68 Commits

Author SHA1 Message Date
3865caba8d refcell room id counter 2021-12-10 13:19:22 -07:00
d85ada945e add some functions to Inventory 2021-12-10 13:16:18 -07:00
82ef5ba2ea RIP ItemLocation
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fun while it lasted

ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
2021-11-12 10:42:33 -07:00
b80f30ef9d initial actual trading logic
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2021-10-15 12:17:37 -06:00
98260308e8 stray spaces 2021-10-14 00:30:53 -06:00
8e82d6c4b4 convert item pickup to new itemtransaction model
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2021-10-14 00:28:31 -06:00
d80d0fb01d add some functions to Inventory 2021-10-14 00:22:23 -06:00
8a29a75397 remove TODO 2021-10-14 00:17:36 -06:00
296d1cc0ea InventoryItem::{stacked, mag} 2021-10-13 23:58:32 -06:00
dbb1105741 cleanup 2021-10-13 23:57:38 -06:00
21df9a9340 itemtransaction action takes boxed value
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2021-10-13 23:56:42 -06:00
70a6764360 make these a bit more public for tests 2021-09-27 23:46:03 -06:00
143ed7ed78 add ItemTransaction struct as begining of item refactor v3 2021-09-27 23:07:21 -06:00
0d30df8da6 start of trading 2021-07-30 23:19:47 -06:00
1b506e014f clean up last of normal warnings 2021-06-18 20:38:29 -06:00
3457996afd lint src/ship/items/* 2021-06-18 16:09:35 -06:00
bbe22a305a properly handle an error that doesn't even occur at the moment
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2021-06-18 02:11:52 -06:00
f4fae162f0 tekking! 2020-12-03 15:04:48 -07:00
d263bf4caa remove item from inventory by id 2020-12-03 15:01:00 -07:00
5345939b1b IndividualInventoryItem::weapon 2020-12-03 15:00:38 -07:00
c437c3da5b split this into individual/individual_mut 2020-12-02 22:51:36 -07:00
4b78a110f0 anyhow the rest of the itemmanager 2020-11-16 21:55:24 -07:00
a3cc29b68f use anyhow for itemmanager 2020-11-16 21:50:10 -07:00
f7c6be48b2 don't try and say an item was picked up that the client doesn't know about 2020-11-16 21:50:10 -07:00
9b05e60ca6 add todo for cheating 2020-11-16 21:02:11 -04:00
55c393b7a8 move the tech level adjustment to prevent underflow for new FOs. let characters use tech disks 2020-11-16 20:46:52 -04:00
c7a310391f make inv mod pub 2020-11-09 19:07:41 -07:00
2d5f83fab6 make inv item stuff serializable 2020-11-09 19:03:03 -07:00
6e2fab31f0 e q u i p r e f a c t o r 2020-11-09 16:47:19 -07:00
7ae8976c10 i t e m r e f a c t o r 2020-11-05 16:36:39 -07:00
72141ace2c remove unneeded warnings 2020-11-01 18:06:00 -07:00
e8fd37e32d save_item -> change_item, impl for postgres 2020-11-01 18:06:00 -07:00
34cf660cbd dont make new inventory 2020-11-01 19:54:50 -04:00
51240a31e3 rename test file 2020-10-31 23:11:46 -03:00
6d4f5ae8f6 enumerate after filtering and add test 2020-10-31 23:11:45 -03:00
andy
45d9b82598 sort items packets and dont equip multiple items in main it's confusing 2020-10-31 23:11:45 -03:00
ad612615c7 rebases are hard 2020-10-30 21:27:00 -06:00
cae89cd2ac get_items_by_character takes character id not character entity 2020-10-30 21:25:29 -06:00
b3e0674ca5 fix more tests + fix warnings 2020-10-30 21:25:27 -06:00
2351b31125 entitygateway uses results for its functions now 2020-10-30 21:23:59 -06:00
a95bcf35c8 andypls 2020-10-28 20:15:00 -03:00
67e96d33db why did i shuffle this 2020-10-28 20:12:42 -03:00
f3e7599975 some comments and tests 2020-10-26 23:15:04 -03:00
e256423dfa remove comments and don't be canadian 2020-10-26 23:15:04 -03:00
790668f6f7 add unit armour slots. equip the unit into the right slot and save correctly 2020-10-26 23:15:03 -03:00
555171d11d server unequips units now. formatting and cleanup unuseds. fix merge conflict 2020-10-26 23:14:06 -03:00
6c33c7ec9b dont delete items when unequipping 2020-10-26 23:05:25 -03:00
48abf4533f player can (un)equip things now 2020-10-26 23:05:25 -03:00
a148d96adc slots need to be updated when an item leaves inventory 2020-10-07 19:24:46 -06:00
cebb6a5f31 handle case where items are removed from shop after buying 2020-09-27 20:30:37 -06:00