468 Commits

Author SHA1 Message Date
0e3b305f95 add some vars to MapEnemy, error types to misc map functions, and MapArea -> u8 2020-04-26 21:53:11 -06:00
d773002eaa rawmapenemy unknown3 -> map_area 2020-04-26 21:50:34 -06:00
dcef56dcac add get_room/get_lobby to ClientLocation 2020-04-26 20:39:23 -06:00
9f4a9a4f2c use thiserror 2020-04-25 22:16:40 -06:00
2886f537ba simplify leaving lobby packet sending 2020-04-24 22:22:19 -06:00
628ad056b4 functions to create room joining packets 2020-04-24 20:38:56 -06:00
a8b7e4fa4e HashMap<ClientId, ClientState> -> Clients 2020-04-22 23:49:49 -06:00
728ac715c0 move lobby joining packet creations to their own functions 2020-04-22 22:59:01 -06:00
07403fe815 move block_selected 2020-04-22 07:30:59 -06:00
0b04701156 move message packet handlers 2020-04-22 07:14:59 -06:00
832a53821d move settings 2020-04-21 23:45:40 -06:00
90d0af87a4 move chat functionality 2020-04-21 23:40:44 -06:00
f38e3357f4 move room packet handlers to own file 2020-04-21 23:15:11 -06:00
4a01beb9e8 move validate_login 2020-04-21 22:18:57 -06:00
881b7c8e46 begin moving packet handlers to own module, send_player_to_lobby 2020-04-21 21:47:41 -06:00
ffd782ccce use skin, not costume, for mag colors 2020-04-21 18:59:03 -06:00
d978d671a2 dont build huge things we aren't bob the builder 2020-04-21 18:59:03 -06:00
37b19ef3ad make quick tech menu not all foie 2020-04-21 18:59:03 -06:00
ff2ae85299 add mag colors 2020-04-21 18:59:03 -06:00
4fae76928d add default palette and symbol chats 2020-04-21 18:59:03 -06:00
28b7d89b42 show dialog when trying to join room with a bursting player 2020-04-21 08:51:06 -06:00
c208443d97 join rooms 2020-04-21 07:28:14 -06:00
1597722ed2 remove unneeded print 2020-04-21 07:25:49 -06:00
3d9e868183 add random seed to roomstate 2020-04-21 07:20:25 -06:00
6c84fb2f1e add drop table init test 2020-04-13 01:01:41 -07:00
d59ec43f6e fix monster names 2020-04-13 01:01:25 -07:00
f1841f6f7f properly load monster_dar.toml 2020-04-13 01:01:06 -07:00
07a1712f4d fix some item names 2020-04-13 01:00:19 -07:00
fd33fa751a problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
2020-04-12 14:27:06 -07:00
332f22f34e weapon % fix v2 and give the level 199 guy a 100h hell gun 2020-04-10 02:04:37 -03:00
895891fabc oops forgot to handle missing specials 2020-04-08 20:02:06 -03:00
a2dca1d5fe send all the weapon bytes 2020-04-08 19:41:12 -03:00
a6c8c959fc foreshadowing 2020-04-06 23:42:38 -07:00
9c643e2aae use ClientLocation refactor 2020-04-06 23:40:39 -07:00
c846bca599 ClientLocation refactor 2020-04-05 22:56:48 -07:00
0cf0022bf9 StackedItem -> ItemInstance, add Meseta 2020-04-04 10:49:37 -07:00
1279fedfee MapVariantType -> MapArea 2020-04-04 10:49:27 -07:00
8d86cf3088 mag naming 2020-03-31 21:15:01 -07:00
b21603c1d7 mag feeding charts 2020-03-31 20:47:49 -07:00
ae9fdce663 apparently theres only 5 forest1s 2020-03-30 19:51:57 -07:00
d9f88d55a2 use New variants of entities for creation 2020-03-30 19:28:49 -07:00
b39ee6c0f3 use Option for entity primary keys 2020-03-29 22:00:07 -07:00
6b1ef41bd0 UserAccount/UserSettings/GuildCardData -> *Entities 2020-03-29 16:11:14 -07:00
44c35f350d Item -> ItemEntity 2020-03-29 14:53:51 -07:00
0954d85e5a CharacterEntityId 2020-03-29 14:50:43 -07:00
de8f44f269 andy what were you doing
make guild card sending much more sane
2020-03-29 13:27:23 -07:00
bf595f9693 Character -> CharacterEntity 2020-03-29 12:43:20 -07:00
620bcade7b itemdetail -> itemdroptype for drops 2020-03-29 12:06:32 -07:00
a7434346db move equipped flag to itemlocation::inventory 2020-03-29 12:06:32 -07:00
0d42c0ede0 add box drops 2020-03-29 12:06:32 -07:00