jake
|
23d784e2af
|
roomnotery
|
1 year ago |
jake
|
d495ec97f2
|
fix this keyconfig nonsense
|
1 year ago |
jake
|
a2686e2be8
|
anyhow
|
1 year ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
andy
|
b80e308cf2
|
room tab info page 1
|
2 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
2 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
2 years ago |
jake
|
8a7974f77f
|
bank itemstate stuff
|
2 years ago |
jake
|
35ab24c390
|
the start of a long process of replacing ItemManager
|
2 years ago |
andy
|
4202ef8ff7
|
handle rooms that close after downloading the room list in the lobby
|
2 years ago |
andy
|
e349a41b16
|
room tab info page 1
|
2 years ago |
andy
|
7102ee7e6d
|
formatting
|
2 years ago |
andy
|
b3e7d2b4b5
|
characters can save kbm/gamepad configs
|
2 years ago |
jake
|
9c34baeb26
|
meseta refactor
|
2 years ago |
jake
|
53ec82d9eb
|
lint src/ship/*
|
3 years ago |
jake
|
3cf834ed55
|
lint src/ship/packet/handler/*
|
3 years ago |
jake
|
ae696888e9
|
remove player from lobby before sending to another ship/block
|
4 years ago |
jake
|
78ed2101e5
|
I forgot blocks are a thing
|
4 years ago |
jake
|
a3cc29b68f
|
use anyhow for itemmanager
|
4 years ago |
jake
|
10458baea0
|
shrink some structures, remove async from functions that didn't need it
|
4 years ago |
jake
|
b3e0674ca5
|
fix more tests + fix warnings
|
4 years ago |
jake
|
4989ecaa7c
|
formatting
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
5637f49364
|
misc formatting
|
4 years ago |
jake
|
344cfc6dc4
|
i t e m r e f a c t o r
also some bank functionality
|
4 years ago |
jake
|
8d49c50cc5
|
async EntityGateway
|
4 years ago |
Andy Newjack
|
94a1893a03
|
load_character for item_manager to not crash when client leaves a room
|
4 years ago |
jake
|
ac28354dd7
|
redo items to account for client ignoring the assigned item_id and using its own. also item picking up
|
4 years ago |
Andy Newjack
|
e255b43c10
|
hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results
|
4 years ago |
Andy Newjack
|
c8a6823b82
|
remove unwraps
|
4 years ago |
Andy Newjack
|
49aee7af26
|
remove rooms when player disconnects
|
4 years ago |
mht8355
|
7c6cdd30cc
|
better code
|
4 years ago |
mht8355
|
a24381bc66
|
sends the client a message when selected lobby = current lobby
|
4 years ago |
mht8355
|
062fed231a
|
change_lobby added for changing lobbies and leaving a room
|
4 years ago |
mht8355
|
d206814394
|
added change_lobby
|
4 years ago |
jake
|
a8b7e4fa4e
|
HashMap<ClientId, ClientState> -> Clients
|
4 years ago |
jake
|
728ac715c0
|
move lobby joining packet creations to their own functions
|
4 years ago |
jake
|
07403fe815
|
move block_selected
|
4 years ago |
jake
|
4a01beb9e8
|
move validate_login
|
4 years ago |
jake
|
881b7c8e46
|
begin moving packet handlers to own module, send_player_to_lobby
|
4 years ago |