72801e1
|
trade meseta
|
3 years ago |
jake
|
3a10de502a
|
tell other players you don't have meseta when you drop it
|
3 years ago |
jake
|
872794e45f
|
improve error messages
|
3 years ago |
jake
|
3b7dcd0295
|
remove printlns
|
3 years ago |
jake
|
b3b6dad6ad
|
trades!
|
3 years ago |
jake
|
b80f30ef9d
|
initial actual trading logic
|
3 years ago |
jake
|
98260308e8
|
stray spaces
|
3 years ago |
jake
|
ac423fa6ba
|
change trade structure in clientstate
|
3 years ago |
jake
|
42eb875f8f
|
split create_item into individual and stacked variants
|
3 years ago |
jake
|
b374b63cba
|
nth(0) -> next()
|
3 years ago |
jake
|
0d30df8da6
|
start of trading
|
4 years ago |
andy
|
00cff46077
|
oops forgot to delete this
|
3 years ago |
andy
|
3faca14883
|
andy vs. clippy round 4 and some cleanup
|
3 years ago |
andy
|
309b97cbc2
|
clean up and set rare monster appear rate to 1/512
|
3 years ago |
andy
|
5c49ded823
|
add best quest. add rare monsters to quests. dont use the same seed for random numbers if you want different results
|
3 years ago |
andy
|
39660f0cb8
|
load rare monster config file each time a room is created
|
3 years ago |
andy
|
080e939e56
|
differentiate between player loading quest and server preloading all quests
|
3 years ago |
andy
|
2a7e793b23
|
ep1 doesn't have easter rappies
|
3 years ago |
andy
|
e2d45f1599
|
rare monsters get
|
4 years ago |
andy
|
e6cf819bf4
|
andy vs. clippy round 3
|
3 years ago |
andy
|
f0f65c70be
|
cleanup
|
3 years ago |
andy
|
6980355c00
|
imagine being level 0
|
3 years ago |
andy
|
0e2d6cd3b1
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
baf5510c21
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
c89751aa22
|
add level requirements for rooms and update tests
|
3 years ago |
andy
|
78c0ffda04
|
andy vs. clippy round 1
|
3 years ago |
andy
|
10aca8c7ec
|
wow i should have pushed much smaller chunks more often oops. shop selling added, shop buying quantity bug fixed(?) added lots of todos
|
3 years ago |
andy
|
89ae918a2f
|
remove unused line
|
3 years ago |
andy
|
a65afc4123
|
todo error?
|
3 years ago |
andy
|
da2267c723
|
tell neighbours we are banking
|
3 years ago |
jake
|
1b506e014f
|
clean up last of normal warnings
|
3 years ago |
jake
|
53ec82d9eb
|
lint src/ship/*
|
3 years ago |
jake
|
60bcfd78ec
|
lint src/ship/packet/builder/*
|
3 years ago |