jake
|
819ec7bf58
|
actually evolve all the magcell mags
|
4 years ago |
jake
|
9e275d23a0
|
not handling mag cell usage in feeding
|
4 years ago |
jake
|
acd4e57d1d
|
implement rest of mag cells
|
4 years ago |
jake
|
d567c50216
|
mag cells
|
4 years ago |
jake
|
ebdd4b28de
|
actually this makes more sense
|
4 years ago |
jake
|
23bc39b5bf
|
move tool usage logic into own file
|
4 years ago |
jake
|
c3bf42d367
|
set mag owner on character create
|
4 years ago |
jake
|
50c5699f34
|
handle mags changing owners
|
4 years ago |
jake
|
2dde4d5716
|
mag feeding
|
4 years ago |
jake
|
15b4732981
|
item helper methods
|
4 years ago |
jake
|
a68fcb9b10
|
add feed_mag entity_gateway function
|
4 years ago |
jake
|
3184c79c3c
|
basic mag evolution
|
4 years ago |
jake
|
f583b25176
|
hide mag struct internals
|
4 years ago |
jake
|
19dd5309cd
|
load mag feeding tables
|
4 years ago |
jake
|
1dc07e216e
|
these should probably only specify the tool used
|
4 years ago |
jake
|
031f3bba23
|
add modifiers to weapon+armor+mag
|
4 years ago |
jake
|
982966e679
|
fix tests
|
4 years ago |
jake
|
317acad564
|
cleanup
|
4 years ago |
jake
|
c8059edb42
|
move interserver handler from login -> character and handle new ship messages
|
4 years ago |
jake
|
2926938201
|
add InterserverActor trait for cross-server communication
|
4 years ago |
jake
|
0bb9fb1ad0
|
no need to set this to a var
|
4 years ago |
jake
|
c00f851f7e
|
refactor mainloops
|
4 years ago |
andy
|
92bc0f2466
|
handle hospital visits
|
4 years ago |
jake
|
1d78f3dd08
|
rename dumb thing to something slightly less dumb
|
4 years ago |
jake
|
5637f49364
|
misc formatting
|
4 years ago |
jake
|
ed1324b811
|
handle quests remapping floor ids to different areas
|
4 years ago |
jake
|
f8d249380c
|
remove unused use statements
|
4 years ago |
jake
|
6a8fccd360
|
split map.rs into a module
|
4 years ago |
Andy Newjack
|
4726804661
|
add pw4 quest and tower/seaside night maps
|
4 years ago |
Andy Newjack
|
a0680b0e85
|
add tower and seaside night to ep2
|
4 years ago |
jake
|
4187e93455
|
withdraw from bank
|
4 years ago |
jake
|
0dca90ff5a
|
send deposit packets to correct clients
|
4 years ago |
jake
|
1867fee78b
|
add bank depositing
|
4 years ago |
jake
|
755ff575cc
|
probably trying too hard
|
4 years ago |
Andy Newjack
|
14089a197c
|
dont forget to send client location packets to other clients
|
4 years ago |
Andy Newjack
|
7a37bb502e
|
PlayerChangedFloor doesn't contain the right map area
|
4 years ago |
Andy Newjack
|
da693b9c3c
|
add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16
|
4 years ago |
Andy Newjack
|
3bcd1f4435
|
andy ur dumb xd. ep4 maps load now
|
4 years ago |
Andy Newjack
|
196746dae7
|
ep1 offline mode fix for f1, f2. debug cleanup. ep4 map testing notes
|
4 years ago |
jake
|
1474c91dcd
|
fix warnings
|
4 years ago |
jake
|
344cfc6dc4
|
i t e m r e f a c t o r
also some bank functionality
|
4 years ago |
Andy Newjack
|
f747376898
|
dont restrict boxes to episodes. use minor values for maps
|
4 years ago |
Andy Newjack
|
040415e699
|
fix unit modifier indexes
|
4 years ago |
Andy Newjack
|
35a4b190b7
|
don't crash if min and max meseta is the same
|
4 years ago |
Andy Newjack
|
4fa3aa1a3d
|
ep2 offline mode maps
|
4 years ago |
jake
|
f7b91772b0
|
another item refactor (plus tool usage)
|
4 years ago |
andy
|
e7bb51b045
|
handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
|
4 years ago |
Andy Newjack
|
60cecc8b61
|
initial ep2,4 maps + offline for all eps.
|
4 years ago |
jake
|
4452b6d4d2
|
add materials
|
4 years ago |
Andy Newjack
|
b1b387c3ae
|
consistency
|
5 years ago |