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a3cc29b68f
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use anyhow for itemmanager
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2020-11-16 21:50:10 -07:00 |
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f7c6be48b2
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don't try and say an item was picked up that the client doesn't know about
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2020-11-16 21:50:10 -07:00 |
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55c393b7a8
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move the tech level adjustment to prevent underflow for new FOs. let characters use tech disks
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2020-11-16 20:46:52 -04:00 |
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8fae8d11af
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fix equipping bought weapon
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2020-11-09 16:47:35 -07:00 |
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6e2fab31f0
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e q u i p r e f a c t o r
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2020-11-09 16:47:19 -07:00 |
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10458baea0
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shrink some structures, remove async from functions that didn't need it
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2020-11-09 16:25:15 -07:00 |
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7ae8976c10
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i t e m r e f a c t o r
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2020-11-05 16:36:39 -07:00 |
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898cb9064d
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Merge pull request 'misc shit' (#246) from cleaning_up into master
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2020-11-02 14:36:37 -05:00 |
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7157074419
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remove comments
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2020-11-01 23:27:47 -04:00 |
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e1360e4958
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bank doesn't spawn infinite money!
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2020-11-01 23:14:38 -04:00 |
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3a095a928d
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fix item ids not being set correctly
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2020-11-01 18:06:00 -07:00 |
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5e9a94081c
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remove unwrap
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2020-11-01 18:06:00 -07:00 |
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72141ace2c
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remove unneeded warnings
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2020-11-01 18:06:00 -07:00 |
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6d4f5ae8f6
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enumerate after filtering and add test
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2020-10-31 23:11:45 -03:00 |
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andy
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45d9b82598
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sort items packets and dont equip multiple items in main it's confusing
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2020-10-31 23:11:45 -03:00 |
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c802bceb3c
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prevent double logins
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2020-10-30 21:25:29 -06:00 |
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a14aee4e29
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handle unactivated accounts in the correct spot
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2020-10-30 21:25:29 -06:00 |
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b3e0674ca5
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fix more tests + fix warnings
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2020-10-30 21:25:27 -06:00 |
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0db9a73849
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check if an account is activated before allowing a login
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2020-10-30 21:24:02 -06:00 |
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790668f6f7
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add unit armour slots. equip the unit into the right slot and save correctly
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2020-10-26 23:15:03 -03:00 |
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555171d11d
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server unequips units now. formatting and cleanup unuseds. fix merge conflict
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2020-10-26 23:14:06 -03:00 |
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48abf4533f
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player can (un)equip things now
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2020-10-26 23:05:25 -03:00 |
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4989ecaa7c
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formatting
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2020-10-07 19:24:46 -06:00 |
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db23a9794e
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options saved to character!
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2020-10-02 22:41:53 -03:00 |
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cebb6a5f31
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handle case where items are removed from shop after buying
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2020-09-27 20:30:37 -06:00 |
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d08db622e2
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shops!
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2020-09-27 18:16:27 -06:00 |
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ebdd4b28de
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actually this makes more sense
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2020-09-05 22:06:39 -06:00 |
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23bc39b5bf
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move tool usage logic into own file
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2020-09-05 21:10:12 -06:00 |
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2dde4d5716
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mag feeding
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2020-08-31 23:46:15 -06:00 |
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92bc0f2466
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handle hospital visits
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2020-08-11 17:17:24 -03:00 |
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5637f49364
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misc formatting
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2020-08-04 19:50:58 -06:00 |
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ed1324b811
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handle quests remapping floor ids to different areas
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2020-08-04 19:50:30 -06:00 |
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4187e93455
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withdraw from bank
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2020-07-29 08:34:19 -06:00 |
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0dca90ff5a
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send deposit packets to correct clients
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2020-07-29 08:34:19 -06:00 |
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1867fee78b
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add bank depositing
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2020-07-29 08:34:19 -06:00 |
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23448ffcdb
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Merge pull request 'map_area' (#191) from map_area into master
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2020-07-28 01:00:19 -04:00 |
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14089a197c
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dont forget to send client location packets to other clients
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2020-07-27 19:28:50 -03:00 |
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7a37bb502e
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PlayerChangedFloor doesn't contain the right map area
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2020-07-25 22:31:00 -03:00 |
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da693b9c3c
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add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16
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2020-07-25 15:17:18 -03:00 |
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1474c91dcd
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fix warnings
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2020-07-19 14:50:52 -06:00 |
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344cfc6dc4
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i t e m r e f a c t o r
also some bank functionality
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2020-07-19 14:14:07 -06:00 |
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f7b91772b0
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another item refactor (plus tool usage)
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2020-06-29 20:41:44 -06:00 |
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e7bb51b045
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handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
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2020-06-29 22:40:26 -04:00 |
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b1b387c3ae
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consistency
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2020-06-08 13:19:36 -03:00 |
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993c81a162
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keep track of player's position
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2020-06-07 18:33:36 -03:00 |
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fe85c8081e
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warnings
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2020-06-06 08:46:02 -06:00 |
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32bb021a94
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don't give full exp for not last hit
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2020-06-05 22:19:20 -06:00 |
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5097d4292b
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exp gain
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2020-06-05 22:12:44 -06:00 |
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8d49c50cc5
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async EntityGateway
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2020-06-02 18:51:18 -06:00 |
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ddee920080
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fix bug where picking up a stack caused 2x that item to be picked up
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2020-05-30 11:24:15 -06:00 |
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