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10458baea0
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shrink some structures, remove async from functions that didn't need it
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2020-11-09 16:25:15 -07:00 |
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7ae8976c10
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i t e m r e f a c t o r
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2020-11-05 16:36:39 -07:00 |
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898cb9064d
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Merge pull request 'misc shit' (#246) from cleaning_up into master
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2020-11-02 14:36:37 -05:00 |
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3dd25c3222
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merge conflict
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2020-11-02 00:03:22 -07:00 |
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7157074419
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remove comments
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2020-11-01 23:27:47 -04:00 |
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e1360e4958
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bank doesn't spawn infinite money!
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2020-11-01 23:14:38 -04:00 |
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8717024694
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move errors to anyhow to get backtraces
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2020-11-01 18:06:00 -07:00 |
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a3413083b6
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add auth for interserver connections
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2020-11-01 18:06:00 -07:00 |
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3a095a928d
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fix item ids not being set correctly
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2020-11-01 18:06:00 -07:00 |
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5e9a94081c
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remove unwrap
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2020-11-01 18:06:00 -07:00 |
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72141ace2c
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remove unneeded warnings
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2020-11-01 18:06:00 -07:00 |
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e8fd37e32d
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save_item -> change_item, impl for postgres
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2020-11-01 18:06:00 -07:00 |
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ce3e58d459
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remove unwraps in ship on_disconnect
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2020-11-01 18:06:00 -07:00 |
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498cf4ef43
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remove panic when failing to load a battle param
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2020-11-01 18:06:00 -07:00 |
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34cf660cbd
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dont make new inventory
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2020-11-01 19:54:50 -04:00 |
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51240a31e3
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rename test file
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2020-10-31 23:11:46 -03:00 |
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6d4f5ae8f6
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enumerate after filtering and add test
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2020-10-31 23:11:45 -03:00 |
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andy
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45d9b82598
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sort items packets and dont equip multiple items in main it's confusing
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2020-10-31 23:11:45 -03:00 |
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ad612615c7
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rebases are hard
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2020-10-30 21:27:00 -06:00 |
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b517fb561c
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fix some things
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2020-10-30 21:25:29 -06:00 |
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bacf309978
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on_connect/on_disconnect return results
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2020-10-30 21:25:29 -06:00 |
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cae89cd2ac
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get_items_by_character takes character id not character entity
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2020-10-30 21:25:29 -06:00 |
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c802bceb3c
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prevent double logins
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2020-10-30 21:25:29 -06:00 |
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05596cec4f
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change serverstate on_connect and on_disconnect to async
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2020-10-30 21:25:29 -06:00 |
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a14aee4e29
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handle unactivated accounts in the correct spot
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2020-10-30 21:25:29 -06:00 |
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b3e0674ca5
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fix more tests + fix warnings
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2020-10-30 21:25:27 -06:00 |
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0db9a73849
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check if an account is activated before allowing a login
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2020-10-30 21:24:02 -06:00 |
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2351b31125
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entitygateway uses results for its functions now
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2020-10-30 21:23:59 -06:00 |
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a95bcf35c8
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andypls
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2020-10-28 20:15:00 -03:00 |
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67e96d33db
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why did i shuffle this
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2020-10-28 20:12:42 -03:00 |
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f3e7599975
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some comments and tests
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2020-10-26 23:15:04 -03:00 |
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e256423dfa
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remove comments and don't be canadian
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2020-10-26 23:15:04 -03:00 |
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790668f6f7
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add unit armour slots. equip the unit into the right slot and save correctly
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2020-10-26 23:15:03 -03:00 |
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555171d11d
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server unequips units now. formatting and cleanup unuseds. fix merge conflict
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2020-10-26 23:14:06 -03:00 |
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6c33c7ec9b
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dont delete items when unequipping
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2020-10-26 23:05:25 -03:00 |
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48abf4533f
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player can (un)equip things now
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2020-10-26 23:05:25 -03:00 |
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a148d96adc
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slots need to be updated when an item leaves inventory
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2020-10-07 19:24:46 -06:00 |
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4989ecaa7c
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formatting
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2020-10-07 19:24:46 -06:00 |
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d8c6dd817e
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add derives to item structs, make some things public
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2020-10-07 19:24:46 -06:00 |
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db23a9794e
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options saved to character!
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2020-10-02 22:41:53 -03:00 |
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4434c42eaa
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full char data packet
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2020-10-01 16:58:16 -06:00 |
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cebb6a5f31
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handle case where items are removed from shop after buying
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2020-09-27 20:30:37 -06:00 |
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d08db622e2
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shops!
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2020-09-27 18:16:27 -06:00 |
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64040d55a2
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and another!
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2020-09-27 18:05:23 -06:00 |
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32d30d38ec
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off by one errors sure are nice
the item gets added to the vec before len is calculated, and since its
0-indexed we want to subtract 1
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2020-09-27 17:47:21 -06:00 |
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b94dcb62d0
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tool shop pricing
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2020-09-23 21:49:33 -06:00 |
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1e18d5729b
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default to high price rather than zero
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2020-09-23 21:41:15 -06:00 |
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8a9ced09ea
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armor shop pricing
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2020-09-23 20:54:39 -06:00 |
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52d4fe8495
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weapon shop prices
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2020-09-23 19:14:11 -06:00 |
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c13c071946
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weapon stats
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2020-09-23 19:13:45 -06:00 |
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