jake
|
6e2fab31f0
|
e q u i p r e f a c t o r
|
4 years ago |
jake
|
10458baea0
|
shrink some structures, remove async from functions that didn't need it
|
4 years ago |
jake
|
7ae8976c10
|
i t e m r e f a c t o r
|
4 years ago |
jake
|
3dd25c3222
|
merge conflict
|
4 years ago |
andy
|
7157074419
|
remove comments
|
4 years ago |
andy
|
e1360e4958
|
bank doesn't spawn infinite money!
|
4 years ago |
jake
|
8717024694
|
move errors to anyhow to get backtraces
|
4 years ago |
jake
|
a3413083b6
|
add auth for interserver connections
|
4 years ago |
jake
|
3a095a928d
|
fix item ids not being set correctly
|
4 years ago |
jake
|
5e9a94081c
|
remove unwrap
|
4 years ago |
jake
|
72141ace2c
|
remove unneeded warnings
|
4 years ago |
jake
|
e8fd37e32d
|
save_item -> change_item, impl for postgres
|
4 years ago |
jake
|
ce3e58d459
|
remove unwraps in ship on_disconnect
|
4 years ago |
jake
|
498cf4ef43
|
remove panic when failing to load a battle param
|
4 years ago |
andy
|
34cf660cbd
|
dont make new inventory
|
4 years ago |
andy
|
51240a31e3
|
rename test file
|
4 years ago |
andy
|
6d4f5ae8f6
|
enumerate after filtering and add test
|
4 years ago |
andy
|
45d9b82598
|
sort items packets and dont equip multiple items in main it's confusing
|
4 years ago |
jake
|
ad612615c7
|
rebases are hard
|
4 years ago |
jake
|
b517fb561c
|
fix some things
|
4 years ago |
jake
|
bacf309978
|
on_connect/on_disconnect return results
|
4 years ago |
jake
|
cae89cd2ac
|
get_items_by_character takes character id not character entity
|
4 years ago |
jake
|
c802bceb3c
|
prevent double logins
|
4 years ago |
jake
|
05596cec4f
|
change serverstate on_connect and on_disconnect to async
|
4 years ago |
jake
|
a14aee4e29
|
handle unactivated accounts in the correct spot
|
4 years ago |
jake
|
b3e0674ca5
|
fix more tests + fix warnings
|
4 years ago |
jake
|
0db9a73849
|
check if an account is activated before allowing a login
|
4 years ago |
jake
|
2351b31125
|
entitygateway uses results for its functions now
|
4 years ago |
andy
|
a95bcf35c8
|
andypls
|
4 years ago |
andy
|
67e96d33db
|
why did i shuffle this
|
4 years ago |
andy
|
f3e7599975
|
some comments and tests
|
4 years ago |
andy
|
e256423dfa
|
remove comments and don't be canadian
|
4 years ago |
andy
|
790668f6f7
|
add unit armour slots. equip the unit into the right slot and save correctly
|
4 years ago |
andy
|
555171d11d
|
server unequips units now. formatting and cleanup unuseds. fix merge conflict
|
4 years ago |
andy
|
6c33c7ec9b
|
dont delete items when unequipping
|
4 years ago |
andy
|
48abf4533f
|
player can (un)equip things now
|
4 years ago |
jake
|
a148d96adc
|
slots need to be updated when an item leaves inventory
|
4 years ago |
jake
|
4989ecaa7c
|
formatting
|
4 years ago |
jake
|
d8c6dd817e
|
add derives to item structs, make some things public
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
4434c42eaa
|
full char data packet
|
4 years ago |
jake
|
cebb6a5f31
|
handle case where items are removed from shop after buying
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
64040d55a2
|
and another!
|
4 years ago |
jake
|
32d30d38ec
|
off by one errors sure are nice
the item gets added to the vec before len is calculated, and since its
0-indexed we want to subtract 1
|
4 years ago |
jake
|
b94dcb62d0
|
tool shop pricing
|
4 years ago |
jake
|
1e18d5729b
|
default to high price rather than zero
|
4 years ago |
jake
|
8a9ced09ea
|
armor shop pricing
|
4 years ago |
jake
|
52d4fe8495
|
weapon shop prices
|
4 years ago |