jake
|
0d3161e1b4
|
more error context
|
2 years ago |
jake
|
9123c4842b
|
start of fixing item_id parity issues
|
2 years ago |
jake
|
28c0073dff
|
implement grinders
|
2 years ago |
jake
|
f27c121539
|
take ref to weapon modifier
|
2 years ago |
jake
|
8f6b562c22
|
clippy3
|
2 years ago |
jake
|
42ef2ebcbb
|
clippy2
|
2 years ago |
jake
|
f3682d0b82
|
clippy
|
2 years ago |
jake
|
1fb0abce09
|
more info on incorrect tool usage
|
2 years ago |
andy
|
7144ede73f
|
more green boxes
|
2 years ago |
jake
|
939c511f92
|
add some atomizers
|
2 years ago |
jake
|
13c6592438
|
you can use techs now wow
|
2 years ago |
jake
|
7bd385d580
|
anyhowing continues
|
2 years ago |
jake
|
d495ec97f2
|
fix this keyconfig nonsense
|
2 years ago |
jake
|
31ebc1af32
|
actually store meseta bank interaction
|
2 years ago |
jake
|
fe472eaae2
|
lvl value in level up pkt is 0-based
|
2 years ago |
jake
|
f5fea8540e
|
fix problem where item drops were not pickup-able
|
2 years ago |
jake
|
58da1f87f6
|
inital drop test
|
2 years ago |
jake
|
220d3e7185
|
update exp tests with new map builder tech
|
2 years ago |
jake
|
bbaf39fa0b
|
rename default_map_variants
|
2 years ago |
jake
|
33b80d7235
|
mapbuilder trait -> just a function
|
2 years ago |
jake
|
b831f9b83b
|
drop table builder
|
2 years ago |
jake
|
e5f13b6cb7
|
why did I make this generic over rng anyway its not like I was ever gonna use that
|
2 years ago |
jake
|
08efcce6f7
|
mapbuilder
|
2 years ago |
jake
|
ab8c5e6688
|
more anyhow
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
43579f7058
|
fix postgres stuff to get to a game
|
2 years ago |
jake
|
4f8a75f9d7
|
cleanup
|
2 years ago |
jake
|
fbab8fe5e8
|
cleanup errors
|
2 years ago |
jake
|
dbf73acb8d
|
basic item use infra, with jackolanterns
|
2 years ago |
jake
|
2483d2242b
|
fix character location rooms
|
2 years ago |
jake
|
2959181873
|
cleanup
|
2 years ago |
jake
|
38070c9dfd
|
simplify the return type of item tasks
|
2 years ago |
jake
|
5c34612afe
|
oh I should probably await that
|
2 years ago |
jake
|
e0e68b9ad7
|
impromptu db transaction refactor
|
2 years ago |
jake
|
e6e080004f
|
fix in lobby ship select
|
2 years ago |
jake
|
d671a8ae42
|
map+flatten->flat_map
|
2 years ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
8700987986
|
actually this can be simplified
|
2 years ago |
jake
|
ed9f951bca
|
cleanup rare enemy generation
|
2 years ago |
jake
|
4a38d94dbb
|
more cleanup
|
2 years ago |
jake
|
6f0fa05e3b
|
add client.rs
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
9843274bd8
|
fix character server/interserver communication
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
36261663be
|
new rust version new clippy lints
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
4788f707ed
|
track character playtime
|
2 years ago |
andy
|
ee8c80f42f
|
rebasing onto the last refactor ever
|
2 years ago |