andy
2d1e00f29a
new quest.toml files for ep2
3 years ago
andy
d09d4e88d0
new quest.toml files for ep1
3 years ago
andy
ad34ea45aa
organize quests into directories
3 years ago
jake
c7a4dff627
Merge pull request 'add cargo.lock' ( #84 ) from cargolock into master
Reviewed-on: #84
3 years ago
jake
8d2fc5b736
add cargo.lock
3 years ago
jake
6c1ae1a41e
Merge pull request 'shop_sell' ( #65 ) from shop_sell into master
Reviewed-on: #65
3 years ago
jake
51d706fc65
clippy demands more
3 years ago
jake
0e308c13f7
Merge branch 'master' into shop_sell
3 years ago
jake
ea4c085dfd
satiate the clip's hunger for properness
3 years ago
jake
ed8bcbc812
everything into the inventory
3 years ago
jake
8b776a5906
ok turns out walletfull is a real thing
3 years ago
jake
c015acb653
Merge branch 'master' into shop_sell
3 years ago
jake
612c089833
Merge pull request 'rare_monsters' ( #60 ) from rare_monsters into master
Reviewed-on: #60
3 years ago
jake
27fcfcc1cc
Merge branch 'master' into rare_monsters
3 years ago
jake
26a2ef6492
Merge pull request 'TRADING YEAH LETS GO' ( #80 ) from trading into master
Reviewed-on: #80
3 years ago
jake
a6e50555de
appease the clip
3 years ago
jake
22f630f562
properly set item_id after a trade serverside
3 years ago
andy
27a6c9a136
creating rooms with difficulties is bad for selling tests?
3 years ago
andy
7c85199e4c
andy vs. clippy round 3
3 years ago
andy
fef3b94732
cleanup
3 years ago
andy
cd8ebc23a0
imagine being level 0
3 years ago
andy
f29b59507a
don't expect people to remember null in Rust
3 years ago
andy
bb5d157439
missing nuls is too advanced for the client?
3 years ago
andy
dacbf1eea3
add level requirements for rooms and update tests
4 years ago
jake
81916d1f57
TRADING JUST IN TIME TO BARELY MISS XMAS
3 years ago
jake
ecf1f23c6c
fix tests
3 years ago
jake
9c34baeb26
meseta refactor
3 years ago
jake
72d72801e1
trade meseta
3 years ago
jake
3a10de502a
tell other players you don't have meseta when you drop it
3 years ago
jake
872794e45f
improve error messages
3 years ago
jake
6bd341cd01
check inventory has enough space to accept traded items
3 years ago
jake
6d2753d082
improve error display a bit
3 years ago
jake
3b7dcd0295
remove printlns
3 years ago
jake
71ba3c3c3d
forgot to add this migration
3 years ago
jake
b3b6dad6ad
trades!
3 years ago
jake
5d410f88f3
PartialEq LocalClientId u8
3 years ago
jake
3865caba8d
refcell room id counter
3 years ago
jake
d85ada945e
add some functions to Inventory
3 years ago
jake
070735edbf
ItemDetail::tool
3 years ago
jake
d4fc915164
add debug to characterentity
3 years ago
jake
c90c7c1fd3
update anyhow
3 years ago
jake
8b87bd8d7b
fix mag item data
3 years ago
jake
82ef5ba2ea
RIP ItemLocation
fun while it lasted
ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
3 years ago
jake
b80f30ef9d
initial actual trading logic
3 years ago
jake
98260308e8
stray spaces
3 years ago
jake
8e82d6c4b4
convert item pickup to new itemtransaction model
3 years ago
jake
d80d0fb01d
add some functions to Inventory
3 years ago
jake
ddff55d09e
add another item pickup test
3 years ago
jake
ac423fa6ba
change trade structure in clientstate
3 years ago
jake
8a29a75397
remove TODO
3 years ago