126 Commits

Author SHA1 Message Date
9f4a9a4f2c use thiserror 2020-04-25 22:16:40 -06:00
2886f537ba simplify leaving lobby packet sending 2020-04-24 22:22:19 -06:00
628ad056b4 functions to create room joining packets 2020-04-24 20:38:56 -06:00
a8b7e4fa4e HashMap<ClientId, ClientState> -> Clients 2020-04-22 23:49:49 -06:00
728ac715c0 move lobby joining packet creations to their own functions 2020-04-22 22:59:01 -06:00
07403fe815 move block_selected 2020-04-22 07:30:59 -06:00
0b04701156 move message packet handlers 2020-04-22 07:14:59 -06:00
832a53821d move settings 2020-04-21 23:45:40 -06:00
90d0af87a4 move chat functionality 2020-04-21 23:40:44 -06:00
f38e3357f4 move room packet handlers to own file 2020-04-21 23:15:11 -06:00
4a01beb9e8 move validate_login 2020-04-21 22:18:57 -06:00
881b7c8e46 begin moving packet handlers to own module, send_player_to_lobby 2020-04-21 21:47:41 -06:00
37b19ef3ad make quick tech menu not all foie 2020-04-21 18:59:03 -06:00
ff2ae85299 add mag colors 2020-04-21 18:59:03 -06:00
4fae76928d add default palette and symbol chats 2020-04-21 18:59:03 -06:00
28b7d89b42 show dialog when trying to join room with a bursting player 2020-04-21 08:51:06 -06:00
c208443d97 join rooms 2020-04-21 07:28:14 -06:00
1597722ed2 remove unneeded print 2020-04-21 07:25:49 -06:00
3d9e868183 add random seed to roomstate 2020-04-21 07:20:25 -06:00
6c84fb2f1e add drop table init test 2020-04-13 01:01:41 -07:00
d59ec43f6e fix monster names 2020-04-13 01:01:25 -07:00
f1841f6f7f properly load monster_dar.toml 2020-04-13 01:01:06 -07:00
fd33fa751a problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
2020-04-12 14:27:06 -07:00
a6c8c959fc foreshadowing 2020-04-06 23:42:38 -07:00
9c643e2aae use ClientLocation refactor 2020-04-06 23:40:39 -07:00
c846bca599 ClientLocation refactor 2020-04-05 22:56:48 -07:00
0cf0022bf9 StackedItem -> ItemInstance, add Meseta 2020-04-04 10:49:37 -07:00
1279fedfee MapVariantType -> MapArea 2020-04-04 10:49:27 -07:00
b21603c1d7 mag feeding charts 2020-03-31 20:47:49 -07:00
ae9fdce663 apparently theres only 5 forest1s 2020-03-30 19:51:57 -07:00
d9f88d55a2 use New variants of entities for creation 2020-03-30 19:28:49 -07:00
b39ee6c0f3 use Option for entity primary keys 2020-03-29 22:00:07 -07:00
6b1ef41bd0 UserAccount/UserSettings/GuildCardData -> *Entities 2020-03-29 16:11:14 -07:00
44c35f350d Item -> ItemEntity 2020-03-29 14:53:51 -07:00
0954d85e5a CharacterEntityId 2020-03-29 14:50:43 -07:00
de8f44f269 andy what were you doing
make guild card sending much more sane
2020-03-29 13:27:23 -07:00
bf595f9693 Character -> CharacterEntity 2020-03-29 12:43:20 -07:00
620bcade7b itemdetail -> itemdroptype for drops 2020-03-29 12:06:32 -07:00
a7434346db move equipped flag to itemlocation::inventory 2020-03-29 12:06:32 -07:00
0d42c0ede0 add box drops 2020-03-29 12:06:32 -07:00
89aab63f86 fix tool table config loading 2020-03-29 12:06:32 -07:00
979636a4c4 load map object files 2020-03-29 12:06:32 -07:00
2f2e9e5c5c add missing enemies 2020-03-29 12:06:32 -07:00
9cf2979777 fix case on unit names 2020-03-29 12:06:32 -07:00
cfa31736c6 rare drops 2020-03-29 12:06:31 -07:00
e41f79f41a tech drops 2020-03-29 12:06:31 -07:00
9a1feb8836 mags! 2020-03-29 12:06:31 -07:00
359120de07 redo active item stuff 2020-03-29 12:06:23 -07:00
a0e82c644c Merge pull request 'send_guildcard' (#94) from send_guildcard into master
Reviewed-by: jake <jake@sharnoth.com>
2020-03-25 20:15:13 -04:00
648fdfc0ec rename function 2020-03-22 22:20:46 -07:00