jake
|
0c074e45ee
|
clippy
|
1 year ago |
jake
|
23d784e2af
|
roomnotery
|
1 year ago |
jake
|
318aeeba2b
|
minor room refactor, room db table, add room ids to itemnotes
|
1 year ago |
jake
|
580bed3cb0
|
fix dumb itemid problem
|
1 year ago |
jake
|
f3682d0b82
|
clippy
|
1 year ago |
jake
|
33b80d7235
|
mapbuilder trait -> just a function
|
1 year ago |
jake
|
b831f9b83b
|
drop table builder
|
1 year ago |
jake
|
08efcce6f7
|
mapbuilder
|
1 year ago |
jake
|
a2686e2be8
|
anyhow
|
1 year ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
andy
|
ee8c80f42f
|
rebasing onto the last refactor ever
|
2 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
2 years ago |
jake
|
8a7974f77f
|
bank itemstate stuff
|
2 years ago |
andy
|
4202ef8ff7
|
handle rooms that close after downloading the room list in the lobby
|
2 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
2 years ago |
andy
|
7c85199e4c
|
andy vs. clippy round 3
|
3 years ago |
andy
|
fef3b94732
|
cleanup
|
3 years ago |
andy
|
cd8ebc23a0
|
imagine being level 0
|
3 years ago |
andy
|
f29b59507a
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
bb5d157439
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
3 years ago |
andy
|
00cff46077
|
oops forgot to delete this
|
3 years ago |
andy
|
3faca14883
|
andy vs. clippy round 4 and some cleanup
|
3 years ago |
andy
|
39660f0cb8
|
load rare monster config file each time a room is created
|
3 years ago |
andy
|
2a7e793b23
|
ep1 doesn't have easter rappies
|
3 years ago |
andy
|
e2d45f1599
|
rare monsters get
|
3 years ago |
andy
|
e6cf819bf4
|
andy vs. clippy round 3
|
3 years ago |
andy
|
f0f65c70be
|
cleanup
|
3 years ago |
andy
|
6980355c00
|
imagine being level 0
|
3 years ago |
andy
|
0e2d6cd3b1
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
baf5510c21
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
c89751aa22
|
add level requirements for rooms and update tests
|
3 years ago |
jake
|
3cf834ed55
|
lint src/ship/packet/handler/*
|
3 years ago |
jake
|
3a095a928d
|
fix item ids not being set correctly
|
4 years ago |
jake
|
2580004e07
|
cleanup done_bursting
|
4 years ago |
jake
|
35dd503d14
|
quests!
|
4 years ago |
jake
|
ac28354dd7
|
redo items to account for client ignoring the assigned item_id and using its own. also item picking up
|
4 years ago |
Andy Newjack
|
e255b43c10
|
hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results
|
4 years ago |
jake
|
9f4a9a4f2c
|
use thiserror
|
4 years ago |
jake
|
2886f537ba
|
simplify leaving lobby packet sending
|
4 years ago |
jake
|
628ad056b4
|
functions to create room joining packets
|
4 years ago |
jake
|
a8b7e4fa4e
|
HashMap<ClientId, ClientState> -> Clients
|
4 years ago |
jake
|
f38e3357f4
|
move room packet handlers to own file
|
4 years ago |