373 Commits

Author SHA1 Message Date
92bc0f2466 handle hospital visits 2020-08-11 17:17:24 -03:00
1d78f3dd08 rename dumb thing to something slightly less dumb 2020-08-04 20:43:02 -06:00
5637f49364 misc formatting 2020-08-04 19:50:58 -06:00
ed1324b811 handle quests remapping floor ids to different areas 2020-08-04 19:50:30 -06:00
f8d249380c remove unused use statements 2020-08-02 07:39:20 -06:00
6a8fccd360 split map.rs into a module 2020-08-01 23:04:10 -06:00
9a0be2eb57 Merge pull request 'ep2+4+offline' (#190) from ep24 into master 2020-08-01 22:48:41 -04:00
4726804661 add pw4 quest and tower/seaside night maps 2020-08-01 21:55:39 -03:00
a0680b0e85 add tower and seaside night to ep2 2020-08-01 21:09:16 -03:00
4187e93455 withdraw from bank 2020-07-29 08:34:19 -06:00
0dca90ff5a send deposit packets to correct clients 2020-07-29 08:34:19 -06:00
1867fee78b add bank depositing 2020-07-29 08:34:19 -06:00
755ff575cc probably trying too hard 2020-07-29 08:34:19 -06:00
23448ffcdb Merge pull request 'map_area' (#191) from map_area into master 2020-07-28 01:00:19 -04:00
14089a197c dont forget to send client location packets to other clients 2020-07-27 19:28:50 -03:00
7a37bb502e PlayerChangedFloor doesn't contain the right map area 2020-07-25 22:31:00 -03:00
da693b9c3c add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16 2020-07-25 15:17:18 -03:00
3bcd1f4435 andy ur dumb xd. ep4 maps load now 2020-07-22 22:58:18 -03:00
196746dae7 ep1 offline mode fix for f1, f2. debug cleanup. ep4 map testing notes 2020-07-19 22:16:23 -03:00
c0421e0c16 Merge pull request 'i t e m r e f a c t o r' (#189) from it_never_ends into master 2020-07-19 17:08:38 -04:00
1474c91dcd fix warnings 2020-07-19 14:50:52 -06:00
344cfc6dc4 i t e m r e f a c t o r
also some bank functionality
2020-07-19 14:14:07 -06:00
f747376898 dont restrict boxes to episodes. use minor values for maps 2020-07-11 18:41:01 -03:00
035c58ac06 Merge pull request 'don't crash if min and max meseta is the same' (#184) from min_max_meseta into master
Reviewed-by: jake <jake@sharnoth.com>
2020-07-01 17:21:47 -04:00
040415e699 fix unit modifier indexes 2020-07-01 18:01:08 -03:00
35a4b190b7 don't crash if min and max meseta is the same 2020-07-01 17:33:11 -03:00
4fa3aa1a3d ep2 offline mode maps 2020-07-01 17:06:33 -03:00
f7b91772b0 another item refactor (plus tool usage) 2020-06-29 20:41:44 -06:00
e7bb51b045 handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
2020-06-29 22:40:26 -04:00
b50d37cbb7 Merge pull request 'keep track of player's position' (#177) from player_position into master 2020-06-29 21:28:38 -04:00
60cecc8b61 initial ep2,4 maps + offline for all eps. 2020-06-27 14:37:48 -03:00
4452b6d4d2 add materials 2020-06-10 21:23:10 -06:00
b1b387c3ae consistency 2020-06-08 13:19:36 -03:00
d8af58e04a add ep2 and 4 online maps 2020-06-08 13:12:09 -03:00
993c81a162 keep track of player's position 2020-06-07 18:33:36 -03:00
fe85c8081e warnings 2020-06-06 08:46:02 -06:00
32bb021a94 don't give full exp for not last hit 2020-06-05 22:19:20 -06:00
5097d4292b exp gain 2020-06-05 22:12:44 -06:00
07a91436b4 add ep1 battleparam 2020-06-05 22:11:13 -06:00
eca6ae77fe dubchicswitch -> dubwitch 2020-06-05 22:07:38 -06:00
27179f924b leveltable::get_level_from_exp 2020-06-05 22:06:42 -06:00
fa5103bb78 send the exp to the client maybe 2020-06-03 18:17:17 -06:00
7ae60fafc5 asyncify tests 2020-06-02 19:02:06 -06:00
8d49c50cc5 async EntityGateway 2020-06-02 18:51:18 -06:00
ddee920080 fix bug where picking up a stack caused 2x that item to be picked up 2020-05-30 11:24:15 -06:00
d8e6789427 this is kind of an important file 2020-05-30 10:37:15 -06:00
78a5e0963b add a bunch of item manager tests 2020-05-30 10:30:39 -06:00
e0f73cf273 max_stack should be usize 2020-05-30 10:28:23 -06:00
3cb5df4577 message/direct_message return a result 2020-05-30 09:27:34 -06:00
c26bc895da fix picking up stacked items messing up inventory count 2020-05-29 23:36:35 -06:00