jake
|
925b022c4f
|
clean these functions up a bit
|
3 years ago |
jake
|
faf00a904a
|
bare minimum item usage stuff
|
3 years ago |
jake
|
eb23cc2dfd
|
fix item pickup tests
|
3 years ago |
jake
|
a664b17f2e
|
spacing
|
3 years ago |
jake
|
725ba5d917
|
sort inventory
|
3 years ago |
jake
|
dffa636247
|
I am dumb
|
3 years ago |
jake
|
6de3ee1cbf
|
equipping!
|
3 years ago |
jake
|
8b79ed18e0
|
spacing
|
3 years ago |
jake
|
8a7974f77f
|
bank itemstate stuff
|
3 years ago |
jake
|
2b6f988c41
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
35ab24c390
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
85912f07db
|
wtf happened here
|
3 years ago |
jake
|
ce5049e181
|
move partial drops over to item_state
|
3 years ago |
jake
|
bdc843daa7
|
I was wondering why nightly a week ago was letting me get away with this
|
3 years ago |
jake
|
009f0ef470
|
reorder function
|
3 years ago |
jake
|
9c28bd6a81
|
move drop item over to item_state
|
3 years ago |
jake
|
5bfde260c8
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
11bc777a51
|
add item_state to ShipState
|
3 years ago |
jake
|
12fd799278
|
add character_id to ItemNote::PlayerDrop
|
3 years ago |
jake
|
69a9824b9c
|
cool I can simplify this now
|
3 years ago |
jake
|
ab031e41a3
|
mostly appease clippy
|
3 years ago |
jake
|
5673a46e3f
|
cleanup
|
3 years ago |
jake
|
11b5898637
|
move item state action functions to new file
|
3 years ago |
jake
|
71dc20671b
|
remove boxes from ItemStateAction structs to remove need for static lifetimes
|
3 years ago |
jake
|
a27956cbdf
|
cleanup
|
3 years ago |
jake
|
4818896093
|
redundant bit of code
|
3 years ago |
jake
|
1ef0231d93
|
initial ItemState
|
3 years ago |
andy
|
1af69800ed
|
add new arg for new_user_character and fix tests. add keyboard config tests. fix and clean up warnings in test files
|
3 years ago |
andy
|
d04fd87837
|
error handling. tests!
|
3 years ago |
andy
|
a6662d4d5f
|
andy vs clippy round 7
|
3 years ago |
andy
|
906132802d
|
random formatting
|
3 years ago |
andy
|
761e20e374
|
add quest_group for displaying regular or govt quests
|
3 years ago |
andy
|
d2f2675a45
|
load quests on room create based on room mode
|
3 years ago |
andy
|
bb2b62fdc9
|
andy vs. clippy round 6
|
3 years ago |
andy
|
7102ee7e6d
|
formatting
|
3 years ago |
andy
|
b3e7d2b4b5
|
characters can save kbm/gamepad configs
|
3 years ago |
andy
|
0b8aef3b8c
|
start setting up keyboard config stuff
|
4 years ago |
jake
|
51d706fc65
|
clippy demands more
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
jake
|
8b776a5906
|
ok turns out walletfull is a real thing
|
3 years ago |
jake
|
a6e50555de
|
appease the clip
|
3 years ago |
jake
|
22f630f562
|
properly set item_id after a trade serverside
|
3 years ago |
andy
|
27a6c9a136
|
creating rooms with difficulties is bad for selling tests?
|
3 years ago |
andy
|
7c85199e4c
|
andy vs. clippy round 3
|
4 years ago |
andy
|
fef3b94732
|
cleanup
|
4 years ago |
andy
|
cd8ebc23a0
|
imagine being level 0
|
4 years ago |
andy
|
f29b59507a
|
don't expect people to remember null in Rust
|
4 years ago |
andy
|
bb5d157439
|
missing nuls is too advanced for the client?
|
4 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
4 years ago |
jake
|
81916d1f57
|
TRADING JUST IN TIME TO BARELY MISS XMAS
|
3 years ago |