155 Commits (70c89cd9adcd9891517c87df96f6285ce6bc43ad)

Author SHA1 Message Date
jake 344cfc6dc4 i t e m r e f a c t o r 4 years ago
jake f7b91772b0 another item refactor (plus tool usage) 4 years ago
andy e7bb51b045 handle charge attack packet. works for regular weapons and vjaya (#179) 4 years ago
Andy Newjack 60cecc8b61 initial ep2,4 maps + offline for all eps. 4 years ago
Andy Newjack b1b387c3ae consistency 4 years ago
Andy Newjack 993c81a162 keep track of player's position 4 years ago
jake fe85c8081e warnings 4 years ago
jake 32bb021a94 don't give full exp for not last hit 4 years ago
jake 5097d4292b exp gain 4 years ago
jake 8d49c50cc5 async EntityGateway 4 years ago
jake ddee920080 fix bug where picking up a stack caused 2x that item to be picked up 4 years ago
jake 78a5e0963b add a bunch of item manager tests 4 years ago
jake 51dc531330 fix warnings 4 years ago
jake fd221ab6a2 use builder::quest 4 years ago
jake 2580004e07 cleanup done_bursting 4 years ago
jake 35dd503d14 quests! 4 years ago
Andy Newjack 94a1893a03 load_character for item_manager to not crash when client leaves a room 4 years ago
Andy Newjack 629b53586d hook up box drops, add specific box drops, and item-from-bytes functions 4 years ago
Andy Newjack dcc5b57b8e box drops working and load correct city file 4 years ago
jake 25f342b510 drop partial stacks of items/meseta 4 years ago
jake 678dd879d5 this changed in libpso2 4 years ago
jake efba98124c this changed in libpso 4 years ago
jake ac28354dd7 redo items to account for client ignoring the assigned item_id and using its own. also item picking up 4 years ago
jake 25d5658042 don't double count picked up meseta 4 years ago
jake c3f474e34d remove commented out code 4 years ago
jake 9a721e0980 item structure overhaul 4 years ago
Andy Newjack 5393baeca7 remove unused infoboard packet 4 years ago
Andy Newjack e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 4 years ago
Andy Newjack c8a6823b82 remove unwraps 4 years ago
Andy Newjack 49aee7af26 remove rooms when player disconnects 4 years ago
mht8355 7c6cdd30cc better code 4 years ago
mht8355 880bfc620a added some error handling 4 years ago
mht8355 a24381bc66 sends the client a message when selected lobby = current lobby 4 years ago
mht8355 062fed231a change_lobby added for changing lobbies and leaving a room 4 years ago
mht8355 d206814394 added change_lobby 4 years ago
jake bd195a2ffd remove unwrap 4 years ago
jake 4a526e7673 basic item drop logic 4 years ago
jake 9f4a9a4f2c use thiserror 4 years ago
jake 2886f537ba simplify leaving lobby packet sending 4 years ago
jake 628ad056b4 functions to create room joining packets 4 years ago
jake a8b7e4fa4e HashMap<ClientId, ClientState> -> Clients 4 years ago
jake 728ac715c0 move lobby joining packet creations to their own functions 4 years ago
jake 07403fe815 move block_selected 4 years ago
jake 0b04701156 move message packet handlers 4 years ago
jake 832a53821d move settings 4 years ago
jake 90d0af87a4 move chat functionality 4 years ago
jake f38e3357f4 move room packet handlers to own file 4 years ago
jake 4a01beb9e8 move validate_login 4 years ago
jake 881b7c8e46 begin moving packet handlers to own module, send_player_to_lobby 4 years ago