jake
|
1d78f3dd08
|
rename dumb thing to something slightly less dumb
|
4 years ago |
jake
|
5637f49364
|
misc formatting
|
4 years ago |
jake
|
ed1324b811
|
handle quests remapping floor ids to different areas
|
4 years ago |
jake
|
f8d249380c
|
remove unused use statements
|
4 years ago |
jake
|
6a8fccd360
|
split map.rs into a module
|
4 years ago |
Andy Newjack
|
4726804661
|
add pw4 quest and tower/seaside night maps
|
4 years ago |
Andy Newjack
|
a0680b0e85
|
add tower and seaside night to ep2
|
4 years ago |
jake
|
4187e93455
|
withdraw from bank
|
4 years ago |
jake
|
0dca90ff5a
|
send deposit packets to correct clients
|
4 years ago |
jake
|
1867fee78b
|
add bank depositing
|
4 years ago |
jake
|
755ff575cc
|
probably trying too hard
|
4 years ago |
Andy Newjack
|
14089a197c
|
dont forget to send client location packets to other clients
|
4 years ago |
Andy Newjack
|
7a37bb502e
|
PlayerChangedFloor doesn't contain the right map area
|
4 years ago |
Andy Newjack
|
da693b9c3c
|
add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16
|
4 years ago |
Andy Newjack
|
3bcd1f4435
|
andy ur dumb xd. ep4 maps load now
|
4 years ago |
Andy Newjack
|
196746dae7
|
ep1 offline mode fix for f1, f2. debug cleanup. ep4 map testing notes
|
4 years ago |
jake
|
1474c91dcd
|
fix warnings
|
4 years ago |
jake
|
344cfc6dc4
|
i t e m r e f a c t o r
also some bank functionality
|
4 years ago |
Andy Newjack
|
f747376898
|
dont restrict boxes to episodes. use minor values for maps
|
5 years ago |
Andy Newjack
|
040415e699
|
fix unit modifier indexes
|
5 years ago |
Andy Newjack
|
35a4b190b7
|
don't crash if min and max meseta is the same
|
5 years ago |
Andy Newjack
|
4fa3aa1a3d
|
ep2 offline mode maps
|
5 years ago |
jake
|
f7b91772b0
|
another item refactor (plus tool usage)
|
5 years ago |
andy
|
e7bb51b045
|
handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
|
5 years ago |
Andy Newjack
|
60cecc8b61
|
initial ep2,4 maps + offline for all eps.
|
5 years ago |
jake
|
4452b6d4d2
|
add materials
|
5 years ago |
Andy Newjack
|
b1b387c3ae
|
consistency
|
5 years ago |
Andy Newjack
|
d8af58e04a
|
add ep2 and 4 online maps
|
5 years ago |
Andy Newjack
|
993c81a162
|
keep track of player's position
|
5 years ago |
jake
|
fe85c8081e
|
warnings
|
5 years ago |
jake
|
32bb021a94
|
don't give full exp for not last hit
|
5 years ago |
jake
|
5097d4292b
|
exp gain
|
5 years ago |
jake
|
07a91436b4
|
add ep1 battleparam
|
5 years ago |
jake
|
eca6ae77fe
|
dubchicswitch -> dubwitch
|
5 years ago |
jake
|
27179f924b
|
leveltable::get_level_from_exp
|
5 years ago |
jake
|
fa5103bb78
|
send the exp to the client maybe
|
5 years ago |
jake
|
7ae60fafc5
|
asyncify tests
|
5 years ago |
jake
|
8d49c50cc5
|
async EntityGateway
|
5 years ago |
jake
|
ddee920080
|
fix bug where picking up a stack caused 2x that item to be picked up
|
5 years ago |
jake
|
d8e6789427
|
this is kind of an important file
|
5 years ago |
jake
|
78a5e0963b
|
add a bunch of item manager tests
|
5 years ago |
jake
|
e0f73cf273
|
max_stack should be usize
|
5 years ago |
jake
|
3cb5df4577
|
message/direct_message return a result
|
5 years ago |
jake
|
c26bc895da
|
fix picking up stacked items messing up inventory count
|
5 years ago |
jake
|
649e79c332
|
make elseware a library with a separate main
|
5 years ago |
jake
|
cde9b8ebb6
|
use btrees for these for easier testing
|
5 years ago |
Andy Newjack
|
4e1f816f24
|
max stack for each tool
|
5 years ago |
jake
|
51dc531330
|
fix warnings
|
5 years ago |
jake
|
fd221ab6a2
|
use builder::quest
|
5 years ago |
jake
|
1954225d34
|
less unwraps in quest loading
|
5 years ago |